|
2cbc037e92
|
Updated HEADS, changed world scale to 1, and texture scale to 4.
|
2020-01-31 20:00:27 +01:00 |
|
|
054dc382ea
|
Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS.
|
2020-01-31 16:38:33 +01:00 |
|
|
4805bb8e81
|
Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
|
2020-01-30 16:50:50 +01:00 |
|
|
0a70b611da
|
Update HEADS.
|
2020-01-30 14:21:00 +01:00 |
|
|
27979df911
|
Update HEADS, and small chaneg to player's script.
|
2020-01-25 22:12:45 +01:00 |
|
|
4ca69552c4
|
Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
|
2020-01-24 16:30:52 +01:00 |
|
|
855002f8e2
|
Update HEADS.
|
2020-01-20 17:32:19 +01:00 |
|
|
057d3d6acd
|
Added a few weapon models from OGA, to test the style with.
|
2020-01-19 02:43:55 +01:00 |
|
|
a7ee9c5fe2
|
Removed some of the build scripts. Some were kept, because they aren't yet ported into the new script.
|
2020-01-19 01:16:29 +01:00 |
|
|
f84577b244
|
HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules.
|
2020-01-19 01:14:09 +01:00 |
|
|
4df7af7e8e
|
Small tweaks.
|
2020-01-17 23:57:00 +01:00 |
|
|
094081c34c
|
Tweaks.
|
2020-01-15 16:20:43 +01:00 |
|
|
6aa08476e1
|
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
|
2020-01-14 23:15:46 +01:00 |
|
|
eab9d82d0c
|
Fix matrix multiplication order for the display player, and small tweaks to the menu.
|
2020-01-14 13:40:38 +01:00 |
|
|
afa9701728
|
Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher.
|
2020-01-14 13:26:15 +01:00 |
|
|
f909042c09
|
Updated voxelman to the latest. Also experimented with meshing.
|
2020-01-13 00:43:45 +01:00 |
|
|
ded9fa08a9
|
Update HEADS.
|
2020-01-12 14:49:31 +01:00 |
|
|
7adabed50a
|
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
|
2020-01-12 14:33:17 +01:00 |
|
|
c75b1387ed
|
Changed the voxel scale to 3.
|
2020-01-10 11:51:34 +01:00 |
|
|
dafcf778ee
|
Fix the link.
|
2020-01-10 01:46:53 +01:00 |
|
|
f975f6d5f2
|
Updated the screenshot.
|
2020-01-10 01:44:26 +01:00 |
|
|
2e1cb09da2
|
Increased voxel scale to 4 again. Also updated HEADS.
|
2020-01-10 01:35:58 +01:00 |
|
|
f49c2ac20c
|
More work on the style/textures.
|
2020-01-09 23:28:34 +01:00 |
|
|
e718374c19
|
More work on the textures.
|
2020-01-09 17:50:34 +01:00 |
|
|
3c84064f4f
|
Update HEADS.
|
2020-01-08 11:38:19 +01:00 |
|
|
dd3fe2e690
|
Added android, and javascript build targets to my setup script. Also started with the ios one.
|
2020-01-07 15:59:39 +01:00 |
|
|
49151412bf
|
Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
|
2020-01-07 13:26:07 +01:00 |
|
|
f700f87abe
|
Revert to a bit earlier engine commit.
|
2020-01-07 01:26:59 +01:00 |
|
|
43e5ffd084
|
fix typo in the setup script. Also update heads.
|
2020-01-06 22:37:24 +01:00 |
|
|
c4c5d9fe82
|
Added an easy build option for the setup script. Also changed the contrast a bit.
|
2020-01-06 16:59:54 +01:00 |
|
|
afcfcea3ba
|
Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on.
|
2020-01-06 11:50:16 +01:00 |
|
|
d5c29c3fe9
|
Update HEADS, to grab the bugfix from ESS.
|
2020-01-04 14:59:02 +01:00 |
|
|
9185445b14
|
Update World Generator.
|
2020-01-03 21:15:40 +01:00 |
|
|
f912db19eb
|
Properly update HEADS.
|
2020-01-03 19:47:37 +01:00 |
|
|
1f3abf1a74
|
Experimental build scripts for the shared modules style workflow.
|
2020-01-03 17:07:54 +01:00 |
|
|
46252eb2df
|
Removed the 2d build option from the scripts. Also removed the old setup scripts.
|
2020-01-02 23:11:26 +01:00 |
|
|
382749220c
|
Update for the latest ESS.
|
2020-01-02 23:02:45 +01:00 |
|
|
8ff112bde6
|
Update everything.
|
2020-01-02 00:19:33 +01:00 |
|
|
6cc3f7dd04
|
Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
|
2019-12-28 17:55:10 +01:00 |
|
|
0f7f0a040d
|
HEADS update.
|
2019-12-25 14:34:43 +01:00 |
|
|
ff0c2f362c
|
Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
|
2019-12-25 01:36:34 +01:00 |
|
|
4d02ca12d1
|
Fix all warnings, and an error.
|
2019-12-24 10:22:56 +01:00 |
|
|
611a12148f
|
Update HEADS again.
|
2019-12-24 03:42:36 +01:00 |
|
|
62ba63a150
|
Update HEADS.
|
2019-12-24 03:12:39 +01:00 |
|
|
78458b2d91
|
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
|
2019-12-24 03:10:29 +01:00 |
|
|
f2e4858685
|
Removed one of the lights. Also increased the strength of the remaining.
|
2019-12-23 22:58:52 +01:00 |
|
|
2f39cde662
|
Removed the old voxel textures. Also cleaned up voxel libraries.
|
2019-12-23 22:53:51 +01:00 |
|
|
8b153238c9
|
Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
|
2019-12-23 22:45:29 +01:00 |
|
|
f0a85e99ef
|
Update everything.
|
2019-12-22 22:14:58 +01:00 |
|
|
e9515bef2c
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
|