Commit Graph

1152 Commits

Author SHA1 Message Date
73e37907e6 Moved the materials to a new folder. 2022-02-12 18:46:03 +01:00
e9b0e5629c Moved the crypt entrace test assets. 2022-02-12 18:43:01 +01:00
4a4f1ea3db Also moved the core models folder. 2022-02-12 18:38:01 +01:00
9fd777a546 Moved the test weapons folder into a new models/weapon s folder, and renamed it properly. 2022-02-12 18:36:58 +01:00
309027d440 Reorganized the test weapons folder. Also turned the meshes to native mesh data resources. 2022-02-12 17:52:14 +01:00
39d97244e4 Fix typo. 2022-02-12 16:52:19 +01:00
c31098cad8 Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes. 2022-02-12 14:35:56 +01:00
5f23fbef45 Removed the original armature source files. 2022-02-12 00:10:43 +01:00
62391b0178 Move the character's armature into a new native godot scene, and switched to inheriting from that. 2022-02-12 00:07:12 +01:00
43987d8406 Removed the tree's gltf file. 2022-02-11 23:44:59 +01:00
7c379a5e15 Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres. 2022-02-11 23:41:34 +01:00
f62aedfeab Rename the imported tree mesh's derived stuff. 2022-02-11 23:39:26 +01:00
34b3586063 Removed the blender, and gltf files of the character's bodyparts. 2022-02-11 22:19:30 +01:00
cc4597ff45 Replaced all links to the character's parts with the new tres version. 2022-02-11 22:16:51 +01:00
6801d14b89 Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
d7c64334dc Re generate normals. 2022-02-11 19:25:36 +01:00
0707a9fa84 Fix normal (re)generation in mdr ed. 2022-02-11 19:25:27 +01:00
2d38189554 Add the seams, and unwrap / optimize calf left again. 2022-02-11 19:22:59 +01:00
0b94071aa1 Flip the incorrect faces in calf left. 2022-02-11 19:19:06 +01:00
1156387c58 Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
0bae2dcf7c Remove the original files. 2022-02-11 19:13:04 +01:00
ba0191a6ec Found more references. 2022-02-11 19:12:53 +01:00
2b7ebebfcc Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
7e05bda987 Added a flip face action to mdr ed. 2022-02-11 17:29:37 +01:00
bcebec81d4 Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work. 2022-02-11 16:23:49 +01:00
f85ad88081 Implement show_keybind_text and show_cooldown_text options. 2022-02-11 16:14:01 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
467145d994 Disabled the plugin refresher addon. 2022-01-31 15:14:11 +01:00
3e4038a8ee Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time. 2022-01-31 14:40:42 +01:00
f14995f175 Increment version number. 2022-01-29 21:14:14 +01:00
0d4a4347f4 Added the module root to the data manager as a selectable fodler. 2022-01-28 18:42:33 +01:00
61cfc92beb Fix created face's orientation when only 3 verts are selected. 2022-01-28 13:58:17 +01:00
f080b6041e Fix typo. 2022-01-28 13:23:26 +01:00
fd0486ff7e Now pivot points also work for scaling. 2022-01-28 13:16:17 +01:00
15404a82d9 Now pivot points work for rotation. 2022-01-28 13:14:24 +01:00
aa70306e6b Improved mdr'eds tranlate action by a lot. Also work on pivot point support. 2022-01-28 13:12:10 +01:00
410d48d0fa Remove unused code, and added a helper method. 2022-01-28 11:01:03 +01:00
f1a8188dfa Proper rotation implementation. 2022-01-28 10:57:43 +01:00
43b70b854e Lots of improvements to translate and scale. Initial (bad for now) rotation implementation. 2022-01-28 10:25:47 +01:00
d2beb36e2c Make sure to only apply a drag operation to a vertex only once. 2022-01-28 10:08:05 +01:00
ce1c408bc2 Implemented the clean mesh action. 2022-01-27 20:34:49 +01:00
38f6c15f36 Now the new edges are automatically selected after an extrude. 2022-01-27 19:32:43 +01:00
53f01ae370 Use the new delaunay triangulation for the add face action in case more than 3 verts are selected. 2022-01-27 19:26:47 +01:00
bb8eebfc0b Remove stray print. 2022-01-27 17:34:24 +01:00
b2c3f6c4e7 Handles can be dragged properly again without them sticking to the mouse pointer. 2022-01-27 17:25:42 +01:00
1c6c2a6931 Hide the vertex split operation for now as it's not implemented. 2022-01-27 17:12:34 +01:00
7622f36b44 Decreased them by a little. 2022-01-27 17:09:33 +01:00
dca6a0c960 Now mdr ed's handle markers have a fixed size. 2022-01-27 17:08:46 +01:00
e75b44089c Fix typo. 2022-01-27 17:04:04 +01:00
20276b77c7 Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm. 2022-01-27 17:01:40 +01:00