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Backported from godot4: Fix NavigationObstacle2D debug position
Fixes NavigationObstacle2D debug position.
- smix8
2512157294
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parent
7001325758
commit
7b52f0200e
@ -209,9 +209,10 @@ Node *NavigationObstacle2D::get_navigation_node() const {
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void NavigationObstacle2D::set_vertices(const Vector<Vector2> &p_vertices) {
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vertices = p_vertices;
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Navigation2DServer::get_singleton()->obstacle_set_vertices(obstacle, vertices);
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if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
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update();
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}
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#ifdef DEBUG_ENABLED
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update();
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#endif // DEBUG_ENABLED
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}
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void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
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@ -245,9 +246,10 @@ void NavigationObstacle2D::set_radius(real_t p_radius) {
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radius = p_radius;
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Navigation2DServer::get_singleton()->obstacle_set_radius(obstacle, radius);
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if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
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update();
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}
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#ifdef DEBUG_ENABLED
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update();
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#endif // DEBUG_ENABLED
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}
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void NavigationObstacle2D::set_avoidance_layers(uint32_t p_layers) {
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@ -288,6 +290,10 @@ void NavigationObstacle2D::set_avoidance_enabled(bool p_enabled) {
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avoidance_enabled = p_enabled;
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Navigation2DServer::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
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#ifdef DEBUG_ENABLED
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update();
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#endif // DEBUG_ENABLED
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}
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bool NavigationObstacle2D::get_avoidance_enabled() const {
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@ -306,13 +312,18 @@ void NavigationObstacle2D::_update_map(RID p_map) {
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void NavigationObstacle2D::_update_position(const Vector2 p_position) {
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Navigation2DServer::get_singleton()->obstacle_set_position(obstacle, p_position);
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#ifdef DEBUG_ENABLED
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update();
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#endif // DEBUG_ENABLED
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}
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#ifdef DEBUG_ENABLED
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void NavigationObstacle2D::_update_fake_agent_radius_debug() {
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if (radius > 0.0 && Navigation2DServer::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) {
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Color debug_radius_color = Navigation2DServer::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color();
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draw_circle(get_global_transform().get_origin(), radius, debug_radius_color);
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RS::get_singleton()->canvas_item_add_circle(get_canvas_item(), Vector2(), radius, debug_radius_color);
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}
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}
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#endif // DEBUG_ENABLED
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