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7e8cbc1fb5
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Compile fix.
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2020-01-20 15:10:30 +01:00 |
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531599dd1d
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Moved everything to a new class.
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2020-01-20 11:52:54 +01:00 |
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83806f4bc1
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More work on porting.
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2020-01-20 11:45:46 +01:00 |
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7a35337367
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Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier).
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2020-01-20 03:34:07 +01:00 |
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a95973eeba
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Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods.
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2020-01-19 18:25:03 +01:00 |
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2b9f28e573
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Added scaled uv calculation to voxel surface. Think of terrarins, when the texture is bigger than one quad.
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2020-01-14 22:26:40 +01:00 |
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4a8ed25544
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Moved the transvoxel mesher into a folder.
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2020-01-14 02:57:32 +01:00 |
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01bb492760
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Merge branch 'meshers'
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2020-01-13 00:40:10 +01:00 |
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104a307d55
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Now Chunk has a vector of meshers, this simplifies for example liquid meshing, and this allows combining multiple meshers. Also the number of build phases is settable.
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2020-01-13 00:39:55 +01:00 |
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c0c0fa403c
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Fix a typo in Chunk's bindings.
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2020-01-12 21:58:23 +01:00 |
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010b20ee55
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Fix a few of the issues with the cubic mesher.
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2020-01-12 21:58:14 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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b559329212
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Now this module can be built as shared.
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2020-01-03 16:44:53 +01:00 |
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9d48a0758d
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Added sphinx based documentation skeleton from ESS. Started wokring on the structure.
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2019-12-30 17:57:11 +01:00 |
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a449a41037
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Removed warning about apis, its not that relevant anymore. Also added link to the mentioned main game.
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2019-12-25 14:30:20 +01:00 |
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ac18664fae
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Doc setup.
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2019-12-25 14:08:20 +01:00 |
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8e02dcb9e8
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Fix build.
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2019-12-24 03:22:17 +01:00 |
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ce4020962e
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Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material.
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2019-12-03 19:22:04 +01:00 |
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22bf841298
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An experimental unbounded queue implementation.
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2019-12-03 14:28:32 +01:00 |
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c386b6850b
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Added a really simple thread-safe queue. It will still need a lot of work.
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2019-12-03 03:39:53 +01:00 |
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2b369f5be8
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Made material texture setup scriptable.
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2019-11-25 12:03:45 +01:00 |
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6d8ded844c
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Quick and dirty temporary readme. It contains the most important things about the module.
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2019-11-21 22:40:08 +01:00 |
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c7adc77bea
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MIT license.
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2019-11-21 22:07:42 +01:00 |
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edec04cfdc
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Chunk now supports threaded builds. Also small fixes.
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2019-11-19 20:39:45 +01:00 |
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a377c994e9
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Fixes.
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2019-11-19 19:14:46 +01:00 |
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ffb154a4fe
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More work.
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2019-11-19 16:42:38 +01:00 |
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1003a393e6
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More work.
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2019-11-19 16:33:06 +01:00 |
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d2566ab82b
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gdscript->c++ conversions.
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2019-11-19 14:42:21 +01:00 |
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0594215929
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Seemingly the bindings are done. Also added a new chunk build phase.
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2019-11-19 00:54:28 +01:00 |
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7885d49949
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Implemented chunks's new functionality, and work on the bindings.
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2019-11-18 23:50:06 +01:00 |
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5bfe5e7905
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Fixed linker errors aswell.
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2019-11-18 22:40:58 +01:00 |
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de103a3fdf
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Fixed compile.
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2019-11-18 22:35:08 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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9103db635f
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More work on compile.
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2019-11-18 21:53:33 +01:00 |
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5e323ce718
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Removed a few old unused classes.
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2019-11-18 20:17:54 +01:00 |
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b60b8a96d6
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More work on the build, and more api breakages.
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2019-11-18 20:16:29 +01:00 |
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4a5a903a7a
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Removed the dmc mesher.
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2019-11-18 20:04:28 +01:00 |
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f00933bb71
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More work on fixing the build.
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2019-11-18 20:03:40 +01:00 |
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decf9a4af2
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Work on the interface, and build.
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2019-11-18 19:43:15 +01:00 |
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5b275155c5
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Removed the classes that I got from the other voxel module. Moved the stuff that I wrote from VoxelBuffer to VoxelChunk. I'll reimplement the needed stuff myself into the chunk.
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2019-11-18 19:22:11 +01:00 |
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d8035c86e9
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VoxelBuffer now stores it's actual size separately.
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2019-11-17 03:25:46 +01:00 |
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5e5d95aac5
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Added margin to VoxelBuffer.
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2019-11-17 02:17:40 +01:00 |
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b6f49e3f89
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Moved back out the world generator.
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2019-11-16 23:46:19 +01:00 |
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6a1669d646
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More work on the generator interface.
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2019-11-11 17:25:17 +01:00 |
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0f00761468
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More improvements to the bindings.
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2019-11-10 22:32:36 +01:00 |
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7075da44eb
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Bit more work on the bindings.
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2019-11-10 22:18:31 +01:00 |
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c4432b4c2b
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More work on the generator interface.
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2019-11-10 22:03:39 +01:00 |
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ca1740ee04
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Improved the World generator's interface.
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2019-11-10 21:14:53 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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3cf4b3e682
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Removed the MIT license for now, while the project is not public.
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2019-11-10 12:09:31 +01:00 |
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