4faeb67438
Implemented getting users using their email from the UserDB.
2023-09-22 16:33:21 +02:00
56ae9e3734
Fix typos.
2023-09-22 16:21:37 +02:00
70db9caf20
Re-extracted class docs. Also fixed smaller issues.
2023-09-10 08:42:24 +02:00
e31c09d1f4
Small fixes to the docs.
2023-09-10 08:26:35 +02:00
ccb6074ca9
Backported the editor constrol changes for the new shortcut system from godot4.
2023-09-07 13:41:05 +02:00
bd9abfc160
Fix clang format warnings.
2023-09-07 12:00:31 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
4fe2f00133
The CScript module is now disabled by default. It will get re-enabled once it gets finished.
2023-09-06 21:52:30 +02:00
7fab5e4c25
Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong.
2023-09-06 20:45:01 +02:00
56b812f22f
Fix build.
2023-09-06 09:47:06 +02:00
b506468b53
Revert "Backport implement loading DDS textures at run-time"
...
This reverts commit 4b76c7e89c
.
Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
5331ac9b85
MeshLibrary's SceneConverter will also processes the navigation layers for the items.
2023-09-05 12:25:26 +02:00
dfb5323cc1
Backported from godot4: Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
- smix8
61f33e205c
2023-09-05 12:23:09 +02:00
c055e8aeed
Use get_navigation_map() in GridMap.
2023-09-05 12:08:25 +02:00
176a0e129c
Fix querying paths.
2023-09-05 11:57:53 +02:00
8880722565
Removed cell height getters and setters from the Navigation2DServer.
2023-09-05 11:57:34 +02:00
268c27458a
TileMaps now support navigation map overrides.
2023-09-05 10:46:22 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
73c1f1f673
Fix logic in NavMap::sync().
2023-09-04 22:00:26 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
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Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
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Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
dcd93ef8ba
Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
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- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
e3f2ee62ca
Backported from godot4: Fix pathfinding funnel adding unwanted point
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Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
ebfba6a379
Add back the missing lines to GridMap's class doc.
2023-09-04 16:47:08 +02:00
06efbe1882
Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars.
2023-09-03 13:43:58 +02:00
f30f2b37b8
Small tweak to the tooltip of the quick prop convert buttons.
2023-09-03 13:25:00 +02:00
62840e8517
Use an icon for the quick prop conversion buttons instead of text.
2023-09-03 13:15:23 +02:00
201d6aa8e7
Added a VSeparator to the To Prop editor buttons.
2023-09-03 13:09:56 +02:00
ee8716a7e6
Added a VSeparator to the NavigationPolygonEditor and the NavigationMeshEditor.
2023-09-03 12:44:55 +02:00
2b0a9700b8
Remove the text from the bakle and clear buttons in the editor for the NavigationMeshEditorPlugin and the NavigationPolygonEditorPlugin.
2023-09-03 12:04:53 +02:00
915014b6df
Bake the NavigationMesh on the main thread in the editor.
2023-09-03 10:59:33 +02:00
f84d928aff
Backported from godot4: Improve NavigationServer.free() error msg when RID not found
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Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
- smix8
b51cab3411
2023-09-03 09:23:39 +02:00
71fef953da
Backported from godot4: Add more hints to navigation map cell size errors
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Adds more hints to navigation map cell size errors.
- smix8
90e2d9fa7e
2023-09-02 13:43:37 +02:00
cb45a4b951
Backported from godot4: Fix closest possible navigation path position
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Fixes closest possible navigation path position.
- smix8
e5c24f7118
2023-09-02 13:33:32 +02:00
2f1447dfe5
Backported from godot4: Add NavigationRegion rotation warning
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Adds NavigationRegion rotation warning.
- smix8
4d8553ff63
2023-09-02 13:15:19 +02:00
e3f889a63b
Backported from godot4: Improve navigation map synchronisation error msgs
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Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
- smix8
7f2417135f
2023-09-02 13:07:00 +02:00
6db8d89ab7
Backported from godot4: Add navigation map synchronization warnings.
...
- smix8
fef7b4efdc
2023-09-02 13:05:19 +02:00
c55f0b4520
Backported from godot4: Fix NavigationServer free error print
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Fixes error print for NavigationServer free when a RID can not be found.
- smix8
73dc680fc1
2023-09-02 12:58:49 +02:00
4d23b861d5
Fix logic in GridMap::set_navigation_map().
2023-09-02 12:11:09 +02:00
3a7ad7b883
Backported from godot4: Add GridMap function to change navigation map for baked navigation regions
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Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
- smix8
41c529a94d
2023-09-02 12:10:06 +02:00
23c793a488
Fix counting children even if the server is running in WebServer::get_configuration_warning().
2023-08-30 15:18:41 +02:00
4874f08d9d
Don't start the server on ready in the editor.
2023-08-30 15:16:52 +02:00
62e2b1623a
Use NULLs.
2023-08-30 13:24:46 +02:00
5d93975c8d
Ported: Fix custom res caching sub-res even if no-cache
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-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
Hugo Locurcio
892fcff2e1
Document how to use logarithm of base 10 with log()
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(cherry picked from commit 3c4f0ca9c639e11b3a0673b27427538b244533b6)
2023-08-30 10:49:09 +02:00
Haz
33b7cf4031
Fix mesh library remove selected item menu option
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Fixes #45969 .
(cherry picked from commits 189acbee60f3d3149577db5446d9115352f60216
and aa9d2149e74233b834d168a725c8b119cc72619c)
2023-08-30 10:47:52 +02:00
Rémi Verschelde
357393cac8
pcre2: Update to upstream version 10.42 (take two)
...
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
(cherry picked from commit e289cf7085f0edda5e5ea253be6806a08abb4777)
2023-08-30 10:05:49 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
65d4c57233
Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales.
2023-08-29 22:02:31 +02:00
bc21dc55a7
Add back markdown as a mime type to WebServerSimple as it got deleted accidentally.
2023-08-28 18:14:14 +02:00
8f352b745a
Added start_on_ready property to WebServerSimple.
2023-08-28 18:03:30 +02:00
d9512f8d40
Changed the default bind host in WebServerSimple to 0.0.0.0 for convenience.
2023-08-28 17:56:37 +02:00
045ff319ce
Make sure donwloads don't just eat up a thread until they are finished even if the kernel can just take all the data in HTTPServerSimple. Also update the timeout timer when there is activity in a socket.
2023-08-28 17:16:19 +02:00
ea5cddc44f
The mime types dictionary now uses StringName indexes. Also compare against lowercase extensions.
2023-08-28 13:38:44 +02:00
db14d66556
Added more mime types by default.
2023-08-28 13:14:50 +02:00
d8fb0c9cef
De default mime type is application/octet-stream now for files in HTTPServerConnection.
2023-08-28 12:56:18 +02:00
715737abfe
Now HTTPServerSimple sends files in non-blocking mode.
2023-08-28 12:54:30 +02:00
151c30a931
Send the user's header when sending the file in HTTPServerConnection.
2023-08-28 09:15:08 +02:00
736106af8a
Remove unused variables.
2023-08-27 13:19:58 +02:00
34e2ebe8cc
Fix build.
2023-08-27 12:54:44 +02:00
Marcin Nowak
4b76c7e89c
Backport implement loading DDS textures at run-time
2023-08-27 11:31:12 +02:00
4bc993c53f
Added docs for the new Paint Nodes.
2023-08-26 22:59:37 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
7aa537869f
Added the new paint nodes as shortcuts to PaintProjectToolsPropertyInspector.
2023-08-26 22:39:23 +02:00
57a3b09f24
Added icons for the new paint nodes.
2023-08-26 22:34:55 +02:00
4100e3b6a2
Fix issues with the outline mesh generation in PaintCurve2D.
2023-08-26 22:09:26 +02:00
e7eb415910
Implemented image generation for PaintCurve2D.
2023-08-26 21:55:50 +02:00
cfa067fa56
Remove anti alias settings from PaintCurve2D, as it won't be supported when rendering an image.
2023-08-26 21:23:38 +02:00
014e928e47
Set the outline to white and disable it by default in PaintCurve2D.
2023-08-26 21:21:49 +02:00
fc91416394
Added support for textured outlines in PaintCurve2D.
2023-08-26 21:19:55 +02:00
bc99a23af0
Removed the offset property from PaintCurve2D.
2023-08-26 20:27:33 +02:00
632ee28564
Removed the render segments variable from PaintCurve2D.
2023-08-26 20:21:40 +02:00
961127cfc4
Implemented fill for PaintCurve2D.
2023-08-26 20:20:32 +02:00
6148df90ef
PaintCurve2D property setup.
2023-08-26 13:00:25 +02:00
94f412a352
Rework PaintPolygon2D's triangle rasterizer so both color and uv interpolation works properly.
2023-08-26 11:01:03 +02:00
43a2b7d6f3
Implemented a triangle scanline rasterizer for PaintPolygon2D. Still needs some work.
2023-08-25 23:02:01 +02:00
6fb4ece167
PaintPolygon2D modularize polygon preprocessing.
2023-08-25 21:26:46 +02:00
c22d5d8946
Remove bone and weight painting support from PaintPolygon2D.
2023-08-25 20:52:11 +02:00
edf55fde28
Renamed the new paint classes and added them to the build.
2023-08-25 19:16:52 +02:00
3424e44400
Added Path2D and Polygon2D Nodes and their editord to the Paint module.
2023-08-25 18:13:54 +02:00
8bf5c70f50
Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
2023-08-24 18:55:21 +02:00
b4fe2b0d38
Added a way to customize the doctype declaration the html tag and the body tag to WebServerRequest.
2023-07-24 17:37:34 +02:00
f28b6c0c07
Fix crash in WebServerRequest::get_url_root().
2023-07-22 00:34:08 +02:00
a5365f8ca8
Fix build.
2023-07-13 14:47:04 +02:00
d6018f1818
Build fix.
2023-07-11 12:25:31 +02:00
719de5d54e
Only build CSGGizmos when building the editor.
2023-07-11 12:18:08 +02:00
c87b5e57f0
Ported the navigation geometry parsers for the csg module.
2023-07-11 11:11:33 +02:00
d2806793bb
Added back the csg module from godot.
2023-07-11 11:00:55 +02:00
b68bbd3bfb
Implemented custom response headers for WebServerRequest.
2023-07-08 21:11:56 +02:00
bbbcfacd84
Re-extracted class docs.
2023-07-06 21:17:58 +02:00
4281657cf1
Ported from godot: move autotile fallback helper functions + fix comments and docs
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- wareya
a40ecc71e6
2023-06-28 13:47:29 +02:00
cb344d36b8
Ported from godot: make autotiles fall back to the most similar bitmask using heuristics
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- wareya
73ad6517e4
2023-06-28 13:36:14 +02:00
6d6f7a0d53
Apparently osx doesn't have the uchar.h header, so define char16_t and char32_t directly.
2023-06-24 00:00:44 +02:00
67975e335b
Fixed compile errors.
2023-06-23 18:10:50 +02:00
21ad9c3cbe
Fixed compile errors.
2023-06-23 17:51:36 +02:00
a47958471b
Fix includes.
2023-06-23 17:11:32 +02:00