mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
Improved the World generator's interface.
This commit is contained in:
parent
e0deb2ea66
commit
ca1740ee04
@ -183,14 +183,6 @@ void BiomeData::set_environment_datas(const Vector<Variant> &environment_datas)
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}
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}
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Ref<Biome> BiomeData::setup_biome(int seed) {
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if (has_method("_setup_biome")) {
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return call("_setup_biome", seed);
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}
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return Ref<Biome>(NULL);
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}
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BiomeData::BiomeData() {
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}
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@ -201,10 +193,6 @@ BiomeData::~BiomeData() {
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}
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void BiomeData::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "room", PROPERTY_HINT_RESOURCE_TYPE, "Biome"), "_setup_biome", PropertyInfo(Variant::INT, "seed")));
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ClassDB::bind_method(D_METHOD("setup_biome", "seed"), &BiomeData::setup_biome);
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ClassDB::bind_method(D_METHOD("get_level_range"), &BiomeData::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &BiomeData::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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@ -68,8 +68,6 @@ public:
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Vector<Variant> get_environment_datas();
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void set_environment_datas(const Vector<Variant> &environment_datas);
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Ref<Biome> setup_biome(int seed);
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BiomeData();
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~BiomeData();
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@ -305,16 +305,6 @@ void DungeonData::set_environment_datas(const Vector<Variant> &environment_datas
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}
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}
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Ref<Dungeon> DungeonData::setup_dungeon(int seed) {
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if (has_method("_setup_dungeon")) {
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return call("_setup_dungeon", seed);
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}
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return Ref<Dungeon>();
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}
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DungeonData::DungeonData() {
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_min_sizex = 0;
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_min_sizey = 0;
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@ -338,10 +328,6 @@ DungeonData::~DungeonData() {
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}
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void DungeonData::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "room", PROPERTY_HINT_RESOURCE_TYPE, "Dungeon"), "_setup_dungeon", PropertyInfo(Variant::INT, "seed")));
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ClassDB::bind_method(D_METHOD("setup_dungeon", "seed"), &DungeonData::setup_dungeon);
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ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonData::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonData::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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@ -111,8 +111,6 @@ public:
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Vector<Variant> get_entity_datas();
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void set_entity_datas(const Vector<Variant> &entity_datas);
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Ref<Dungeon> setup_dungeon(int seed);
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DungeonData();
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~DungeonData();
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@ -168,14 +168,6 @@ void DungeonRoomData::set_entity_datas(const Vector<Variant> &entity_datas) {
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}
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}
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Ref<DungeonRoom> DungeonRoomData::setup_room(int seed) {
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if (has_method("_setup_room")) {
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return call("_setup_room", seed);
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}
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return Ref<DungeonRoom>();
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}
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DungeonRoomData::DungeonRoomData() {
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_min_sizex = 0;
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_min_sizey = 0;
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@ -190,10 +182,6 @@ DungeonRoomData::~DungeonRoomData() {
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}
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void DungeonRoomData::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "room", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoom"), "_setup_room", PropertyInfo(Variant::INT, "seed")));
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ClassDB::bind_method(D_METHOD("setup_room", "seed"), &DungeonRoomData::setup_room);
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ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonRoomData::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonRoomData::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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@ -58,8 +58,6 @@ public:
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Vector<Variant> get_environment_datas();
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void set_environment_datas(const Vector<Variant> &environment_datas);
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Ref<DungeonRoom> setup_room(int seed);
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//Entities
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Ref<EntityData> get_entity_data(const int index) const;
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void set_entity_data(const int index, const Ref<EntityData> entity_data);
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@ -106,14 +106,6 @@ void PlanetData::set_environment_datas(const Vector<Variant> &environment_datas)
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}
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}
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Ref<Planet> PlanetData::setup_planet(int seed) {
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if (has_method("_setup_planet")) {
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return call("_setup_planet", seed);
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}
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return Ref<Planet>(NULL);
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}
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PlanetData::PlanetData() {
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_id = 0;
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}
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@ -122,11 +114,6 @@ PlanetData::~PlanetData() {
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}
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void PlanetData::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "biome", PROPERTY_HINT_RESOURCE_TYPE, "Planet"), "_setup_planet", PropertyInfo(Variant::INT, "seed")));
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ClassDB::bind_method(D_METHOD("setup_planet", "seed"), &PlanetData::setup_planet);
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ClassDB::bind_method(D_METHOD("get_id"), &PlanetData::get_id);
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ClassDB::bind_method(D_METHOD("set_id", "value"), &PlanetData::set_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
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@ -47,8 +47,6 @@ public:
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Vector<Variant> get_environment_datas();
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void set_environment_datas(const Vector<Variant> &environment_datas);
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Ref<Planet> setup_planet(int seed);
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PlanetData();
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~PlanetData();
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@ -14,6 +14,15 @@ void Biome::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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Ref<BiomeData> Biome::get_data() {
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return _data;
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}
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void Biome::set_data(Ref<BiomeData> value) {
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_data = value;
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setup();
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}
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//// Prop Data ////
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Ref<WorldGeneratorPropData> Biome::get_prop_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
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@ -108,6 +117,12 @@ void Biome::generate_stack_bind(Node *chunk, int x, int z, bool spawn_mobs) {
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generate_stack(Object::cast_to<VoxelChunk>(chunk), x, z, spawn_mobs);
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}
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void Biome::setup() {
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if (has_method("_setup")) {
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call("_setup");
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}
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}
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Biome::Biome() {
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}
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@ -119,9 +134,11 @@ Biome::~Biome() {
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}
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void Biome::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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ClassDB::bind_method(D_METHOD("setup"), &Biome::setup);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk_bind);
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ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack_bind);
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@ -133,6 +150,10 @@ void Biome::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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ClassDB::bind_method(D_METHOD("get_data"), &Biome::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &Biome::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
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//Props
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ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data);
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ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data);
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@ -9,6 +9,10 @@
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#include "../../world/environment_data.h"
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#include "../../../entity_spell_system/entities/data/entity_data.h"
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#include "../data/biome_data.h"
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class BiomeData;
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class Biome : public Reference {
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GDCLASS(Biome, Reference);
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@ -20,6 +24,9 @@ public:
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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Ref<BiomeData> get_data();
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void set_data(Ref<BiomeData> value);
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//WorldGeneratorPropData
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Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
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@ -49,6 +56,8 @@ public:
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void generate_stack(VoxelChunk *chunk, int x, int z, bool spawn_mobs);
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void generate_stack_bind(Node *chunk, int x, int z, bool spawn_mobs);
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void setup();
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Biome();
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~Biome();
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@ -59,6 +68,7 @@ private:
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Vector2 _level_range;
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Ref<EnvironmentData> _environment;
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Ref<BiomeData> _data;
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Vector<Ref<WorldGeneratorPropData> > _prop_datas;
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Vector<Ref<EntityData> > _entity_datas;
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Vector<Ref<Dungeon> > _dungeons;
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@ -72,6 +72,15 @@ void Dungeon::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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Ref<DungeonData> Dungeon::get_data() {
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return _data;
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}
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void Dungeon::set_data(Ref<DungeonData> value) {
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_data = value;
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setup();
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}
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//Rooms
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Ref<DungeonRoom> Dungeon::get_dungeon_room(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeon_rooms.size(), Ref<DungeonRoom>());
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@ -297,6 +306,10 @@ void Dungeon::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Dungeon::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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ClassDB::bind_method(D_METHOD("get_data"), &Dungeon::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &Dungeon::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
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//Rooms
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ClassDB::bind_method(D_METHOD("get_dungeon_room", "index"), &Dungeon::get_dungeon_room);
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ClassDB::bind_method(D_METHOD("set_dungeon_room", "index", "data"), &Dungeon::set_dungeon_room);
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@ -12,6 +12,10 @@
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#include "../../../entity_spell_system/entities/data/entity_data.h"
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#include "../data/dungeon_data.h"
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class DungeonData;
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class Dungeon : public Reference {
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GDCLASS(Dungeon, Reference);
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@ -50,6 +54,9 @@ public:
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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Ref<DungeonData> get_data();
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void set_data(Ref<DungeonData> value);
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//Rooms
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Ref<DungeonRoom> get_dungeon_room(const int index) const;
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void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
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@ -119,6 +126,7 @@ private:
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int _room_count;
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Ref<EnvironmentData> _environment;
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Ref<DungeonData> _data;
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Vector<Ref<DungeonRoom> > _dungeon_rooms;
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Vector<Ref<DungeonRoom> > _dungeon_start_rooms;
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Vector<Ref<DungeonRoom> > _dungeon_end_rooms;
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@ -65,6 +65,15 @@ void DungeonRoom::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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Ref<DungeonRoomData> DungeonRoom::get_data() {
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return _data;
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}
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void DungeonRoom::set_data(Ref<DungeonRoomData> value) {
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_data = value;
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setup();
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}
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Ref<VoxelStructure> DungeonRoom::get_structure() {
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return _structure;
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}
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@ -209,6 +218,10 @@ void DungeonRoom::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &DungeonRoom::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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ClassDB::bind_method(D_METHOD("get_data"), &DungeonRoom::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &DungeonRoom::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
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ClassDB::bind_method(D_METHOD("get_structure"), &DungeonRoom::get_structure);
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ClassDB::bind_method(D_METHOD("set_structure", "value"), &DungeonRoom::set_structure);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), "set_structure", "get_structure");
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#include "../../world/environment_data.h"
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#include "../../../entity_spell_system/entities/data/entity_data.h"
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#include "../data/dungeon_room_data.h"
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class DungeonRoomData;
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class DungeonRoom : public Reference {
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GDCLASS(DungeonRoom, Reference);
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@ -44,6 +48,9 @@ public:
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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Ref<DungeonRoomData> get_data();
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void set_data(Ref<DungeonRoomData> value);
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//Structure
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Ref<VoxelStructure> get_structure();
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void set_structure(Ref<VoxelStructure> structure);
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@ -89,6 +96,7 @@ private:
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int _sizez;
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Ref<EnvironmentData> _environment;
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Ref<DungeonRoomData> _data;
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Ref<VoxelStructure> _structure;
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Vector<Ref<WorldGeneratorPropData> > _prop_datas;
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Vector<Ref<EntityData> > _entity_datas;
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@ -21,6 +21,15 @@ void Planet::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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Ref<PlanetData> Planet::get_data() {
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return _data;
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}
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void Planet::set_data(Ref<PlanetData> value) {
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_data = value;
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setup();
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}
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Ref<Biome> Planet::get_biome(const int index) const {
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ERR_FAIL_INDEX_V(index, _biomes.size(), Ref<Biome>());
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@ -44,6 +53,30 @@ int Planet::get_biome_count() const {
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return _biomes.size();
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}
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//// Dungeons ////
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Ref<Dungeon> Planet::get_dungeon(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref<Dungeon>());
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return _dungeons.get(index);
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}
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void Planet::set_dungeon(const int index, const Ref<Dungeon> dungeon) {
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ERR_FAIL_INDEX(index, _dungeons.size());
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_dungeons.set(index, dungeon);
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}
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void Planet::add_dungeon(const Ref<Dungeon> dungeon) {
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_dungeons.push_back(dungeon);
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}
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void Planet::remove_dungeon(const int index) {
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ERR_FAIL_INDEX(index, _dungeons.size());
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_dungeons.remove(index);
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}
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int Planet::get_dungeon_count() const {
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return _dungeons.size();
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}
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void Planet::setup() {
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if (has_method("_setup")) {
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call("_setup");
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@ -95,6 +128,11 @@ void Planet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Planet::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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ClassDB::bind_method(D_METHOD("get_data"), &Planet::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &Planet::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
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//biomes
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ClassDB::bind_method(D_METHOD("get_biome", "index"), &Planet::get_biome);
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ClassDB::bind_method(D_METHOD("set_biome", "index", "data"), &Planet::set_biome);
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ClassDB::bind_method(D_METHOD("add_biome", "biome"), &Planet::add_biome);
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@ -102,6 +140,14 @@ void Planet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_biome_count"), &Planet::get_biome_count);
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//Dungeons
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ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Planet::get_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Planet::set_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Planet::add_dungeon);
|
||||
ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Planet::remove_dungeon);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Planet::get_dungeon_count);
|
||||
|
||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("generate_map"), &Planet::generate_map);
|
||||
|
@ -6,8 +6,13 @@
|
||||
|
||||
#include "../../world/voxel_chunk.h"
|
||||
#include "biome.h"
|
||||
#include "dungeon.h"
|
||||
#include "../../world/environment_data.h"
|
||||
|
||||
#include "../data/planet_data.h"
|
||||
|
||||
class PlanetData;
|
||||
|
||||
class Planet : public Reference {
|
||||
GDCLASS(Planet, Reference);
|
||||
|
||||
@ -22,6 +27,10 @@ public:
|
||||
Ref<EnvironmentData> get_environment();
|
||||
void set_environment(Ref<EnvironmentData> value);
|
||||
|
||||
Ref<PlanetData> get_data();
|
||||
void set_data(Ref<PlanetData> value);
|
||||
|
||||
//Biomes
|
||||
Ref<Biome> get_biome(const int index) const;
|
||||
void set_biome(const int index, const Ref<Biome> biome);
|
||||
void add_biome(const Ref<Biome> biome);
|
||||
@ -29,6 +38,14 @@ public:
|
||||
|
||||
int get_biome_count() const;
|
||||
|
||||
//Dungeons
|
||||
Ref<Dungeon> get_dungeon(const int index) const;
|
||||
void set_dungeon(const int index, const Ref<Dungeon> dungeon);
|
||||
void add_dungeon(const Ref<Dungeon> dungeon);
|
||||
void remove_dungeon(const int index);
|
||||
|
||||
int get_dungeon_count() const;
|
||||
|
||||
void setup();
|
||||
void generate_chunk(VoxelChunk *chunk, bool spawn_mobs);
|
||||
void generate_chunk_bind(Node *chunk, bool spawn_mobs);
|
||||
@ -44,7 +61,9 @@ private:
|
||||
int _seed;
|
||||
Vector2 _level_range;
|
||||
Ref<EnvironmentData> _environment;
|
||||
Ref<PlanetData> _data;
|
||||
Vector<Ref<Biome> > _biomes;
|
||||
Vector<Ref<Dungeon> > _dungeons;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user