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clutter
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
doc_classes
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
editor
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Fix typo.
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2023-10-13 19:36:17 +02:00 |
jobs
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
lights
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
material_cache
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
props
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
singleton
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
tiled_wall
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
.gitignore
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
config.py
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
LICENSE
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_2d_ess_entity.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_ess_entity.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
prop_2d_instance_job.cpp
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
prop_2d_instance_job.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_2d_instance_merger.cpp
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
prop_2d_instance_merger.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
prop_2d_instance_prop_job.cpp
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
prop_2d_instance_prop_job.h
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Moved 2d shapes under a new shapes_2d folder.
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2023-12-10 13:55:20 +01:00 |
prop_2d_instance.cpp
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Replaced PROPS_2D_PRESENT define for the module system's equivalent.
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2022-10-05 13:20:42 +02:00 |
prop_2d_instance.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
prop_2d_mesher.cpp
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
prop_2d_mesher.h
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
prop_2d_scene_instance.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
prop_2d_scene_instance.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
register_types.cpp
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
register_types.h
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
SCsub
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Fix build.
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2023-07-13 14:47:04 +02:00 |