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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
Simplify some logic NavigationObstacle2D.
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parent
4d23b861d5
commit
569c2e9f85
@ -85,15 +85,8 @@ void NavigationObstacle2D::_notification(int p_what) {
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navigation = nav;
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}
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if (navigation) {
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_update_map(navigation->get_rid());
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} else if (map_override.is_valid()) {
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_update_map(map_override);
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} else if (is_inside_tree()) {
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_update_map(get_world_2d()->get_navigation_map());
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} else {
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_update_map(RID());
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}
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_update_map(get_navigation_map());
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previous_transform = get_global_transform();
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// need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents
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Navigation2DServer::get_singleton()->agent_set_avoidance_enabled(fake_agent, radius > 0);
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@ -162,7 +155,7 @@ void NavigationObstacle2D::_notification(int p_what) {
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}
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NavigationObstacle2D::NavigationObstacle2D() {
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navigation = nullptr;
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navigation = NULL;
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obstacle = Navigation2DServer::get_singleton()->obstacle_create();
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fake_agent = Navigation2DServer::get_singleton()->agent_create();
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@ -198,15 +191,7 @@ void NavigationObstacle2D::set_navigation(Navigation2D *p_nav) {
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navigation = p_nav;
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if (navigation) {
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_update_map(navigation->get_rid());
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} else if (map_override.is_valid()) {
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_update_map(map_override);
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} else if (is_inside_tree()) {
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_update_map(get_world_2d()->get_navigation_map());
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} else {
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_update_map(RID());
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}
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_update_map(get_navigation_map());
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}
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void NavigationObstacle2D::set_navigation_node(Node *p_nav) {
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@ -231,15 +216,17 @@ void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
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if (map_override == p_navigation_map) {
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return;
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}
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map_override = p_navigation_map;
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_update_map(map_override);
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_update_map(get_navigation_map());
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}
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RID NavigationObstacle2D::get_navigation_map() const {
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if (navigation) {
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return navigation->get_rid();
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} else if (map_override.is_valid()) {
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if (map_override.is_valid()) {
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return map_override;
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} else if (navigation) {
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return navigation->get_rid();
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} else if (is_inside_tree()) {
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return get_world_2d()->get_navigation_map();
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}
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@ -42,7 +42,7 @@ class NavigationObstacle2D : public Node2D {
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RID obstacle;
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RID map_before_pause;
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RID map_override; //!!!
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RID map_override;
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RID map_current;
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real_t radius = 0.0;
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