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@ -159,6 +159,8 @@ void VoxelWorld::add_to_generation_queue_bind(Node *chunk) {
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void VoxelWorld::add_to_generation_queue(VoxelChunk *chunk) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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set_process_internal(true);
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_generation_queue.push_back(chunk);
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}
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VoxelChunk *VoxelWorld::get_generation_queue_index(int index) {
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