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Fix build.
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@ -17,7 +17,7 @@
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#include "scene/resources/concave_polygon_shape.h"
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#include "../library/voxelman_library.h"
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#include "../../entity_spell_system/meshes/mesh_data_resource.h"
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#include "../../mesh_data_resource/mesh_data_resource.h"
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const double PI_2 = 3.141592653589793238463 / 2;
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const double PI = 3.141592653589793238463;
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@ -6,7 +6,7 @@
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#include "scene/resources/texture.h"
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#include "../../entity_spell_system/meshes/mesh_data_resource.h"
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#include "../../mesh_data_resource/mesh_data_resource.h"
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class PropDataMesh : public PropDataEntry {
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GDCLASS(PropDataMesh, PropDataEntry);
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@ -26,7 +26,7 @@
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#include "../library/voxel_surface.h"
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#include "../library/voxelman_library.h"
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#include "../../entity_spell_system/meshes/mesh_data_resource.h"
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#include "../../mesh_data_resource/mesh_data_resource.h"
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#include "../props/prop_data.h"
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#include "../props/prop_data_entry.h"
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#include "../props/prop_data_scene.h"
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@ -8,7 +8,7 @@
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#include "scene/resources/packed_scene.h"
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#include "../props/prop_data.h"
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#include "../props/prop_data_light.h"
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#include "../../entity_spell_system/meshes/mesh_data_resource.h"
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#include "../../mesh_data_resource/mesh_data_resource.h"
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class VoxelChunkPropData : public Reference {
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GDCLASS(VoxelChunkPropData, Reference);
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