|
0e4e59e970
|
Remove create_mesher and _create_mesher from chunks. Mesher creating now should be handled by the world itself in _create_chunk. This makes worlds able to use different chunk mesher setups for different parts of a world. Also this cust down the amount of classes that you need to create if you are implementing a new mesher.
|
2020-10-06 19:43:49 +02:00 |
|
|
3add3daef4
|
VoxelPropJob now works.
|
2020-10-06 19:24:58 +02:00 |
|
|
989e82b332
|
Small cleanups.
|
2020-10-06 12:29:16 +02:00 |
|
|
8c06a778f2
|
Now generation works again. Also removed some stray debug prints, and small cleanups.
|
2020-10-06 00:05:06 +02:00 |
|
|
14735b8569
|
Fix running the first job.
|
2020-10-05 22:34:11 +02:00 |
|
|
08c2fc8fc1
|
More work on the logic.
|
2020-10-03 21:58:24 +02:00 |
|
|
eb1d55f05b
|
More work on the logic, and api fixes.
|
2020-10-03 17:18:43 +02:00 |
|
|
235943f7ca
|
Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
|
2020-10-02 23:47:39 +02:00 |
|
|
0db9475db1
|
Added get_current_job_index and next_job tp VoxelChunk.
|
2020-10-02 16:49:36 +02:00 |
|
|
46132202b0
|
Added generation specific process and physics process to VoxelChunk and VoxelJob.
|
2020-10-02 16:45:08 +02:00 |
|
|
43bb7dfa66
|
Add back the next_phase call into the new jobs.
|
2020-10-02 14:53:45 +02:00 |
|
|
3f04002453
|
Fix errors with bindings
|
2020-10-02 12:24:00 +02:00 |
|
|
a25862527c
|
More work on VoxelJob's api.
|
2020-10-02 12:19:24 +02:00 |
|
|
643f76f7e8
|
Also add the reset code to VoxelPropJob.
|
2020-10-01 23:51:10 +02:00 |
|
|
8ff53e4299
|
Added VoxelPropJob.
|
2020-10-01 23:43:04 +02:00 |
|
|
9cca71355f
|
Added VoxelLightJob.
|
2020-10-01 21:44:59 +02:00 |
|
|
3f23be12bc
|
VoxelTerrarinJob now has the necessary code in it as methods.
|
2020-10-01 21:31:39 +02:00 |
|
|
bf17467879
|
Clear the 2 vectors in the destructor.
|
2020-10-01 21:05:37 +02:00 |
|
|
394214b758
|
Added the meshers and liquid meshers api from VoxelChunk into VoxelTerrarinJob.
|
2020-10-01 21:01:39 +02:00 |
|
|
579e4263d0
|
Added VoxelTerrarinJob.
|
2020-10-01 20:57:42 +02:00 |
|
|
be2cd7a4b3
|
Added a vector of jobs and an api for it into VoxelChunk.
|
2020-10-01 20:49:54 +02:00 |
|
|
71f69666cd
|
Moved VoxelJob to a new folder. Also added generate_ao and generate_random_ao from voxel chunk into it.
|
2020-10-01 20:18:43 +02:00 |
|
|
6f8e54879b
|
Added channel allocation queries to VoxelChunk.
|
2020-09-05 20:06:23 +02:00 |
|
|
eea8309352
|
Implement texture scale for the blocky mesher. Also added an option to add vertex colors even whe n lighting is off.
|
2020-08-26 00:11:32 +02:00 |
|
|
64b9476eca
|
Moved the texture scale property to VoxelMesher.
|
2020-08-25 23:09:41 +02:00 |
|
|
142809d0cb
|
Add an alternative type and isolevel to the default channels enum.
|
2020-08-21 20:02:47 +02:00 |
|
|
5938f7f783
|
Now the type and isolevel channels are customizable in the meshers.
|
2020-08-21 20:02:22 +02:00 |
|
|
4921252475
|
Set light.a to 1.
|
2020-08-21 12:34:56 +02:00 |
|
|
3ade810606
|
Removed leftover debug operation.
|
2020-08-21 12:21:47 +02:00 |
|
|
de6c2d6ffa
|
Texture scaling for the cubic mesher.
|
2020-08-21 12:19:18 +02:00 |
|
|
fc153bae06
|
Surface support for the cubic mesher.
|
2020-08-21 12:10:15 +02:00 |
|
|
5358c99646
|
Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks.
|
2020-08-16 18:20:16 +02:00 |
|
|
d8cf2af059
|
Same change to BUILD_PHASE_MESH_DATA_RESOURCES aswell.
|
2020-08-04 15:36:03 +02:00 |
|
|
6af711322d
|
BUILD_PHASE_TERRARIN_MESH now can also distribute it's calculations onto multiple frames.
|
2020-08-04 15:30:34 +02:00 |
|
|
469927cc3b
|
Now BUILD_PHASE_COLLIDER, and BUILD_PHASE_LIGHTS can both distribute their work onto multiple frames.
|
2020-08-04 14:53:10 +02:00 |
|
|
0a4d07c582
|
The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic.
|
2020-08-04 14:40:40 +02:00 |
|
|
b0a888d595
|
Removed limit execution time, and made everything a simple stub when ThreadPool is not present.
|
2020-08-04 10:52:27 +02:00 |
|
|
f1bee24803
|
Set start time in execute().
|
2020-08-04 10:21:01 +02:00 |
|
|
58af069429
|
Add ThreadPool into the readme as an optional dependency.
|
2020-08-04 10:08:31 +02:00 |
|
|
919620031b
|
Fix compile if ThreadPool is not present.
|
2020-08-04 10:08:04 +02:00 |
|
|
10b588f576
|
Cancel the job if complete is false.
|
2020-08-04 09:51:16 +02:00 |
|
|
bf58b94a99
|
Removed the thread from VoxelChunkDefault.
|
2020-08-04 09:49:40 +02:00 |
|
|
cff203fc49
|
Now the threading is handled by ThreadPool.
|
2020-08-04 09:44:18 +02:00 |
|
|
b95f055acd
|
Add lod falloff property to VoxelWorldDefault. Also improved _update_lods().
|
2020-08-03 19:05:40 +02:00 |
|
|
768728139e
|
Fix compile for 4.0.
|
2020-07-29 00:02:42 +02:00 |
|
|
35cf2037df
|
Use a level lower heading for the pre-built binaries section.
|
2020-07-28 15:26:03 +02:00 |
|
|
b139773b03
|
Fix newline.
|
2020-07-28 15:25:00 +02:00 |
|
|
66d388b62b
|
Mention, that BrokenSeals now has more up to date binaries, and the props module is used now.
|
2020-07-28 15:24:43 +02:00 |
|
|
e9dc7d18dd
|
Fix get_prop_uv_rect, and prop texture merging/setting in VoxelmanLibraryMerger.
|
2020-07-20 21:22:17 +02:00 |
|
|
a0f01044a1
|
Add has_prop() to the library's api.
|
2020-07-20 21:21:28 +02:00 |
|