Backported from godot4: Fix NavigationObstacle2D debug position

Fixes NavigationObstacle2D debug position.
- smix8
2512157294
This commit is contained in:
Relintai 2023-09-04 21:21:56 +02:00
parent 7001325758
commit 7b52f0200e

View File

@ -209,9 +209,10 @@ Node *NavigationObstacle2D::get_navigation_node() const {
void NavigationObstacle2D::set_vertices(const Vector<Vector2> &p_vertices) {
vertices = p_vertices;
Navigation2DServer::get_singleton()->obstacle_set_vertices(obstacle, vertices);
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
update();
}
#ifdef DEBUG_ENABLED
update();
#endif // DEBUG_ENABLED
}
void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
@ -245,9 +246,10 @@ void NavigationObstacle2D::set_radius(real_t p_radius) {
radius = p_radius;
Navigation2DServer::get_singleton()->obstacle_set_radius(obstacle, radius);
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
update();
}
#ifdef DEBUG_ENABLED
update();
#endif // DEBUG_ENABLED
}
void NavigationObstacle2D::set_avoidance_layers(uint32_t p_layers) {
@ -288,6 +290,10 @@ void NavigationObstacle2D::set_avoidance_enabled(bool p_enabled) {
avoidance_enabled = p_enabled;
Navigation2DServer::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
#ifdef DEBUG_ENABLED
update();
#endif // DEBUG_ENABLED
}
bool NavigationObstacle2D::get_avoidance_enabled() const {
@ -306,13 +312,18 @@ void NavigationObstacle2D::_update_map(RID p_map) {
void NavigationObstacle2D::_update_position(const Vector2 p_position) {
Navigation2DServer::get_singleton()->obstacle_set_position(obstacle, p_position);
#ifdef DEBUG_ENABLED
update();
#endif // DEBUG_ENABLED
}
#ifdef DEBUG_ENABLED
void NavigationObstacle2D::_update_fake_agent_radius_debug() {
if (radius > 0.0 && Navigation2DServer::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) {
Color debug_radius_color = Navigation2DServer::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color();
draw_circle(get_global_transform().get_origin(), radius, debug_radius_color);
RS::get_singleton()->canvas_item_add_circle(get_canvas_item(), Vector2(), radius, debug_radius_color);
}
}
#endif // DEBUG_ENABLED