Commit Graph

1350 Commits

Author SHA1 Message Date
6cf52d15a5 Added size indicators to the world generator addon's rect editors to show how big a chunk is at the current zoom level. 2022-08-05 01:21:08 +02:00
d53a157657 Set a usable initial zoom value in world generator's rect editors. 2022-08-05 00:56:01 +02:00
ac7a4212a3 Emit the zoom_changed signal in EditorZoomWidget when setting the zoom value through the zoom property. 2022-08-05 00:55:13 +02:00
487b05fecb Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these. 2022-08-05 00:27:03 +02:00
d66c678db4 Removed the dungeon teleported from the test zone. 2022-08-04 23:23:28 +02:00
4bea9618b2 Added min and max size support for the world generator addon. 2022-08-04 22:35:22 +02:00
ffe566b0ac Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00
345aa62ed4 Now the dungeon spawner also uses local coordinates. 2022-08-04 19:58:27 +02:00
0ae9d239a4 Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space. 2022-08-04 19:40:21 +02:00
e689a8b119 Bump version to 0.3.12. 2022-08-02 18:13:20 +02:00
12d6f16d2f Renamed the Godot tab in the about box to Engine. 2022-08-02 10:35:42 +02:00
70bea83145 Set the texture_scale for the test dungeon's TiledWallData to 2. 2022-07-31 19:55:46 +02:00
337dcdaa49 Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class. 2022-07-31 19:41:12 +02:00
b81b7c348a Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import. 2022-07-31 17:49:43 +02:00
2b840d1086 Added json serialization support for the data manager addon's settings class. 2022-07-31 17:24:28 +02:00
7e8cfdacaa Created and added a pointing hand cursor. 2022-07-30 20:45:08 +02:00
da38037074 Fix import setting. 2022-07-30 14:46:27 +02:00
98edb56317 Removed godot-plugin-refresher as now it's functionality is built in. 2022-07-17 01:53:02 +02:00
0b4686bcdd Bunp version. 2022-06-23 09:11:51 +02:00
08da1bd2c0 Updated the engine again to get a fix for a property setter. 2022-06-22 00:44:34 +02:00
11e7b86cd3 Removed godoxel. 2022-06-21 23:14:34 +02:00
76472b3e2e Removed mat_maker_gd. 2022-06-20 20:01:17 +02:00
35d235d5a2 Updated all MMMaterials to use the c++ nodes instead of the gdscript ones. 2022-06-20 19:59:59 +02:00
ba40bfbf60 Disabled Godoxel. 2022-06-20 19:59:17 +02:00
41f94f63d4 Removed everythogn from the mat_maker_gd addon that's not needed anymore. 2022-06-16 14:28:52 +02:00
440366b418 Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it. 2022-06-16 14:12:44 +02:00
ab36a50dd4 Removed the gdscript logger singleton and moved to the new engine logger. 2022-06-11 18:15:31 +02:00
1ee52db76f Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists. 2022-06-11 00:46:00 +02:00
2c129807a2 Fix grass MMMaterial, I messed it up during the update. 2022-06-07 13:32:52 +02:00
5562524cc8 Removed the gdscript version of MMMaterial, MMNode, and the universal property. 2022-06-07 12:59:25 +02:00
d5966526aa Updated the remaining MMMaterials. 2022-06-07 12:58:22 +02:00
f9e062e867 Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one). 2022-06-07 12:38:35 +02:00
c8cfc8a929 An another comment. 2022-06-06 21:33:23 +02:00
b9a0c5f275 Added a few notes to MMNodes for later. 2022-06-06 21:27:46 +02:00
a82f5fafe4 Now slot colors in mat makjer gd's ui is handled by a method instead of having a PoolColorArray. 2022-06-06 20:52:38 +02:00
eb7c514ee7 Removed the m_m_algos script aswell. 2022-06-06 19:08:21 +02:00
93e477a76f Removed all the m_m_algos.gd preloads. 2022-06-06 19:07:25 +02:00
491bcc822b Make the generated binder class a singleton, also fix smaller issues. 2022-06-06 01:04:00 +02:00
10b8c64e76 Fix comment scope placement. 2022-06-06 00:55:17 +02:00
db534b724b Process the comments once again. 2022-06-05 23:47:04 +02:00
e4a07e87a3 Renamed the preload variables that use the new merged class. 2022-06-05 02:22:20 +02:00
4207b778a0 Removed the now unneded files. 2022-06-05 02:13:33 +02:00
b1791d1f11 Use the merged class wherever possible. 2022-06-05 02:12:01 +02:00
77277ee956 Merged together the common algorithms for MatMakerGD. 2022-06-05 01:53:35 +02:00
e4f007a3f1 Now the scene converter will add node script resource paths as a comment. 2022-06-04 23:58:38 +02:00
8130ba6b7a Renamed the code converter's file. 2022-06-04 23:51:00 +02:00
36742b210b Moved the scene converter code to it's own file. 2022-06-04 23:47:41 +02:00
83414ab259 Implemented the scene to cpp conversion tool. 2022-06-04 23:40:28 +02:00
fe725e4da4 Don't add method default parameters inot cpp files. 2022-06-04 16:32:11 +02:00
06642b4afa Added a new binder class generator. 2022-06-04 16:29:31 +02:00