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84891a3d6d
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Mention VoxelLibraryMergerPCM in the readme.
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2022-02-09 15:10:47 +01:00 |
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b0cfd7d5a1
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Add godot version support section to the Readme. Also updated clone command.
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2022-02-09 15:03:58 +01:00 |
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65485930a2
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Call make_visible(false) instead of just hiding voxel_world_editor. This fixes #7. Thanks.
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2022-02-09 14:38:05 +01:00 |
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bdf5c36711
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Now VoxelWorldDefault will update lods if a player is set by default. This can be turned off via a new use_default_lod_update property. Also smaller fixes to the default lod update algorithm.
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2022-02-09 14:25:32 +01:00 |
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0ab76c86bc
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Set num_lods in _create_chunk for now, it really needs to be removed though.
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2022-02-09 14:10:58 +01:00 |
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a67bc1eeba
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FastQuadraticMeshSimplifier should have been allocated for the voxel jobs.
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2022-02-09 13:57:19 +01:00 |
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32b98c0b45
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Removed now obsolete old code. By the way with the previous commit #6 should be fixed now. Thanks.
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2022-02-09 13:50:19 +01:00 |
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cf36f5369a
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Now the prop job is using the job steps.
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2022-02-09 13:48:13 +01:00 |
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9ee54a48c4
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Add the new prop job setup to all 4 (3) VoxelWorlds.
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2022-02-09 13:34:24 +01:00 |
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08be795296
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Brought over the prop job step code from Terraman. (It's not yet enabled.)
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2022-02-09 13:12:16 +01:00 |
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7ac23679e5
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Fix typo.
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2022-02-09 13:07:09 +01:00 |
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6032336aef
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Move todo text.
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2022-02-09 12:57:29 +01:00 |
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18dc41c8e4
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Remove the old terrain meshing method.
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2022-02-09 12:56:58 +01:00 |
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ad311181c8
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Switched to the new scriptable terrain meshing system.
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2022-02-09 12:54:46 +01:00 |
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e0b2ac8d79
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Material cache keys weren't supposed to be serialized. I did keep , PROPERTY_USAGE_EDITOR, so they are visible in the editor. It's nice to have for debugging purposes.
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2022-02-09 12:53:44 +01:00 |
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a01988fb06
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Update initialization of all 3 VoxelWorld implementations to use the new style. (It is not yet enabled.)
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2022-02-09 12:45:32 +01:00 |
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277182a73e
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Add note.
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2022-02-09 10:25:06 +01:00 |
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8d7289b0b3
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Changed the default lod stup for VoxelWorldDefault::_create_chunk, as nothing supports normal lods in this module. (Normal lods would be lods created with the Transvoxel algorithm for example.)
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2022-02-09 10:24:49 +01:00 |
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edfd23365a
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Also mention 5 suggested material to VoxelLibrary::prop_material_lod_get's error message.
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2022-02-09 10:20:43 +01:00 |
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048469148a
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Better error messages when no materials are set into the VoxelLibrary.
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2022-02-09 01:08:20 +01:00 |
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e5bae8fb7e
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Remove unnecessary check.
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2022-02-09 00:37:19 +01:00 |
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1486959067
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Fix SpatialMaterial support for the merger libraries.
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2022-02-09 00:34:54 +01:00 |
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e9269bc0b3
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Also update VoxelWorldDefault::_create_chunk.
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2022-02-09 00:19:26 +01:00 |
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f1e10c89b0
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Ported the phase_terrain_mesh from Terraman to the terrain job. I added it as a new method for now. I haven't yet switched to it.
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2022-02-09 00:15:43 +01:00 |
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53f3ff60c1
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Ported the helper methods for the terrain job from Terraman. Did not touch the ectual meshing code yet,
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2022-02-09 00:05:16 +01:00 |
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9940dedb88
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Port lod index parameter to VexelMesher from Terraman.
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2022-02-09 00:04:24 +01:00 |
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96d00c4068
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Also port the new methods that are required for caching from Terraman to VoxelLibrary.
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2022-02-08 23:41:17 +01:00 |
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c694c04768
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Ported TerrainMesherJobStep from Terraman
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2022-02-08 22:53:50 +01:00 |
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3410575387
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Ported the Material Cache and the VoxelLibraryMergerPCM classes from Terraman.
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2022-02-08 22:47:06 +01:00 |
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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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950453f9eb
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Fix typo.
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2022-02-07 00:25:51 +01:00 |
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abe5db00cb
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Work on fixing compile for 4.0.
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2022-02-07 00:15:44 +01:00 |
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9ea3cf8de2
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Fixed compile for recent versions of 3.x. Closes #4, thanks!
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2022-02-06 18:10:10 +01:00 |
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9253cc53c6
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Fixed compile when mesh_data_resource is present, and props is not. Closes #3, thanks!
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2021-02-08 15:41:09 +01:00 |
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d9c523de59
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Fix standalone compilation. Closes #2
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2021-02-08 15:34:08 +01:00 |
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547aeaad4d
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Fix compile for 4.0.
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2021-02-06 11:51:50 +01:00 |
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fd464c042c
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Work on BlockVoxelStructure.
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2020-10-30 02:36:34 +01:00 |
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9a151ffc6c
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Same treatment to methods in VoxelManLibrary.
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2020-10-27 23:24:24 +01:00 |
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37346845b4
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Fix indent in readme.md sample code. Also remove trailing ;.
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2020-10-27 19:20:08 +01:00 |
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f4ba38ecd0
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Same treatment to the mesh related methods in VoxelChunkDefault.
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2020-10-27 19:04:20 +01:00 |
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9c5aed85df
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Did the same to the generation queue related methods in VoxelWorld.
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2020-10-27 18:36:10 +01:00 |
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1da900a5e8
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Same treatment to the chunk related methods in VoxelWorld. I kept the virtuals the same.
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2020-10-27 18:22:18 +01:00 |
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82d1f46e2e
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Fix typo.
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2020-10-27 16:42:51 +01:00 |
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be363ca7de
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Same change to voxel structure related methods in VoxelWorld.
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2020-10-27 16:40:56 +01:00 |
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494fe18746
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add_prop -> prop_add in VoxelWorld.
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2020-10-27 13:26:59 +01:00 |
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0f69a9dce3
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Same treatment to light related methods in VoxelWorld.
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2020-10-27 13:24:40 +01:00 |
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7e647cf8ba
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Same treatment to the area related methods in VoxelWorld.
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2020-10-27 13:05:20 +01:00 |
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8124f19c5d
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Same treatment to props related methods in VoxelChunk.
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2020-10-27 12:56:34 +01:00 |
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2dec05f80f
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Also renamed the channel-related methods in VoxelChunk.
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2020-10-27 12:45:15 +01:00 |
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1d1fdf5c56
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Same treatment to jobs in VoxelChunk.
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2020-10-26 18:29:05 +01:00 |
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