a1fd74a34a
Update to the latest ESS. (Separated level into class and character levels.)
2020-02-19 12:19:28 +01:00
f0420af96b
Update HEADS to grab the binding improvements form ESS.
2020-02-19 09:13:32 +01:00
c45c7eaa9a
The new tool can now save, also improved it's code, and fixed a few bugs.
2020-02-17 20:51:49 +01:00
7d66723e19
Added a new tool (LayeredTextureMaker). I'm hoping to simplify icon creation with it.
2020-02-17 17:55:34 +01:00
e826266b7a
-CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
...
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
f3f9de391a
Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
2020-02-16 02:57:24 +01:00
1213360c58
Went back to using the voxel textures I created, but set them to be 256x256.
2020-02-15 15:42:40 +01:00
546832d10b
Experimented more with the world's scale. Now it's set to 1.6.
2020-02-15 14:55:54 +01:00
199822c045
Fix typo in the setup script.
2020-02-14 21:41:22 +01:00
7c429e21a4
Fixed the remaining errors during generation, and disabled the cubic mesher for now. Also updated voxelman.
2020-02-14 20:26:55 +01:00
d0a0d6ec39
Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible.
2020-02-14 03:25:41 +01:00
c77dfd8350
Removed a few more now unused classes, and reorganized the Voxelman folder.
2020-02-13 14:06:56 +01:00
7de251a0cf
Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
2020-02-13 14:00:19 +01:00
d30e33a122
Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
2020-02-13 03:31:42 +01:00
c34569a658
Update HEADS to grab the threading fixes from Voxelman.
2020-02-12 20:41:46 +01:00
17973cb2bd
Actually enable threaded world generation.
2020-02-12 14:31:36 +01:00
0610cf0704
Update everything, to grab the multithreading fixes from Voxelman.
2020-02-12 14:20:26 +01:00
09f66ef438
Moved the vscode files under a new tools folder. Added a compilation db patch (it's one of godot's pull requests), the setup script can apply it via running scons p
. Added a test makefile to call scons.
2020-02-12 01:23:12 +01:00
b37e921f6a
Fix a few errors in the new script.
2020-02-11 17:45:58 +01:00
9401acf564
The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m
, or for updating heads scons a=um
.
2020-02-11 17:06:06 +01:00
87c8c286ce
Re-enabled prop mesh building. Also small cleanups to materials.
2020-02-11 01:27:39 +01:00
fad9e70f48
Set max_concurrent_generations in World back to one, as a quick and dirty crash fix.
2020-02-11 00:09:37 +01:00
c0821d421f
HEADS was left out from the previous commit.
2020-02-10 23:42:46 +01:00
b41f0a8f00
Update to the latest Voxelman, and improvements to the .vscode files.
2020-02-10 23:42:13 +01:00
373bebe335
Update everything.
2020-02-10 19:00:33 +01:00
62536cf2e5
Work on the procedurally generated textures.
2020-02-09 18:48:28 +01:00
1fa43b00e2
Update the dependencies again, to grab a fix for ess.
2020-02-08 03:15:50 +01:00
bb176750d5
Update again, to grab compile fix for TexturePacker.
2020-02-07 23:49:23 +01:00
7d4d9fce57
Update everything.
2020-02-07 23:27:00 +01:00
0f88eb8e80
Update to the latest ess. (Spawning rework).
2020-02-03 18:37:11 +01:00
2e212083e1
Update to the latest ESS, and fix a few errors in the console.
2020-02-02 02:45:47 +01:00
5150dccf9e
Update to the latest ESS.
2020-02-01 15:44:22 +01:00
ae09b0194e
ESS update.
2020-02-01 11:20:05 +01:00
3cce5a2b3e
Update everything to the latest.
2020-02-01 02:45:36 +01:00
3044cb8275
Update the license for 2020.
2020-01-31 20:01:34 +01:00
2cbc037e92
Updated HEADS, changed world scale to 1, and texture scale to 4.
2020-01-31 20:00:27 +01:00
054dc382ea
Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS.
2020-01-31 16:38:33 +01:00
4805bb8e81
Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
2020-01-30 16:50:50 +01:00
0a70b611da
Update HEADS.
2020-01-30 14:21:00 +01:00
27979df911
Update HEADS, and small chaneg to player's script.
2020-01-25 22:12:45 +01:00
4ca69552c4
Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
2020-01-24 16:30:52 +01:00
855002f8e2
Update HEADS.
2020-01-20 17:32:19 +01:00
057d3d6acd
Added a few weapon models from OGA, to test the style with.
2020-01-19 02:43:55 +01:00
a7ee9c5fe2
Removed some of the build scripts. Some were kept, because they aren't yet ported into the new script.
2020-01-19 01:16:29 +01:00
f84577b244
HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules.
2020-01-19 01:14:09 +01:00
4df7af7e8e
Small tweaks.
2020-01-17 23:57:00 +01:00
094081c34c
Tweaks.
2020-01-15 16:20:43 +01:00
6aa08476e1
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
2020-01-14 23:15:46 +01:00
eab9d82d0c
Fix matrix multiplication order for the display player, and small tweaks to the menu.
2020-01-14 13:40:38 +01:00
afa9701728
Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher.
2020-01-14 13:26:15 +01:00