broken_seals/game/ui
2019-11-29 09:18:01 +01:00
..
actionbars The ui. 2019-11-20 14:30:34 +01:00
auraframe The ui. 2019-11-20 14:30:34 +01:00
bags The ui. 2019-11-20 14:30:34 +01:00
buttons The ui. 2019-11-20 14:30:34 +01:00
castbar The ui. 2019-11-20 14:30:34 +01:00
crafting The ui. 2019-11-20 14:30:34 +01:00
debug The ui. 2019-11-20 14:30:34 +01:00
errorframe The ui. 2019-11-20 14:30:34 +01:00
ingame_menu The ui. 2019-11-20 14:30:34 +01:00
keybinds The ui. 2019-11-20 14:30:34 +01:00
login The ui. 2019-11-20 14:30:34 +01:00
loot_window The ui. 2019-11-20 14:30:34 +01:00
map The ui. 2019-11-20 14:30:34 +01:00
minimap The ui. 2019-11-20 14:30:34 +01:00
nameplates The ui. 2019-11-20 14:30:34 +01:00
numbers The ui. 2019-11-20 14:30:34 +01:00
options The ui. 2019-11-20 14:30:34 +01:00
player_ui The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it. 2019-11-25 15:03:55 +01:00
register The ui. 2019-11-20 14:30:34 +01:00
spellbook The ui. 2019-11-20 14:30:34 +01:00
starmap The ui. 2019-11-20 14:30:34 +01:00
talents The ui. 2019-11-20 14:30:34 +01:00
theme The ui. 2019-11-20 14:30:34 +01:00
touch_pad The ui. 2019-11-20 14:30:34 +01:00
unitframes The ui. 2019-11-20 14:30:34 +01:00
windows Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category. 2019-11-29 09:18:01 +01:00