A voxel engine for godot. I'ts a c++ engine module.
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2019-11-19 16:42:38 +01:00
areas
clutter Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
data More work on compile. 2019-11-18 21:53:33 +01:00
doc_classes
level_generator More work. 2019-11-19 16:33:06 +01:00
library Bit more work on the bindings. 2019-11-10 22:18:31 +01:00
meshers Implemented chunks's new functionality, and work on the bindings. 2019-11-18 23:50:06 +01:00
meshes
props Fixed compile. 2019-11-18 22:35:08 +01:00
world More work. 2019-11-19 16:42:38 +01:00
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config.py
LICENSE Removed the MIT license for now, while the project is not public. 2019-11-10 12:09:31 +01:00
README.md
register_types.cpp More work on fixing compile. 2019-11-18 22:22:41 +01:00
register_types.h
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voxelman

A voxel engine module for godot, focusing on editor integration, rapid prototyping, gameplay-related features, speed, and extendability (even from gdscript), without reinventing the wheel as much as possible.