pandemonium_engine/editor
2023-09-06 01:45:29 +02:00
..
doc Ported: Update make_rst.py to match the master version 2023-04-15 11:20:13 +02:00
fileserver Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
icons Backport AudioStream icons from 4.0 2023-08-27 12:04:19 +02:00
import Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
plugins Replaced the text with an icon on the SpatialEditor's and the CanvasItemEditor's view button. 2023-09-03 14:17:49 +02:00
translations Updated the translation from godot master. 2022-12-22 19:26:59 +01:00
animation_bezier_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_bezier_editor.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
animation_track_editor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_preview.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
connections_dialog.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
connections_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
create_dialog.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
create_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
dependency_editor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dependency_editor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dictionary_property_edit.cpp
dictionary_property_edit.h
directory_create_dialog.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
directory_create_dialog.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
editor_about.cpp Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_about.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_atlas_packer.cpp Bounds fixes in TextureAtlas import 2023-06-28 12:22:18 +02:00
editor_atlas_packer.h
editor_audio_buses.cpp
editor_audio_buses.h
editor_autoload_settings.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_autoload_settings.h
editor_builders.py
editor_data.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_data.h Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_dir_dialog.cpp
editor_dir_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_export.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_export.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_file_system.h Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_folding.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_folding.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_fonts.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
editor_fonts.h
editor_help_search.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help_search.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_help.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_inspector.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_inspector.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp
editor_log.h
editor_network_profiler.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_network_profiler.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_node.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_node.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_path.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_plugin.h Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_profiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_profiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_properties.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_property_name_processor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_property_name_processor.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_resource_picker.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
editor_resource_picker.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
editor_resource_preview.cpp
editor_resource_preview.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_run_native.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run_native.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_settings.cpp Fix warning in the android editor. 2023-06-15 10:20:18 +02:00
editor_settings.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_spin_slider.cpp
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings 2023-06-11 13:16:13 +02:00
editor_themes.h
editor_translation.cpp
editor_translation.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
export_template_manager.h
filesystem_dock.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
filesystem_dock.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
find_in_files.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
find_in_files.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
import_defaults_editor.h
import_dock.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
import_dock.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
inspector_dock.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
inspector_dock.h Keep property values when extending script 2022-12-22 14:19:58 +01:00
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
progress_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
project_export.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
project_export.h
project_manager.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
project_manager.h
project_settings_editor.cpp Update gamepad button/axis names to match 4.0 2023-06-28 12:24:29 +02:00
project_settings_editor.h
property_editor.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
property_editor.h
property_selector.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
reparent_dialog.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
scene_tree_dock.h Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
scene_tree_editor.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
scene_tree_editor.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
script_create_dialog.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_create_dialog.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_editor_debugger.cpp Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though. 2023-06-15 12:04:38 +02:00
script_editor_debugger.h Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
SCsub
settings_config_dialog.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
spatial_editor_gizmos.h Fix virtual method overrides. 2023-06-08 20:51:36 +02:00