Commit Graph

159 Commits

Author SHA1 Message Date
cc012d3f92 Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
f4339d2a49 Ported: CPUParticles2D - fix interpolated transforms and culling
1) Physics interpolated particles in global mode are specified in global space. In VisualServer they should therefore ignore local transform.
2) Additionally, the expected final_transform should be passed on to children, rather than the identity transform used on the local item.
3) Local bounds in hierarchical culling are fixed for items using identity transform, by calculating their local bound in local space from the global space particles.
- lawnjelly
723632a76a
2023-10-02 17:32:07 +02:00
a4b475b6b4 Fix compile error. 2023-10-02 17:28:21 +02:00
lawnjelly
994ae99f62 Physics Interpolation - automatic resets for Camera2D and TileMap.
Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-10-02 16:50:50 +02:00
lawnjelly
a09c3891db CPUParticles - fix non-interpolated NOTIFICATION_TRANSFORM
Updates global particle transforms immediately on receiving notification, to match legacy behaviour.
2023-10-02 16:47:45 +02:00
Haoyu Qiu
30376f7079 Fix TouchScreenButton not redrawn when texture changes
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-02 16:23:16 +02:00
4b4e508dab Moved the toplevel property from CanvasItem to Node2D, as it can cause issues with Popups. 2023-09-27 01:15:38 +02:00
5121b0d56b Added Toplevel property to CanvasItem. Also removed 2 extremely old compatibility methods. 2023-09-06 20:02:14 +02:00
11d47d8fdc Simplifications to NavigationAgent and NavigationAgent2D. 2023-09-05 11:54:49 +02:00
43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
6f3b1fac57 Simplify some logic in NavigationAgent2D. 2023-09-05 09:01:44 +02:00
397a9e9bcd Backported from godot4: Fix NavigationAgent continues avoidance velocity
Fixes NavigationAgent continues avoidance velocity.
- smix8
c912df9d05
2023-09-05 08:01:57 +02:00
7b52f0200e Backported from godot4: Fix NavigationObstacle2D debug position
Fixes NavigationObstacle2D debug position.
- smix8
2512157294
2023-09-04 21:21:56 +02:00
7001325758 Backported form godot4: Add NavigationRegion function to change navigation map
Adds NavigationRegion function to change navigation map.
- smix8
84647ab09e
2023-09-04 21:17:49 +02:00
a222159442 Backported from godot4: Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e Backported from godot4: Update navigation obstacle API
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2 Backported from godot4: Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
c326722a65 Backported from godot4: Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
- smix8
f6a10c0565
2023-09-04 18:03:12 +02:00
e2fd645a42 Ported from godot4: Fix NavigationAgent position not always updating
Fixes NavigationAgent position not always updating.
- smix8
34bc410fb4
2023-09-04 17:38:32 +02:00
8485b37515 Ported from godot4: Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
b4dbd26415 Backported from godot4: Expose NavigationAgent path postprocessing and pathfinding algorithm options
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
- smix8
6e324bb341
2023-09-03 10:12:41 +02:00
a516cf2e1b Backported from godot4: Tweak NavigationAgent3D defaults
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
- smix8
8be4af38e4
2023-09-03 09:43:32 +02:00
935ed3c807 Backported from godot4: Tweak NavigationAgent2D defaults
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00
d1d8f8505e Backported from godot4: Strip name prefix of navigation agent debug properties in the inspector.
- timothyqiu
65223e98de
2023-09-02 12:56:02 +02:00
2dc300a0fc Backported from godot4: Stops NavigationAgents moving to the world origin without anyone telling them to do so.
-smix8
860379fc16
2023-09-02 12:47:13 +02:00
61bf4df2f4 Fix NavigationObstacle2D::set_navigation. 2023-09-02 12:31:55 +02:00
4b3a27f415 Bind get_navigation_map and set_navigation_map in NavigationObstacle2D. 2023-09-02 12:22:27 +02:00
569c2e9f85 Simplify some logic NavigationObstacle2D. 2023-09-02 12:16:31 +02:00
eb8943a4f6 Backported from godot4: Add Path2D/3D debug options
- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
2c3c7dcc73 Fix threaded bake logic in NavigationPolygonInstance and NavigationMeshInstance. 2023-08-30 14:36:33 +02:00
Haoyu Qiu
df406d2027 Notify child controls when BackBufferCopy's rect changed
(cherry picked from commit 602a0d2fbc84d598cffc79eccd5110f650b6e3c9)
2023-08-30 10:48:20 +02:00
e5cec36ba0 Ported: Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
As a convenience, physics interpolation is reset automatically on entering the tree. This will be desired in most situations, and saves the user having to write code for this explicitly.
- lawnjelly
bcfca5ec86
2023-08-27 22:02:26 +02:00
a29d232a4c Ported: Physics Interpolation - add support for CPUParticles2D
Similar to the existing 3D CPUParticles physics interpolation.
- lawnjelly
a117a3307a
2023-08-27 21:59:54 +02:00
d977ed360e Ported: 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
lawnjelly
3954a79659 Fix AnimatedSprite normal map loading
Normal map names are now correctly set up during loading.
2023-08-27 12:15:46 +02:00
5b869f8b54 Ported from godot: Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
75ceb22100 Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
This reverts commit ad6e504a5b.
2023-06-28 19:00:29 +02:00
de1763d40d Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
975e5c4a9e Rethink the previous fix. 2023-06-11 18:32:15 +02:00
50c96d5414 Fix building with ptrcall on. 2023-06-11 18:02:58 +02:00
670e465d24 Fix compile error. 2023-06-10 21:25:18 +02:00
23de574af6 Fix non tools build. 2023-06-10 21:11:44 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
8b18898609 Backported from godot4: Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
- DarkKilauea
a0715b30f9
2023-06-09 22:03:42 +02:00
6384b9624f Ported from godot4: Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
- smix8
f986b52b3c
2023-06-09 20:54:05 +02:00
81c392489a Ported from godot4: Add NavigationLink helper functions for global positions
Adds helper functions to set the links start and end position with global positions or get them as global positions.
Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
- smix8
d87f124768
2023-06-09 20:00:28 +02:00
29784d5d5b Ported from godot4: Enable assigning an owner to navigation regions and links
This allows users of the server APIs to get back the nodes that created certain regions and links.
- DarkKilauea
5769b0e8d8
2023-06-09 19:46:44 +02:00
160cb38a50 Ported from godot4: Add support for emitting a signal when entering a NavLink
- DarkKilauea
5d8ba2b2d1
2023-06-09 19:08:38 +02:00
e07fd6da59 Ported from godot4: Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
- smix8
7e1a261cc6
2023-06-09 16:43:14 +02:00
19fac49904 Turn PoolVectors in NavigationPathQueryResults into Vectors. 2023-06-09 16:27:24 +02:00