Commit Graph

271 Commits

Author SHA1 Message Date
5c0ab27715 Added 3 more helper functions to voxel world. 2020-04-17 10:15:50 +02:00
9cdd107565 Added the surface lists into scroll containers. Also text is now aligned to the left on the buttons. 2020-04-17 02:39:23 +02:00
35863196d7 Now the world editor will use the channel reported by world's get_channel_index_info. Also it now has support for liquid channels (based on the currently selected tab). 2020-04-17 02:09:24 +02:00
f43e4a2cc4 Implemented add and remove tool mode selectors in world editor. Also added shortcuts (a, s). 2020-04-17 01:52:16 +02:00
7c0390de74 The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library. 2020-04-17 00:37:22 +02:00
76f9011c24 Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported. 2020-04-16 21:59:30 +02:00
b21030ae89 More const qualifiers. 2020-04-16 17:54:32 +02:00
367c203cc6 Added lots of const qualifiers to world and chunk. 2020-04-16 17:10:04 +02:00
135b34c8a8 Moved the chunk position calculations from the world editor into VoxelWorld. 2020-04-16 14:44:22 +02:00
06d3b0ae32 Add property for voxel structures. 2020-04-16 14:07:10 +02:00
d985610574 Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
dd0fa1d7ea Cleaned up the prop spawning api in chunk and world. 2020-04-15 13:06:45 +02:00
a63ae2183a Removed _THREAD_SAFE_CLASS_ from VoxelChunk as its not used aywhere right now. 2020-04-15 12:44:16 +02:00
7a3e4ecbe3 Cleaned up the light baking api. 2020-04-15 12:41:52 +02:00
17b033e707 Sync classref with the current source. 2020-04-14 16:59:01 +02:00
c752086bdd A bit more work on the world editor. 2020-04-10 16:28:33 +02:00
fd24639e26 The world editor now won't use right click, as it makes navigation awful. 2020-04-10 16:13:04 +02:00
463e32868b Removed the sphinx based docs, as a better readme.md should be enough (soon). 2020-04-10 15:55:13 +02:00
acf2d2d701 Fix 2 multithreading related crashes. 2020-04-10 15:50:53 +02:00
1f23f61b3a Ran clang format, as apparently I had it off. 2020-04-10 13:55:27 +02:00
01c57c30e6 Fix error when the data margins are 0. 2020-04-10 13:43:49 +02:00
17dfbb4cab Fix voxel index calculations in the world editor. 2020-04-10 13:40:07 +02:00
03f9041eb8 Added get_or_create_chunk to VoxelWorld. 2020-04-10 13:39:11 +02:00
f6ed4505e7 Fixed indexing in the blocky voxel mesher. 2020-04-10 13:38:34 +02:00
69cc6e0b77 Better block positions for the blocky mesher. 2020-04-09 22:06:02 +02:00
a722f807fe Fix building for 3.2. 2020-04-09 15:45:51 +02:00
073e1aeb97 Fix build for 4.0. 2020-04-09 12:34:39 +02:00
9fe51572f4 Didi the same optimization to the transvoxel uv mesher. 2020-04-07 14:40:35 +02:00
f7842e1ab2 The blocky mesher is a lot faster now. 2020-04-07 14:23:20 +02:00
40535bfb59 Fix normal compile. 2020-04-06 23:08:35 +02:00
a4fc573f85 Optional module dependencies are actually optional now. 2020-04-06 22:47:03 +02:00
8b78f8e91d Library should update it's rects even in the editor now. 2020-04-06 20:10:57 +02:00
4a535207e0 Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks. 2020-04-06 20:05:19 +02:00
f63a8910dc Fix coord calculation for the editor plugin. 2020-04-06 19:46:17 +02:00
28ce072e51 Renamed VoxelMesherTransvoxel to VoxelMesherUVTransvoxel. 2020-04-06 14:52:18 +02:00
81dc8bcb36 Don't bake colors, if lighting is disabled. 2020-04-06 14:23:49 +02:00
b9ba0c0bf9 Moved _bake_colors and _bake_liquid_colors into VoxelMesherDefault. Also made the other meshers inherit it. 2020-04-06 14:21:46 +02:00
c691c13277 Added a _chunk_added virtual method to voxel world. 2020-04-06 13:55:22 +02:00
b4c61ac674 Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this. 2020-04-06 13:41:45 +02:00
d717c9886b Fix set_chunks, and enter_tree. 2020-04-06 00:51:25 +02:00
b046db78ed Removed leftover print. 2020-04-05 22:56:40 +02:00
25da88da19 Add the ability to get or set a channel compressed. 2020-04-05 22:07:52 +02:00
98707674a4 Initial implementation for the voxel world editor. 2020-04-05 21:02:51 +02:00
37517c2e18 Implemented blocky meshing. 2020-04-05 17:15:08 +02:00
d36eff4ed3 Fix potential crash. 2020-04-05 02:08:08 +02:00
b7f3b59f54 Removed the mutex from build phase. 2020-04-05 01:47:14 +02:00
dfee0a7786 Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings. 2020-04-05 01:36:41 +02:00
2d2b7c8c3e Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later. 2020-04-04 17:22:07 +02:00
04b68ff62d Sync classref with the current source. 2020-04-03 09:35:45 +02:00
214323a9a0 Fix compile. 2020-04-03 09:32:34 +02:00