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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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deccaed2cc
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
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2cc42b045a
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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e50ab7fa84
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
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ac39ffb96b
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Fix typo.
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2023-10-13 19:36:17 +02:00 |
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93a2081a58
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
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f30f2b37b8
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Small tweak to the tooltip of the quick prop convert buttons.
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2023-09-03 13:25:00 +02:00 |
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62840e8517
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Use an icon for the quick prop conversion buttons instead of text.
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2023-09-03 13:15:23 +02:00 |
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201d6aa8e7
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Added a VSeparator to the To Prop editor buttons.
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2023-09-03 13:09:56 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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a5365f8ca8
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Fix build.
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2023-07-13 14:47:04 +02:00 |
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e56d6fa906
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Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release.
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2023-06-17 02:20:24 +02:00 |
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8d679355df
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Re-extracted class docs pt3.
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2023-06-13 17:34:41 +02:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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4873a3429d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
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d093365b00
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Fix some property names being the same as getters / setters.
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2023-06-01 15:42:32 +02:00 |
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dbc5b1df35
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Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
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5acb19630d
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
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807d5f18a2
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Bind enum constants in Prop2DInstanceJob.
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2023-05-31 17:33:35 +02:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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41f130d9fd
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Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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54643bc1fc
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Re-extracted class docs.
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2022-10-09 12:43:55 +02:00 |
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029a6671b4
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Moved from the TERRAMAN_2D_PRESENT define to the module system's equivalent define aswell.
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2022-10-05 15:19:59 +02:00 |
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258857332c
|
Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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50e1108e18
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Replaced PROPS_2D_PRESENT define for the module system's equivalent.
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2022-10-05 13:20:42 +02:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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14c44e5727
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Also moved away from the old VOXELMAN_PRESENT macro.
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2022-10-05 11:35:51 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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27316923d3
|
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
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a1974c8338
|
Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
|
Re-extracted class docs.
|
2022-08-21 00:40:49 +02:00 |
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e2d42db711
|
Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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9757c39f05
|
Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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d9a8497546
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Renamed translate in Transform2D to translate_local.
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2022-08-14 14:59:46 +02:00 |
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