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Ported: Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
As a convenience, physics interpolation is reset automatically on entering the tree. This will be desired in most situations, and saves the user having to write code for this explicitly.
- lawnjelly
bcfca5ec86
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@ -592,6 +592,19 @@ void CanvasItem::_notification(int p_what) {
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get_tree()->xform_change_list.add(&xform_change);
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}
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// If using physics interpolation, reset for this node only,
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// as a helper, as in most cases, users will want items reset when
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// adding to the tree.
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// In cases where they move immediately after adding,
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// there will be little cost in having two resets as these are cheap,
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// and it is worth it for convenience.
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// Do not propagate to children, as each child of an added branch
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// receives its own NOTIFICATION_ENTER_TREE, and this would
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// cause unnecessary duplicate resets.
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if (is_physics_interpolated_and_enabled()) {
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notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
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}
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if (get_viewport()) {
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get_parent()->connect(SceneStringNames::get_singleton()->child_order_changed, get_viewport(), SceneStringNames::get_singleton()->canvas_parent_mark_dirty, varray(get_parent()), CONNECT_REFERENCE_COUNTED);
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}
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