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546832d10b
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Experimented more with the world's scale. Now it's set to 1.6.
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2020-02-15 14:55:54 +01:00 |
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d0a0d6ec39
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Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible.
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2020-02-14 03:25:41 +01:00 |
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c77dfd8350
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Removed a few more now unused classes, and reorganized the Voxelman folder.
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2020-02-13 14:06:56 +01:00 |
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d30e33a122
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Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
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2020-02-13 03:31:42 +01:00 |
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17973cb2bd
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Actually enable threaded world generation.
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2020-02-12 14:31:36 +01:00 |
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fad9e70f48
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Set max_concurrent_generations in World back to one, as a quick and dirty crash fix.
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2020-02-11 00:09:37 +01:00 |
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b41f0a8f00
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Update to the latest Voxelman, and improvements to the .vscode files.
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2020-02-10 23:42:13 +01:00 |
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0f88eb8e80
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
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ae09b0194e
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ESS update.
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2020-02-01 11:20:05 +01:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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2cbc037e92
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Updated HEADS, changed world scale to 1, and texture scale to 4.
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2020-01-31 20:00:27 +01:00 |
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4805bb8e81
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Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
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2020-01-30 16:50:50 +01:00 |
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094081c34c
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Tweaks.
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2020-01-15 16:20:43 +01:00 |
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6aa08476e1
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
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eab9d82d0c
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
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c75b1387ed
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Changed the voxel scale to 3.
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2020-01-10 11:51:34 +01:00 |
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2e1cb09da2
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Increased voxel scale to 4 again. Also updated HEADS.
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2020-01-10 01:35:58 +01:00 |
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49151412bf
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Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
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2020-01-07 13:26:07 +01:00 |
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c4c5d9fe82
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Added an easy build option for the setup script. Also changed the contrast a bit.
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2020-01-06 16:59:54 +01:00 |
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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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f2e4858685
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Removed one of the lights. Also increased the strength of the remaining.
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2019-12-23 22:58:52 +01:00 |
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2f39cde662
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
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8b153238c9
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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0755ceb74d
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Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
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2019-12-07 17:15:08 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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054bb18cd3
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Improved the menu a bit.
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2019-12-07 16:12:27 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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3e0b247251
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
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d4d4cfaa8a
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
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5d01eddfee
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
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894e45df31
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Set force dungeon to off.
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2019-11-22 18:07:16 +01:00 |
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907988a7d0
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More files.
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2019-11-20 14:05:35 +01:00 |
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