Commit Graph

416 Commits

Author SHA1 Message Date
76f9011c24 Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported. 2020-04-16 21:59:30 +02:00
b21030ae89 More const qualifiers. 2020-04-16 17:54:32 +02:00
367c203cc6 Added lots of const qualifiers to world and chunk. 2020-04-16 17:10:04 +02:00
135b34c8a8 Moved the chunk position calculations from the world editor into VoxelWorld. 2020-04-16 14:44:22 +02:00
06d3b0ae32 Add property for voxel structures. 2020-04-16 14:07:10 +02:00
d985610574 Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
dd0fa1d7ea Cleaned up the prop spawning api in chunk and world. 2020-04-15 13:06:45 +02:00
a63ae2183a Removed _THREAD_SAFE_CLASS_ from VoxelChunk as its not used aywhere right now. 2020-04-15 12:44:16 +02:00
7a3e4ecbe3 Cleaned up the light baking api. 2020-04-15 12:41:52 +02:00
17b033e707 Sync classref with the current source. 2020-04-14 16:59:01 +02:00
c752086bdd A bit more work on the world editor. 2020-04-10 16:28:33 +02:00
fd24639e26 The world editor now won't use right click, as it makes navigation awful. 2020-04-10 16:13:04 +02:00
463e32868b Removed the sphinx based docs, as a better readme.md should be enough (soon). 2020-04-10 15:55:13 +02:00
acf2d2d701 Fix 2 multithreading related crashes. 2020-04-10 15:50:53 +02:00
1f23f61b3a Ran clang format, as apparently I had it off. 2020-04-10 13:55:27 +02:00
01c57c30e6 Fix error when the data margins are 0. 2020-04-10 13:43:49 +02:00
17dfbb4cab Fix voxel index calculations in the world editor. 2020-04-10 13:40:07 +02:00
03f9041eb8 Added get_or_create_chunk to VoxelWorld. 2020-04-10 13:39:11 +02:00
f6ed4505e7 Fixed indexing in the blocky voxel mesher. 2020-04-10 13:38:34 +02:00
69cc6e0b77 Better block positions for the blocky mesher. 2020-04-09 22:06:02 +02:00
a722f807fe Fix building for 3.2. 2020-04-09 15:45:51 +02:00
073e1aeb97 Fix build for 4.0. 2020-04-09 12:34:39 +02:00
9fe51572f4 Didi the same optimization to the transvoxel uv mesher. 2020-04-07 14:40:35 +02:00
f7842e1ab2 The blocky mesher is a lot faster now. 2020-04-07 14:23:20 +02:00
40535bfb59 Fix normal compile. 2020-04-06 23:08:35 +02:00
a4fc573f85 Optional module dependencies are actually optional now. 2020-04-06 22:47:03 +02:00
8b78f8e91d Library should update it's rects even in the editor now. 2020-04-06 20:10:57 +02:00
4a535207e0 Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks. 2020-04-06 20:05:19 +02:00
f63a8910dc Fix coord calculation for the editor plugin. 2020-04-06 19:46:17 +02:00
28ce072e51 Renamed VoxelMesherTransvoxel to VoxelMesherUVTransvoxel. 2020-04-06 14:52:18 +02:00
81dc8bcb36 Don't bake colors, if lighting is disabled. 2020-04-06 14:23:49 +02:00
b9ba0c0bf9 Moved _bake_colors and _bake_liquid_colors into VoxelMesherDefault. Also made the other meshers inherit it. 2020-04-06 14:21:46 +02:00
c691c13277 Added a _chunk_added virtual method to voxel world. 2020-04-06 13:55:22 +02:00
b4c61ac674 Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this. 2020-04-06 13:41:45 +02:00
d717c9886b Fix set_chunks, and enter_tree. 2020-04-06 00:51:25 +02:00
b046db78ed Removed leftover print. 2020-04-05 22:56:40 +02:00
25da88da19 Add the ability to get or set a channel compressed. 2020-04-05 22:07:52 +02:00
98707674a4 Initial implementation for the voxel world editor. 2020-04-05 21:02:51 +02:00
37517c2e18 Implemented blocky meshing. 2020-04-05 17:15:08 +02:00
d36eff4ed3 Fix potential crash. 2020-04-05 02:08:08 +02:00
b7f3b59f54 Removed the mutex from build phase. 2020-04-05 01:47:14 +02:00
dfee0a7786 Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings. 2020-04-05 01:36:41 +02:00
2d2b7c8c3e Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later. 2020-04-04 17:22:07 +02:00
04b68ff62d Sync classref with the current source. 2020-04-03 09:35:45 +02:00
214323a9a0 Fix compile. 2020-04-03 09:32:34 +02:00
bf211fd430 Moved everything that is prop related to a new repository (props). It is required for this to compile for a short wile, while I rework things. 2020-04-03 09:25:07 +02:00
6cae9a0494 Set the property hint for voxel_world to 0. This fixes saving chunks as resoruces. 2020-04-02 21:38:19 +02:00
9da5d2e2d0 VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
599b3eb8ea Fixed 2 warnings. 2020-03-31 13:32:06 +02:00
f7fd0193ea Added an editable property to VoxelWorld, and made the world editor plugin make use of it. 2020-03-31 13:25:31 +02:00