.. |
animated_sprite.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
animated_sprite.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
area_2d.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
area_2d.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
audio_stream_player_2d.cpp
|
Fix Editor hanging if audiostream's pitch_scale is NaN
|
2023-03-12 14:14:29 +01:00 |
audio_stream_player_2d.h
|
|
|
back_buffer_copy.cpp
|
Fix BackBufferCopy rect property appearing when not relevant in inspector
|
2022-12-11 19:18:17 +01:00 |
back_buffer_copy.h
|
Fix BackBufferCopy rect property appearing when not relevant in inspector
|
2022-12-11 19:18:17 +01:00 |
camera_2d.cpp
|
Fix for 2D viewport not updating in the editor when the camera moves
|
2023-04-15 10:44:38 +02:00 |
camera_2d.h
|
Ported: Rework how current Camera2D is determined
|
2023-03-04 21:29:49 +01:00 |
canvas_item.cpp
|
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
|
2023-04-10 15:55:34 +02:00 |
canvas_item.h
|
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
|
2023-04-10 15:55:34 +02:00 |
canvas_modulate.cpp
|
|
|
canvas_modulate.h
|
|
|
collision_object_2d.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
collision_object_2d.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
collision_polygon_2d.cpp
|
|
|
collision_polygon_2d.h
|
|
|
collision_shape_2d.cpp
|
|
|
collision_shape_2d.h
|
|
|
cpu_particles_2d.cpp
|
Tweak particles animation offset property hint to allow more precise values
|
2023-01-16 13:47:55 +01:00 |
cpu_particles_2d.h
|
|
|
joints_2d.cpp
|
|
|
joints_2d.h
|
|
|
light_2d.cpp
|
|
|
light_2d.h
|
|
|
light_occluder_2d.cpp
|
|
|
light_occluder_2d.h
|
|
|
line_2d.cpp
|
|
|
line_2d.h
|
|
|
line_builder.cpp
|
Fix Line2D UVs when using BOX end cap mode
|
2023-03-12 12:45:31 +01:00 |
line_builder.h
|
|
|
listener_2d.cpp
|
|
|
listener_2d.h
|
|
|
mesh_instance_2d.cpp
|
|
|
mesh_instance_2d.h
|
|
|
multimesh_instance_2d.cpp
|
|
|
multimesh_instance_2d.h
|
|
|
navigation_2d.cpp
|
Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
|
2023-06-05 18:09:53 +02:00 |
navigation_2d.h
|
|
|
navigation_agent_2d.cpp
|
Fix building with ptrcall on.
|
2023-06-11 18:02:58 +02:00 |
navigation_agent_2d.h
|
Fix building with ptrcall on.
|
2023-06-11 18:02:58 +02:00 |
navigation_geometry_parser_2d.cpp
|
Started porting pull request from godot 4: Rework NavigationMeshGenerator
|
2023-06-03 18:22:12 +02:00 |
navigation_geometry_parser_2d.h
|
Started porting pull request from godot 4: Rework NavigationMeshGenerator
|
2023-06-03 18:22:12 +02:00 |
navigation_link_2d.cpp
|
Backported from godot4: Rework Navigation Avoidance
|
2023-06-10 20:58:49 +02:00 |
navigation_link_2d.h
|
Backported from godot4: Added node for Navigation links .
|
2023-06-08 20:46:09 +02:00 |
navigation_obstacle_2d.cpp
|
Fix building with ptrcall on.
|
2023-06-11 18:02:58 +02:00 |
navigation_obstacle_2d.h
|
Fix building with ptrcall on.
|
2023-06-11 18:02:58 +02:00 |
navigation_polygon_instance.cpp
|
Fix compile error.
|
2023-06-10 21:25:18 +02:00 |
navigation_polygon_instance.h
|
Backported from godot4: Rework Navigation Avoidance
|
2023-06-10 20:58:49 +02:00 |
node_2d.cpp
|
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
|
2023-04-10 15:55:34 +02:00 |
node_2d.h
|
Ported from godot 4: Fix Viewport root order after Node2D raise
|
2023-04-10 11:42:15 +02:00 |
parallax_background.cpp
|
Ported: Add Vector2/3 linking to more properties
|
2022-12-22 18:52:47 +01:00 |
parallax_background.h
|
|
|
parallax_layer.cpp
|
Ported: Add Vector2/3 linking to more properties
|
2022-12-22 18:52:47 +01:00 |
parallax_layer.h
|
|
|
path_2d.cpp
|
|
|
path_2d.h
|
|
|
physics_body_2d.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
physics_body_2d.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
polygon_2d.cpp
|
Ported: Fix Polygon2D skinned bounds (for culling)
|
2023-05-01 13:34:35 +02:00 |
polygon_2d.h
|
|
|
position_2d.cpp
|
|
|
position_2d.h
|
|
|
ray_cast_2d.cpp
|
Add error messages for collision exception functions
|
2023-03-12 14:24:56 +01:00 |
ray_cast_2d.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
remote_transform_2d.cpp
|
|
|
remote_transform_2d.h
|
|
|
SCsub
|
|
|
shape_cast_2d.cpp
|
Add error messages for collision exception functions
|
2023-03-12 14:24:56 +01:00 |
shape_cast_2d.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
sprite.cpp
|
|
|
sprite.h
|
|
|
touch_screen_button.cpp
|
|
|
touch_screen_button.h
|
|
|
visibility_notifier_2d.cpp
|
Add option in VisibilityEnabler2D to hide the parent for better performance
|
2023-05-01 12:22:39 +02:00 |
visibility_notifier_2d.h
|
Add option in VisibilityEnabler2D to hide the parent for better performance
|
2023-05-01 12:22:39 +02:00 |
y_sort.cpp
|
|
|
y_sort.h
|
|
|