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doc
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Ported: Update make_rst.py to match the master version
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2023-04-15 11:20:13 +02:00 |
fileserver
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
icons
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Backport AudioStream icons from 4.0
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2023-08-27 12:04:19 +02:00 |
import
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
plugins
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Replaced the text with an icon on the SpatialEditor's and the CanvasItemEditor's view button.
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2023-09-03 14:17:49 +02:00 |
translations
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Updated the translation from godot master.
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2022-12-22 19:26:59 +01:00 |
animation_bezier_editor.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_bezier_editor.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_track_editor_plugins.cpp
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animation_track_editor_plugins.h
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animation_track_editor.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_track_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
array_property_edit.cpp
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array_property_edit.h
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audio_stream_preview.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
connections_dialog.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
connections_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
create_dialog.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
create_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
dependency_editor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dependency_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dictionary_property_edit.cpp
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dictionary_property_edit.h
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directory_create_dialog.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
directory_create_dialog.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
editor_about.cpp
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_about.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_atlas_packer.cpp
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Bounds fixes in TextureAtlas import
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2023-06-28 12:22:18 +02:00 |
editor_atlas_packer.h
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editor_audio_buses.cpp
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editor_audio_buses.h
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editor_autoload_settings.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_autoload_settings.h
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editor_builders.py
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editor_data.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_data.h
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_dir_dialog.cpp
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editor_dir_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_export.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_export.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_file_dialog.cpp
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editor_file_dialog.h
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editor_file_system.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_file_system.h
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_folding.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_folding.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_fonts.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
editor_fonts.h
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editor_help_search.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help_search.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_help.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_inspector.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_inspector.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_layouts_dialog.cpp
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editor_layouts_dialog.h
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editor_log.cpp
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editor_log.h
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editor_network_profiler.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_network_profiler.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_node.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_node.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_path.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_path.h
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editor_plugin_settings.cpp
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editor_plugin_settings.h
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editor_plugin.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_plugin.h
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_profiler.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_profiler.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_properties_array_dict.cpp
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editor_properties_array_dict.h
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editor_properties.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_properties.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_property_name_processor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_property_name_processor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_resource_picker.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_resource_picker.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_resource_preview.cpp
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editor_resource_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_run_native.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_native.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_scale.cpp
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editor_scale.h
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editor_sectioned_inspector.cpp
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editor_sectioned_inspector.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_settings.cpp
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Fix warning in the android editor.
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2023-06-15 10:20:18 +02:00 |
editor_settings.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_spin_slider.cpp
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editor_spin_slider.h
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editor_sub_scene.cpp
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editor_sub_scene.h
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editor_themes.cpp
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Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
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2023-06-11 13:16:13 +02:00 |
editor_themes.h
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editor_translation.cpp
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editor_translation.h
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editor_zoom_widget.cpp
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editor_zoom_widget.h
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export_template_manager.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
export_template_manager.h
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filesystem_dock.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
filesystem_dock.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
find_in_files.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
find_in_files.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
groups_editor.cpp
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groups_editor.h
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import_defaults_editor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
import_defaults_editor.h
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import_dock.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
import_dock.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
inspector_dock.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
inspector_dock.h
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Keep property values when extending script
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2022-12-22 14:19:58 +01:00 |
multi_node_edit.cpp
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multi_node_edit.h
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node_dock.cpp
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node_dock.h
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pane_drag.cpp
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pane_drag.h
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plugin_config_dialog.cpp
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plugin_config_dialog.h
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progress_dialog.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
progress_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
project_export.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
project_export.h
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project_manager.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
project_manager.h
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project_settings_editor.cpp
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Update gamepad button/axis names to match 4.0
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2023-06-28 12:24:29 +02:00 |
project_settings_editor.h
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property_editor.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
property_editor.h
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property_selector.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
property_selector.h
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quick_open.cpp
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quick_open.h
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register_exporters.h
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rename_dialog.cpp
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rename_dialog.h
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reparent_dialog.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
reparent_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
run_settings_dialog.cpp
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run_settings_dialog.h
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scene_tree_dock.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
scene_tree_dock.h
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
scene_tree_editor.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
scene_tree_editor.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
script_create_dialog.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_create_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_editor_debugger.cpp
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Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though.
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2023-06-15 12:04:38 +02:00 |
script_editor_debugger.h
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
SCsub
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settings_config_dialog.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
settings_config_dialog.h
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spatial_editor_gizmos.cpp
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Ported from godot4: Fix Navigation API abbreviations inconsistency
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2023-09-04 17:09:39 +02:00 |
spatial_editor_gizmos.h
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Fix virtual method overrides.
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2023-06-08 20:51:36 +02:00 |