.. |
doc
|
Ported: Update make_rst.py to match the master version
|
2023-04-15 11:20:13 +02:00 |
fileserver
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
icons
|
Backport AudioStream icons from 4.0
|
2023-08-27 12:04:19 +02:00 |
import
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
plugins
|
Replaced the text with an icon on the SpatialEditor's and the CanvasItemEditor's view button.
|
2023-09-03 14:17:49 +02:00 |
translations
|
Updated the translation from godot master.
|
2022-12-22 19:26:59 +01:00 |
animation_bezier_editor.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
animation_bezier_editor.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
animation_track_editor_plugins.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
animation_track_editor_plugins.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
animation_track_editor.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
animation_track_editor.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
array_property_edit.cpp
|
|
|
array_property_edit.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
audio_stream_preview.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
audio_stream_preview.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
connections_dialog.cpp
|
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
|
2023-03-19 10:24:21 +01:00 |
connections_dialog.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
create_dialog.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
create_dialog.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
dependency_editor.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
dependency_editor.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
dictionary_property_edit.cpp
|
|
|
dictionary_property_edit.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
directory_create_dialog.cpp
|
Ported: Make create folder popup support nested folders
|
2023-05-01 12:58:21 +02:00 |
directory_create_dialog.h
|
Ported: Make create folder popup support nested folders
|
2023-05-01 12:58:21 +02:00 |
editor_about.cpp
|
Ported: Single Compilation Unit build.
|
2023-07-11 16:07:36 +02:00 |
editor_about.h
|
Ported: Single Compilation Unit build.
|
2023-07-11 16:07:36 +02:00 |
editor_atlas_packer.cpp
|
Bounds fixes in TextureAtlas import
|
2023-06-28 12:22:18 +02:00 |
editor_atlas_packer.h
|
|
|
editor_audio_buses.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_audio_buses.h
|
|
|
editor_autoload_settings.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_autoload_settings.h
|
|
|
editor_builders.py
|
|
|
editor_data.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_data.h
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_dir_dialog.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_dir_dialog.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_export.cpp
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_export.h
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_file_dialog.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_file_dialog.h
|
|
|
editor_file_system.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_file_system.h
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_folding.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_folding.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_fonts.cpp
|
Ported: Add benchmark logic
|
2023-05-01 15:32:01 +02:00 |
editor_fonts.h
|
|
|
editor_help_search.cpp
|
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
|
2023-03-19 10:24:21 +01:00 |
editor_help_search.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_help.cpp
|
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
|
2023-03-19 10:24:21 +01:00 |
editor_help.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_inspector.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_inspector.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_layouts_dialog.cpp
|
Moved base input related classes to core/input.
|
2022-08-17 17:02:24 +02:00 |
editor_layouts_dialog.h
|
|
|
editor_log.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_log.h
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
editor_network_profiler.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_network_profiler.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_node.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_node.h
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_path.cpp
|
Renamed ScriptEditor to EditorScriptEditor.
|
2023-02-18 16:52:26 +01:00 |
editor_path.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
editor_plugin_settings.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_plugin_settings.h
|
|
|
editor_plugin.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_plugin.h
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_profiler.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_profiler.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_properties_array_dict.cpp
|
Fix crash in EditorPropertyArray
|
2022-12-22 13:43:35 +01:00 |
editor_properties_array_dict.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
editor_properties.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_properties.h
|
Backported from godot4: Rework Navigation Avoidance
|
2023-06-10 20:58:49 +02:00 |
editor_property_name_processor.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_property_name_processor.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_resource_picker.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_resource_picker.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_resource_preview.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
editor_resource_preview.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_run_native.cpp
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_run_native.h
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_run_script.cpp
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
editor_run_script.h
|
|
|
editor_run.cpp
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_run.h
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_scale.cpp
|
|
|
editor_scale.h
|
|
|
editor_sectioned_inspector.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_sectioned_inspector.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_settings.cpp
|
Fix warning in the android editor.
|
2023-06-15 10:20:18 +02:00 |
editor_settings.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_spin_slider.cpp
|
Modify newlines in Editor Spin Slider tooltip
|
2022-09-16 23:16:49 +02:00 |
editor_spin_slider.h
|
|
|
editor_sub_scene.cpp
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
editor_sub_scene.h
|
|
|
editor_themes.cpp
|
Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
|
2023-06-11 13:16:13 +02:00 |
editor_themes.h
|
|
|
editor_translation.cpp
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
editor_translation.h
|
|
|
editor_zoom_widget.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_zoom_widget.h
|
|
|
export_template_manager.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
export_template_manager.h
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
filesystem_dock.cpp
|
Ported: Make create folder popup support nested folders
|
2023-05-01 12:58:21 +02:00 |
filesystem_dock.h
|
Ported: Make create folder popup support nested folders
|
2023-05-01 12:58:21 +02:00 |
find_in_files.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
find_in_files.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
groups_editor.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
groups_editor.h
|
|
|
import_defaults_editor.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
import_defaults_editor.h
|
|
|
import_dock.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
import_dock.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
inspector_dock.cpp
|
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
|
2023-03-19 10:24:21 +01:00 |
inspector_dock.h
|
Keep property values when extending script
|
2022-12-22 14:19:58 +01:00 |
multi_node_edit.cpp
|
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
|
2022-11-30 14:36:27 +01:00 |
multi_node_edit.h
|
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
|
2022-11-30 14:36:27 +01:00 |
node_dock.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
node_dock.h
|
|
|
pane_drag.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
pane_drag.h
|
|
|
plugin_config_dialog.cpp
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
plugin_config_dialog.h
|
|
|
progress_dialog.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
progress_dialog.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
project_export.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
project_export.h
|
|
|
project_manager.cpp
|
Ported: Add benchmark logic
|
2023-05-01 15:32:01 +02:00 |
project_manager.h
|
|
|
project_settings_editor.cpp
|
Update gamepad button/axis names to match 4.0
|
2023-06-28 12:24:29 +02:00 |
project_settings_editor.h
|
Fix compile.
|
2022-11-30 15:03:43 +01:00 |
property_editor.cpp
|
Backported from godot4: Rework Navigation Avoidance
|
2023-06-10 20:58:49 +02:00 |
property_editor.h
|
|
|
property_selector.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
property_selector.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
quick_open.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
quick_open.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
register_exporters.h
|
|
|
rename_dialog.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
rename_dialog.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
reparent_dialog.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
reparent_dialog.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
run_settings_dialog.cpp
|
|
|
run_settings_dialog.h
|
|
|
scene_tree_dock.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
scene_tree_dock.h
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
scene_tree_editor.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
scene_tree_editor.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
script_create_dialog.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
script_create_dialog.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
script_editor_debugger.cpp
|
Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though.
|
2023-06-15 12:04:38 +02:00 |
script_editor_debugger.h
|
Backported godot4 PR: Support threads in the script debugger
|
2023-06-14 14:43:55 +02:00 |
SCsub
|
Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on).
|
2022-11-16 12:56:01 +01:00 |
settings_config_dialog.cpp
|
Renamed ScriptEditor to EditorScriptEditor.
|
2023-02-18 16:52:26 +01:00 |
settings_config_dialog.h
|
|
|
spatial_editor_gizmos.cpp
|
Ported from godot4: Fix Navigation API abbreviations inconsistency
|
2023-09-04 17:09:39 +02:00 |
spatial_editor_gizmos.h
|
Fix virtual method overrides.
|
2023-06-08 20:51:36 +02:00 |