Removed some of the build scripts. Some were kept, because they aren't yet ported into the new script.

This commit is contained in:
Relintai 2020-01-19 01:16:29 +01:00
parent f84577b244
commit a7ee9c5fe2
13 changed files with 0 additions and 156 deletions

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cd ./engine
call scons -j6 platform=android target=release_debug android_arch=armv7
call scons -j6 platform=android target=release_debug android_arch=arm64v8
call scons -j6 platform=android target=release_debug android_arch=x86
cd ./platform/android/java
rem call .\gradlew.bat build
call .\gradlew.bat generateGodotTemplates
cd ..
cd ..
cd ..
cd ..

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cd ./engine
call scons -j6 platform=android target=release android_arch=armv7
call scons -j6 platform=android target=release android_arch=arm64v8
call scons -j6 platform=android target=release android_arch=x86
cd ./platform/android/java
call .\gradlew.bat build
cd ..
cd ..
cd ..
cd ..

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cd ./engine
call scons -j2 platform=javascript tools=no target=release_debug
cd ..

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start "Android templates" /wait cmd /c call "Build_Android_Templates.bat" ^> 01.txt
start "Android templates release" /wait cmd /c call "Build_Android_Templates_Release.bat" ^> 02.txt
start "JS" /wait cmd /c call "Build_JavaScript.bat" ^> 03.txt
start "JS Release" /wait cmd /c call "build_javascript_release.bat" ^> 04.txt
start "Windows" /wait cmd /c call "Build_Windows.bat" ^> 05.txt
start "Window Templates" /wait cmd /c call "Build_Windows_Templates.bat" ^> 06.txt
start "Window Templates Release" /wait cmd /c call "Build_WIndows_Templates_rel.bat" ^> 07.txt

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#!/bin/bash
export ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
export ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
export ANDROID_HOME=~/SDKs/Android/SDK
cd ./engine
scons -j6 platform=android target=release_debug android_arch=armv7
scons -j6 platform=android target=release_debug android_arch=arm64v8
scons -j6 platform=android target=release_debug android_arch=x86
cd ./platform/android/java
./gradlew generateGodotTemplates
cd ..
cd ..
cd ..
cd ..

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#!/bin/bash
cd ./engine
scons -j6 platform=android target=release_debug android_arch=armv7 entities_2d=no
scons -j6 platform=android target=release_debug android_arch=arm64v8 entities_2d=no
scons -j6 platform=android target=release_debug android_arch=x86 entities_2d=no
cd ./platform/android/java
./gradlew generateGodotTemplates
cd ..
cd ..
cd ..
cd ..

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#!/bin/bash
export ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
export ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
export ANDROID_HOME=~/SDKs/Android/SDK
cd ./engine
scons -j6 platform=android target=release android_arch=armv7
scons -j6 platform=android target=release android_arch=arm64v8
scons -j6 platform=android target=release android_arch=x86
cd ./platform/android/java
./gradlew generateGodotTemplates
cd ..
cd ..
cd ..
cd ..

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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd engine
scons -j2 platform=x11 target=release_debug custom_modules_shared=yes bin/libess.x11.opt.tools.64.so

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cd ./engine
call scons -j6 platform=javascript tools=no target=release
cd ..

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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd engine
scons -j2 platform=x11 target=release_debug
# use_llvm=yes

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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd engine
scons -j2 platform=x11 target=release_debug
# use_llvm=yes

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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd engine
scons -j2 platform=x11 target=release_debug custom_modules_shared=yes
# use_llvm=yes

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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd engine
scons -j2 platform=x11 target=release_debug tools=no
# use_llvm=yes