A voxel engine for godot. I'ts a c++ engine module.
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2019-11-17 03:25:46 +01:00
areas Added WorldArea. 2019-11-10 01:03:48 +01:00
clutter Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
data More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing. 2019-07-19 23:54:56 +02:00
doc_classes Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much. 2019-05-31 23:03:38 +02:00
level_generator Level generator skeleton class. 2019-09-03 13:52:32 +02:00
library Bit more work on the bindings. 2019-11-10 22:18:31 +01:00
math Added in 2 more classes and the updated vector3i from https://github.com/Zylann/godot_voxel. Also added their license to the top of these files. 2019-05-31 23:28:33 +02:00
meshers Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
meshes Moved more properties. 2019-08-12 20:40:05 +02:00
props PropData can setup meshes into the mesher as well now. 2019-11-08 14:37:48 +01:00
utility_old -Removed Voxel, not needed. 2019-06-07 19:13:07 +02:00
world VoxelBuffer now stores it's actual size separately. 2019-11-17 03:25:46 +01:00
.gitignore Added a .gitignore, and the basic module setup stuff. 2019-05-31 18:26:36 +02:00
config.py Added a .gitignore, and the basic module setup stuff. 2019-05-31 18:26:36 +02:00
LICENSE Removed the MIT license for now, while the project is not public. 2019-11-10 12:09:31 +01:00
README.md Initial commit 2019-05-31 18:12:27 +02:00
register_types.cpp Moved back out the world generator. 2019-11-16 23:46:19 +01:00
register_types.h Added a .gitignore, and the basic module setup stuff. 2019-05-31 18:26:36 +02:00
SCsub Moved back out the world generator. 2019-11-16 23:46:19 +01:00

voxelman

A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript), without reinventing the wheel as much as possible.