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63c895747a
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Moved Curve and Gradient to core.
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2023-12-10 20:23:51 +01:00 |
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e32155717c
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Moved 2d shapes to core.
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2023-12-10 20:03:16 +01:00 |
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9d2309bfe1
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Moved shapes to core.
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2023-12-10 19:58:44 +01:00 |
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053f083e17
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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049440aaf1
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Moved BitMap to core.
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2023-12-10 18:07:25 +01:00 |
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3902cf1924
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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0dfba6c552
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Moved AudioStreamSample.
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2023-12-10 15:26:43 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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deccaed2cc
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
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08160fd63f
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Moved fonts into a new subfolder.
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2023-12-10 14:42:30 +01:00 |
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4cbc387c53
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Moved the navigation relatred resources into subfolders.
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2023-12-10 14:23:24 +01:00 |
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2cc42b045a
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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e50ab7fa84
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
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b34258606b
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Moved Animation from scene/resources to scene/animation.
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2023-12-10 13:30:23 +01:00 |
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ab8fb2b63d
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Set a minimal split offset when the FilesystemDock changes split modes.
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2023-10-20 21:32:37 +02:00 |
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4b29c01fdc
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Now EditorFilesystemDock will apply the split_mode setting immediately. Also smaller fixes.
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2023-10-20 21:19:54 +02:00 |
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4628e5354e
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Reworked the wide mode setting for the filesystem dock. Now the code is more flexible and less error prone.
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2023-10-20 17:02:41 +02:00 |
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2e7709185a
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Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property.
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2023-10-20 15:06:23 +02:00 |
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e6ee1f0c0f
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Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property.
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2023-10-20 13:44:43 +02:00 |
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4cc096a002
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Bind more methods in EditorInspector.
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2023-10-16 12:29:26 +02:00 |
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1102a6c2e5
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Don't hide the script property in sub inspectors.
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2023-10-16 09:41:43 +02:00 |
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3b5bd395cb
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Make sure that the FileSystem is made visible properly when needed in both it's normal and it's bottom bar mode.
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2023-10-13 09:35:56 +02:00 |
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4995a4b90c
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Fix issues with the new FileSystem dock settings.
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2023-10-12 02:48:48 +02:00 |
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a2f1f2925f
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Added docs for the 2 new editor properties.
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2023-10-12 02:12:20 +02:00 |
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09f89fb0f5
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Added a new editor setting (docks/filesystem/wide_bottom_panel) which makes the file system appear in the bottom panel instad of as a dock.
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2023-10-12 01:53:08 +02:00 |
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4c18e9c704
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If a plugin does not have an icon fall back to using it's name.
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2023-10-11 17:31:30 +02:00 |
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4019a15e67
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Now the names of the main screen plugins can be hidden in the editor by the new interface/editor/hide_main_screen_plugin_names editor setting.
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2023-10-11 17:24:19 +02:00 |
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b4692f1763
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Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
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2023-10-02 21:12:03 +02:00 |
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7df893ab6b
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Ported from godot: Add context support for editor translation
- timothyqiu
878cf8262a
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2023-10-02 20:48:04 +02:00 |
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23a71e54e5
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Added back the translations from godot.
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2023-10-02 20:03:52 +02:00 |
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b81253b22d
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Removed the text from the layouts buttons in the CanvasItemEditor.
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2023-09-22 12:46:06 +02:00 |
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443cfea5b2
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Fix built in resource drag&drop and scene quick instancing in the editor.
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2023-09-22 11:09:41 +02:00 |
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587e896daf
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Fix drag and drop for custom script exported resource classes.
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2023-09-10 22:24:52 +02:00 |
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5c1254e429
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Implemented custom script class types for EditorQuickOpen.
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2023-09-10 22:19:26 +02:00 |
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f315784d22
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Added shortcust for toggling the default bottom menu items. CTRL + ALT + 1 - 5.
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2023-09-09 14:38:45 +02:00 |
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cf7ca783c7
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Change the bottom bar collapse shortcut to CTRL (CMD) - U.
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2023-09-09 14:21:34 +02:00 |
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c1622601f1
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Fix maybe uninitialized warning.
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2023-09-09 14:03:21 +02:00 |
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ab82a74b04
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Added a shortcut and button to quickly collapse / close the bottom panel (CTRL-B).
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2023-09-09 14:03:10 +02:00 |
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edec78785d
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The match case option is on by default now when searching in the current file and in files in the editor.
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2023-09-09 02:26:36 +02:00 |
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ccb6074ca9
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Backported the editor constrol changes for the new shortcut system from godot4.
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2023-09-07 13:41:05 +02:00 |
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9a2bf73280
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
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448825acc1
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Temporarily disabled EditorLog's new shortcuts.
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2023-09-06 22:37:21 +02:00 |
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c86269cf49
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Hide the editor log search bar by default.
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2023-09-06 14:23:55 +02:00 |
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e7fe643ce5
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Prefix messages with their thread id if they aren't coming from the main thread in the editor log.
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2023-09-06 14:19:28 +02:00 |
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deb5c49700
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Backported the new output window from godot4.
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2023-09-06 13:08:24 +02:00 |
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2183fe6e0f
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Fix double script icon in the editor.
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2023-09-06 01:56:17 +02:00 |
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0a9c9ca15e
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
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2023-09-06 01:45:29 +02:00 |
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