|
ab01405c5a
|
Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
|
2020-09-12 01:01:43 +02:00 |
|
|
13fa745f16
|
Unlearned class spells are not shown in the spellbook anymore.
|
2020-09-10 10:48:46 +02:00 |
|
|
6a70b36e04
|
Spell points are off now, as I think trainers will work better for this game. Made the spell book window handle it properly.
|
2020-09-10 10:46:49 +02:00 |
|
|
6342dccbf4
|
The LootWindow now closes when the player moves.
|
2020-08-12 15:54:40 +02:00 |
|
|
02b647471b
|
Implemented the character window. Also fixed a typo with stats.
|
2020-08-04 20:10:01 +02:00 |
|
|
a37e8f5976
|
Added weapon damage stats. Also work on the character window.
|
2020-08-04 19:30:17 +02:00 |
|
|
1299b928b2
|
The target unit frame will now show the target's level.
|
2020-08-03 21:58:38 +02:00 |
|
|
4e3e9d4bbf
|
Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
|
2020-08-03 19:13:17 +02:00 |
|
|
1e264ec9c8
|
Now the game will remember it's window position and size.
|
2020-08-03 14:51:06 +02:00 |
|
|
3405bb21fe
|
The inventory window is now a bit smaller.
|
2020-08-03 13:34:29 +02:00 |
|
|
e5fc8314f5
|
Added a ui_scale, and ui_scale_touch setting. The default for ui_scale is 1.3, which makes every ui element smaller when not in touchscreen mode.
|
2020-08-03 13:29:45 +02:00 |
|
|
b05eec6bf0
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
|
|
c9d53f5801
|
Implement keybindings.
|
2020-07-31 01:15:13 +02:00 |
|
|
39f80386e8
|
Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme.
|
2020-07-29 22:46:52 +02:00 |
|
|
fec2b2bd46
|
Update signal handler arguments.
|
2020-07-27 22:56:07 +02:00 |
|
|
a3bfaf9e2a
|
Now closing windows will properly reset their opener toggles.
|
2020-07-27 22:52:58 +02:00 |
|
|
c658f1c26f
|
Add missing parameter.
|
2020-07-27 22:13:37 +02:00 |
|
|
37bebc1cae
|
Update the talent window to use the new class interfaces.
|
2020-07-25 23:26:22 +02:00 |
|
|
5f53e390b9
|
Added 3 specs for the naturalist, and small tweaks to the talent window.
|
2020-07-25 23:01:29 +02:00 |
|
|
d3c7d4afbe
|
Re-enabled spell points, and disabled auto spell learning.
|
2020-07-24 22:38:10 +02:00 |
|
|
630db200dc
|
Fix signal handler argument count mismatch.
|
2020-07-17 19:36:28 +02:00 |
|
|
5a529c8d07
|
Small improvements, and the implementation now also supports the File tag.
|
2020-07-11 14:32:06 +02:00 |
|
|
741c1542bd
|
Implemented the third party attibutions tab.
|
2020-07-11 14:14:11 +02:00 |
|
|
cd0ed54744
|
Fix parameters for signal handler.
|
2020-07-10 21:55:19 +02:00 |
|
|
19b158c877
|
Update ESS to get the XPData rework.
|
2020-07-10 17:18:03 +02:00 |
|
|
67e327f471
|
Update ESS to get the Entity level simplifications.
|
2020-07-10 15:25:32 +02:00 |
|
|
d528010273
|
Moved around a few autoloads.
|
2020-07-04 20:30:42 +02:00 |
|
|
73d13bee12
|
The spell book will now show not yet learned class spell.
|
2020-06-23 21:59:23 +02:00 |
|
|
153b15eb4d
|
Update ESS to get the EntityResourceData removal update. Also update the Engine.
|
2020-06-20 16:15:24 +02:00 |
|
|
b9c7767b98
|
Update ESS to get the new crash related commits. Also update the engine.
|
2020-06-18 22:46:24 +02:00 |
|
|
65a95ece4e
|
Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
|
2020-06-16 20:40:09 +02:00 |
|
|
2d46c1bb10
|
Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
|
2020-06-16 11:42:10 +02:00 |
|
|
2b0c4821e2
|
Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
|
2020-06-15 19:27:49 +02:00 |
|
|
483c50dfac
|
Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
|
2020-06-15 18:37:51 +02:00 |
|
|
b9ecd4248d
|
Reworked castbar, now it will always be properly centered.
|
2020-06-15 17:49:14 +02:00 |
|
|
7d4291190a
|
Also color the castbar.
|
2020-06-15 17:40:52 +02:00 |
|
|
7c08311b75
|
Color health, mana, and xp bars.
|
2020-06-15 17:39:47 +02:00 |
|
|
4ceb9f134c
|
Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
|
2020-06-15 15:23:47 +02:00 |
|
|
3ad461adb5
|
Fix initial value for the nameplates.
|
2020-06-15 15:10:10 +02:00 |
|
|
d0586063d1
|
Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
|
2020-06-13 21:53:10 +02:00 |
|
|
dc6aab9a2d
|
Update ProfileManager call.
|
2020-06-13 15:36:21 +02:00 |
|
|
70b1b4badd
|
Update ESS to get the TalentRowData changes. Also updated the engine.
|
2020-06-05 18:05:54 +02:00 |
|
|
68dd994e56
|
A little cleanup to the player ui. Also removed the trainer window, and disabled the craft window's button.
|
2020-06-04 11:21:03 +02:00 |
|
|
f943749a47
|
A few tweaks.
|
2020-05-26 17:45:58 +02:00 |
|
|
510272bc3b
|
Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class).
|
2020-05-26 17:41:05 +02:00 |
|
|
048bb06eea
|
Added a trainer window. It's functionality has not been implemented yet.
|
2020-05-25 12:44:03 +02:00 |
|
|
c3deaf1403
|
Update ESS to the latest to get the baked in health and speed resources.
|
2020-04-29 01:10:10 +02:00 |
|
|
73bbe9bbca
|
Update ESS to get the event handler renames.
|
2020-04-28 20:49:03 +02:00 |
|
|
3efc211e52
|
Update ESS to the latest, to get all the Entity method renames.
|
2020-04-28 19:09:06 +02:00 |
|
|
cbe4e31d3a
|
Update ESS to get the equipment method name update.
|
2020-04-28 12:34:28 +02:00 |
|
|
84e341bcc6
|
Update ESS to get the clientside notification api changes.
|
2020-04-28 11:46:56 +02:00 |
|
|
3544cd88fc
|
Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
|
2020-04-27 18:40:20 +02:00 |
|
|
0670f0eaf1
|
Moved the fonts out from data.
|
2020-04-26 13:32:24 +02:00 |
|
|
238f0f2946
|
Moved a few more things, and deleted an unneeded folder.
|
2020-04-26 10:17:55 +02:00 |
|
|
162f9c3bd2
|
Moved around a few folders.
|
2020-04-26 10:10:07 +02:00 |
|
|
cb987df446
|
Fix turn panel.
|
2020-04-26 00:57:32 +02:00 |
|
|
04da48826e
|
Update HEADS to get the customizable stats for ESS.
|
2020-04-25 21:41:42 +02:00 |
|
|
39e28c2035
|
Now the player ui and the nameplates are dynamically allocated aswell.
|
2020-04-24 14:32:04 +02:00 |
|
|
1d7a428987
|
Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
|
2020-04-24 09:19:41 +02:00 |
|
|
a2933a2b7b
|
Update ESS to the latest to get the id to resource path changes.
|
2020-04-19 18:27:38 +02:00 |
|
|
1de820dfcc
|
Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
|
2020-04-18 20:58:43 +02:00 |
|
|
2202b75ddb
|
Update HEADS, mainly to grab the latest ESS changes.
|
2020-04-14 17:04:59 +02:00 |
|
|
15867a0889
|
More tweaks.
|
2020-03-25 01:40:25 +01:00 |
|
|
c8bcf48a1f
|
More tweaks.
|
2020-03-25 01:32:43 +01:00 |
|
|
7a582c4e70
|
Tweak the touch control sizes a bit more.
|
2020-03-25 01:02:02 +01:00 |
|
|
0e453670ff
|
Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.)
|
2020-03-25 00:53:53 +01:00 |
|
|
55c5791991
|
Now the spell book can hide not learned class spells.
|
2020-03-20 15:06:29 +01:00 |
|
|
e02dbe69a7
|
Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
|
2020-03-20 03:32:44 +01:00 |
|
|
8106222585
|
Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
|
2020-03-18 03:08:37 +01:00 |
|
|
c00ae9b9bb
|
Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
|
2020-03-11 16:38:01 +01:00 |
|
|
c9ffc5a821
|
Added 2 spells to Naturalist, implemented range, and started implementing mana.
|
2020-03-10 15:33:48 +01:00 |
|
|
f4da6f0dd4
|
Now the windows are properly togglable.
|
2020-02-27 12:27:55 +01:00 |
|
|
67d412abfb
|
Update to the latest ESS, to get bugfixes, and the getter style upgrade.
|
2020-02-26 21:22:30 +01:00 |
|
|
73f2cfb31f
|
Update to the latest ESS, to get the description/translation api changes.
|
2020-02-26 17:26:07 +01:00 |
|
|
a4aecfb9cd
|
Actionbar now supports items aswell.
|
2020-02-25 15:04:40 +01:00 |
|
|
766610586f
|
Item spell support.
|
2020-02-25 14:01:54 +01:00 |
|
|
a729c93dac
|
Disabled spell learning for the ui aswell.
|
2020-02-21 14:20:16 +01:00 |
|
|
5185e97d65
|
Update to the latest ESS, to get the update to class and character level separation.
|
2020-02-20 12:21:31 +01:00 |
|
|
a1fd74a34a
|
Update to the latest ESS. (Separated level into class and character levels.)
|
2020-02-19 12:19:28 +01:00 |
|
|
5150dccf9e
|
Update to the latest ESS.
|
2020-02-01 15:44:22 +01:00 |
|
|
ae09b0194e
|
ESS update.
|
2020-02-01 11:20:05 +01:00 |
|
|
3044cb8275
|
Update the license for 2020.
|
2020-01-31 20:01:34 +01:00 |
|
|
8ff112bde6
|
Update everything.
|
2020-01-02 00:19:33 +01:00 |
|
|
ff0c2f362c
|
Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
|
2019-12-25 01:36:34 +01:00 |
|
|
4d02ca12d1
|
Fix all warnings, and an error.
|
2019-12-24 10:22:56 +01:00 |
|
|
e9515bef2c
|
Changed the license to MIT.
|
2019-12-22 19:20:38 +01:00 |
|
|
919cea2ba9
|
Now the castbar won't show the percent.
|
2019-12-08 20:01:45 +01:00 |
|
|
582f2298f2
|
Actionbars are now using built in control functionality for layout. Also Vsync is on now.
|
2019-12-07 19:01:34 +01:00 |
|
|
4ee06625ce
|
Unitframes now display the actual health values. Also smaller improvements to them.
|
2019-12-03 23:22:35 +01:00 |
|
|
4e76fb3c2f
|
Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
|
2019-11-29 14:10:45 +01:00 |
|
|
ea654acf7f
|
Item count support for the ui.
|
2019-11-29 10:18:17 +01:00 |
|
|
824fd02d0f
|
Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category.
|
2019-11-29 09:18:01 +01:00 |
|
|
08971de608
|
The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.
|
2019-11-25 15:03:55 +01:00 |
|
|
8559193d21
|
The ui.
|
2019-11-20 14:30:34 +01:00 |
|