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https://github.com/Relintai/pandemonium_engine.git
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Backported from godot4: Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
- smix8
f6a10c0565
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@ -168,7 +168,7 @@
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<member name="debug_path_custom_color" type="Color" setter="set_debug_path_custom_color" getter="get_debug_path_custom_color" default="Color( 1, 1, 1, 1 )">
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If [member debug_use_custom] is [code]true[/code] uses this color for this agent instead of global color.
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</member>
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<member name="debug_path_custom_line_width" type="float" setter="set_debug_path_custom_line_width" getter="get_debug_path_custom_line_width" default="1.0">
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<member name="debug_path_custom_line_width" type="float" setter="set_debug_path_custom_line_width" getter="get_debug_path_custom_line_width" default="-1.0">
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If [member debug_use_custom] is [code]true[/code] uses this line width for rendering paths for this agent instead of global line width.
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</member>
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<member name="debug_path_custom_point_size" type="float" setter="set_debug_path_custom_point_size" getter="get_debug_path_custom_point_size" default="4.0">
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@ -165,8 +165,8 @@ void NavigationAgent2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "debug_path_custom_line_width", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_line_width", "get_debug_path_custom_line_width");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "0,50,0.01,or_greater,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "debug_path_custom_line_width", PROPERTY_HINT_RANGE, "-1,50,0.01,or_greater,suffix:px"), "set_debug_path_custom_line_width", "get_debug_path_custom_line_width");
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ADD_SIGNAL(MethodInfo("path_changed"));
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ADD_SIGNAL(MethodInfo("target_reached"));
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@ -337,7 +337,7 @@ NavigationAgent2D::NavigationAgent2D() {
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debug_enabled = false;
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debug_path_dirty = true;
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debug_path_custom_point_size = 4.0;
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debug_path_custom_line_width = 1.0;
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debug_path_custom_line_width = -1.0;
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debug_use_custom = false;
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debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0);
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@ -887,7 +887,7 @@ Color NavigationAgent2D::get_debug_path_custom_color() const {
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}
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void NavigationAgent2D::set_debug_path_custom_point_size(float p_point_size) {
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debug_path_custom_point_size = MAX(0.1, p_point_size);
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debug_path_custom_point_size = MAX(0.0, p_point_size);
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debug_path_dirty = true;
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}
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@ -949,6 +949,10 @@ void NavigationAgent2D::_update_debug_path() {
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RenderingServer::get_singleton()->canvas_item_add_polyline(debug_path_instance, navigation_path, debug_path_colors, debug_path_custom_line_width, false);
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if (debug_path_custom_point_size <= 0.0) {
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return;
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}
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float point_size = Navigation2DServer::get_singleton()->get_debug_navigation_agent_path_point_size();
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float half_point_size = point_size * 0.5;
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