mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
Removed warning about apis, its not that relevant anymore. Also added link to the mentioned main game.
This commit is contained in:
parent
ac18664fae
commit
a449a41037
@ -2,11 +2,9 @@
|
||||
|
||||
A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript).
|
||||
|
||||
Be warned! API breakages still happen a lot, only use thes module, if that's okay with you!
|
||||
|
||||
This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well.
|
||||
|
||||
For now, my main game project has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box.
|
||||
For now, my main game project (https://github.com/Relintai/broken_seals -> voxelman folder) has the implementation of the transvoxel mesher. The cubic mesher should be usable out of the box.
|
||||
|
||||
The cubic mesher is just an algorithm that I made up, to have voxel cubes, that can use the actual 3d fill values from the chunk.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user