pandemonium_engine/modules/props_2d
2022-08-17 11:38:15 +02:00
..
clutter Clang format all files. 2022-03-18 19:00:13 +01:00
doc_classes Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
editor Set Prop2D's conver button's style to flat, so it's in the expected style. 2022-04-18 19:32:17 +02:00
jobs Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
lights Moved color to core/math. 2022-08-17 11:38:15 +02:00
material_cache Moved color to core/math. 2022-08-17 11:38:15 +02:00
props Moved color to core/math. 2022-08-17 11:38:15 +02:00
singleton Moved color to core/math. 2022-08-17 11:38:15 +02:00
tiled_wall Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
prop_2d_ess_entity.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_2d_ess_entity.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance_job.cpp Run godot's formatting script. 2022-03-16 09:02:48 +01:00
prop_2d_instance_job.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance_merger.cpp Renamed translate in Transform2D to translate_local. 2022-08-14 14:59:46 +02:00
prop_2d_instance_merger.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance_prop_job.cpp Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
prop_2d_instance_prop_job.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance.cpp Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_instance.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
prop_2d_mesher.cpp Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
prop_2d_mesher.h Moved color to core/math. 2022-08-17 11:38:15 +02:00
prop_2d_scene_instance.cpp Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
prop_2d_scene_instance.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
register_types.cpp Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
register_types.h Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00