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Renamed neighbor_dist properties / getters / setters for the navigation server.
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@ -112,7 +112,7 @@
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Sets the maximum speed of the agent. Must be positive.
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</description>
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</method>
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<method name="agent_set_neighbor_dist">
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<method name="agent_set_neighbor_distance">
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<return type="void" />
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<argument index="0" name="agent" type="RID" />
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<argument index="1" name="dist" type="float" />
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@ -186,7 +186,7 @@
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining all navigation map layers the [NavigationAgent] belongs to. On path requests the agent will ignore navmeshes without at least one matching layer.
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</member>
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<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="0.0">
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<member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="0.0">
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The distance to search for other agents.
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</member>
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<member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
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@ -202,7 +202,7 @@
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Additional information to return with the navigation path.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_dist]).
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
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Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
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</member>
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<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
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@ -186,7 +186,7 @@
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining all navigation map layers the [NavigationAgent2D] belongs to. On path requests the agent will ignore navmeshes without at least one matching layer.
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</member>
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<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="0.0">
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<member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="0.0">
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The distance to search for other agents.
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</member>
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<member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
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@ -199,7 +199,7 @@
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Additional information to return with the navigation path.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.0">
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_dist]).
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
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Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
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</member>
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<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
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@ -127,7 +127,7 @@
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Sets the maximum speed of the agent. Must be positive.
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</description>
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</method>
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<method name="agent_set_neighbor_dist">
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<method name="agent_set_neighbor_distance">
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<return type="void" />
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<argument index="0" name="agent" type="RID" />
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<argument index="1" name="dist" type="float" />
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@ -36290,7 +36290,7 @@ msgstr ""
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msgid ""
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"The radius of the avoidance agent. This is the \"body\" of the avoidance "
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"agent and not the avoidance maneuver starting radius (which is controlled by "
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"[member neighbor_dist]).\n"
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"[member neighbor_distance]).\n"
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"Does not affect normal pathfinding. To change an actor's pathfinding radius "
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"bake [NavigationMesh] resources with a different [member NavigationMesh."
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"agent_radius] property and use different navigation maps for each actor size."
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@ -36401,7 +36401,7 @@ msgstr ""
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msgid ""
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"The radius of the avoidance agent. This is the \"body\" of the avoidance "
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"agent and not the avoidance maneuver starting radius (which is controlled by "
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"[member neighbor_dist]).\n"
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"[member neighbor_distance]).\n"
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"Does not affect normal pathfinding."
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msgstr ""
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@ -36370,7 +36370,7 @@ msgstr ""
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msgid ""
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"The radius of the avoidance agent. This is the \"body\" of the avoidance "
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"agent and not the avoidance maneuver starting radius (which is controlled by "
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"[member neighbor_dist]).\n"
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"[member neighbor_distance]).\n"
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"Does not affect normal pathfinding. To change an actor's pathfinding radius "
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"bake [NavigationMesh] resources with a different [member NavigationMesh."
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"agent_radius] property and use different navigation maps for each actor size."
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@ -36484,7 +36484,7 @@ msgstr ""
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msgid ""
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"The radius of the avoidance agent. This is the \"body\" of the avoidance "
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"agent and not the avoidance maneuver starting radius (which is controlled by "
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"[member neighbor_dist]).\n"
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"[member neighbor_distance]).\n"
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"Does not affect normal pathfinding."
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msgstr ""
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@ -322,7 +322,7 @@ bool FORWARD_1_C(agent_get_avoidance_enabled, RID, p_agent, rid_to_rid);
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void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
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void FORWARD_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
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void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
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void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
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@ -186,7 +186,7 @@ public:
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/// time of the simulation. If the number is too
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/// low, the simulation will not be safe.
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/// Must be non-negative.
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virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist);
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virtual void agent_set_neighbor_distance(RID p_agent, real_t p_dist);
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/// The maximum number of other agents this
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/// agent takes into account in the navigation.
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@ -730,7 +730,7 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
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}
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}
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COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist) {
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COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist) {
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NavAgent *agent = agent_owner.getornull(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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@ -185,7 +185,7 @@ public:
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virtual bool agent_get_use_3d_avoidance(RID p_agent) const;
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COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
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virtual RID agent_get_map(RID p_agent) const;
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COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist);
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COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist);
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COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count);
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COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon);
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COMMAND_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon);
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@ -79,7 +79,7 @@ public:
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virtual RID agent_get_map(RID p_agent) const { return RID(); }
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virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) {}
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virtual bool agent_get_avoidance_enabled(RID p_agent) const { return false; }
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virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) {}
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virtual void agent_set_neighbor_distance(RID p_agent, real_t p_dist) {}
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virtual void agent_set_max_neighbors(RID p_agent, int p_count) {}
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virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) {}
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virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) {}
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@ -83,7 +83,7 @@ public:
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virtual bool agent_get_avoidance_enabled(RID p_agent) const { return false; }
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virtual void agent_set_use_3d_avoidance(RID p_agent, bool p_enabled) {}
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virtual bool agent_get_use_3d_avoidance(RID p_agent) const { return false; }
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virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) {}
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virtual void agent_set_neighbor_distance(RID p_agent, real_t p_dist) {}
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virtual void agent_set_max_neighbors(RID p_agent, int p_count) {}
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virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) {}
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virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) {}
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@ -57,8 +57,8 @@ void NavigationAgent2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node);
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ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node);
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ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
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ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
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ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent2D::set_neighbor_distance);
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ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent2D::get_neighbor_distance);
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ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors);
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ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors);
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@ -130,7 +130,7 @@ void NavigationAgent2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_velocity", "get_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01"), "set_radius", "get_radius");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_neighbor_dist", "get_neighbor_dist");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_neighbor_distance", "get_neighbor_distance");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1,or_greater"), "set_max_neighbors", "get_max_neighbors");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_horizon_agents", PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s"), "set_time_horizon_agents", "get_time_horizon_agents");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_horizon_obstacles", PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s"), "set_time_horizon_obstacles", "get_time_horizon_obstacles");
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@ -293,7 +293,7 @@ NavigationAgent2D::NavigationAgent2D() {
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navigation_finished = true;
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agent = Navigation2DServer::get_singleton()->agent_create();
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set_neighbor_dist(500.0);
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set_neighbor_distance(500.0);
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set_max_neighbors(10);
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set_time_horizon_agents(1.0);
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set_time_horizon_obstacles(0.0);
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@ -529,9 +529,9 @@ void NavigationAgent2D::set_radius(real_t p_radius) {
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Navigation2DServer::get_singleton()->agent_set_radius(agent, radius);
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}
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void NavigationAgent2D::set_neighbor_dist(real_t p_dist) {
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neighbor_dist = p_dist;
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Navigation2DServer::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
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void NavigationAgent2D::set_neighbor_distance(real_t p_dist) {
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neighbor_distance = p_dist;
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Navigation2DServer::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
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}
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void NavigationAgent2D::set_max_neighbors(int p_count) {
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@ -57,7 +57,7 @@ class NavigationAgent2D : public Node {
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real_t path_desired_distance;
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real_t target_desired_distance;
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real_t radius;
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real_t neighbor_dist;
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real_t neighbor_distance;
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int max_neighbors;
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real_t time_horizon_agents;
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real_t time_horizon_obstacles;
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@ -166,9 +166,9 @@ public:
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return radius;
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}
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void set_neighbor_dist(real_t p_dist);
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real_t get_neighbor_dist() const {
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return neighbor_dist;
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void set_neighbor_distance(real_t p_dist);
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real_t get_neighbor_distance() const {
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return neighbor_distance;
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}
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void set_max_neighbors(int p_count);
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@ -168,7 +168,7 @@ NavigationObstacle2D::NavigationObstacle2D() {
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fake_agent = Navigation2DServer::get_singleton()->agent_create();
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// change properties of the fake agent so it can act as fake obstacle with a radius
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Navigation2DServer::get_singleton()->agent_set_neighbor_dist(fake_agent, 0.0);
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Navigation2DServer::get_singleton()->agent_set_neighbor_distance(fake_agent, 0.0);
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Navigation2DServer::get_singleton()->agent_set_max_neighbors(fake_agent, 0);
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Navigation2DServer::get_singleton()->agent_set_time_horizon_agents(fake_agent, 0.0);
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Navigation2DServer::get_singleton()->agent_set_time_horizon_obstacles(fake_agent, 0.0);
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@ -71,8 +71,8 @@ void NavigationAgent::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent::set_navigation_map);
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ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent::get_navigation_map);
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ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent::set_neighbor_dist);
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ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent::get_neighbor_dist);
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ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent::set_neighbor_distance);
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ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent::get_neighbor_distance);
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ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent::set_max_neighbors);
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ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent::get_max_neighbors);
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@ -145,7 +145,7 @@ void NavigationAgent::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_velocity", "get_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,100,0.01,or_greater,suffix:m"), "set_height", "get_height");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,100,0.01,or_greater,suffix:m"), "set_radius", "get_radius");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_neighbor_dist", "get_neighbor_dist");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_neighbor_distance", "get_neighbor_distance");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_horizon_agents", PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s"), "set_time_horizon_agents", "get_time_horizon_agents");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_horizon_obstacles", PROPERTY_HINT_RANGE, "0.0,10,0.01,or_greater,suffix:s"), "set_time_horizon_obstacles", "get_time_horizon_obstacles");
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@ -319,7 +319,7 @@ NavigationAgent::NavigationAgent() {
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agent = NavigationServer::get_singleton()->agent_create();
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NavigationServer::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
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NavigationServer::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
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NavigationServer::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
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NavigationServer::get_singleton()->agent_set_time_horizon_agents(agent, time_horizon_agents);
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NavigationServer::get_singleton()->agent_set_time_horizon_obstacles(agent, time_horizon_obstacles);
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@ -506,9 +506,9 @@ void NavigationAgent::set_use_3d_avoidance(bool p_use_3d_avoidance) {
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property_list_changed_notify();
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}
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void NavigationAgent::set_neighbor_dist(real_t p_dist) {
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neighbor_dist = p_dist;
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NavigationServer::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
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void NavigationAgent::set_neighbor_distance(real_t p_dist) {
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neighbor_distance = p_dist;
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NavigationServer::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
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}
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void NavigationAgent::set_max_neighbors(int p_count) {
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@ -64,7 +64,7 @@ class NavigationAgent : public Node {
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real_t height;
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real_t radius;
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real_t path_height_offset;
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real_t neighbor_dist;
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real_t neighbor_distance;
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int max_neighbors;
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real_t time_horizon_agents;
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real_t time_horizon_obstacles;
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@ -191,9 +191,9 @@ public:
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void set_use_3d_avoidance(bool p_use_3d_avoidance);
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bool get_use_3d_avoidance() const { return use_3d_avoidance; }
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void set_neighbor_dist(real_t p_dist);
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real_t get_neighbor_dist() const {
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return neighbor_dist;
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void set_neighbor_distance(real_t p_dist);
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real_t get_neighbor_distance() const {
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return neighbor_distance;
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}
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void set_max_neighbors(int p_count);
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@ -198,7 +198,7 @@ NavigationObstacle::NavigationObstacle() {
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fake_agent = NavigationServer::get_singleton()->agent_create();
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// change properties of the fake agent so it can act as fake obstacle with a radius
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NavigationServer::get_singleton()->agent_set_neighbor_dist(fake_agent, 0.0);
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NavigationServer::get_singleton()->agent_set_neighbor_distance(fake_agent, 0.0);
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NavigationServer::get_singleton()->agent_set_max_neighbors(fake_agent, 0);
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NavigationServer::get_singleton()->agent_set_time_horizon_agents(fake_agent, 0.0);
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NavigationServer::get_singleton()->agent_set_time_horizon_obstacles(fake_agent, 0.0);
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@ -106,7 +106,7 @@ void Navigation2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &Navigation2DServer::agent_get_avoidance_enabled);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map);
|
||||
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &Navigation2DServer::agent_get_map);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_distance);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &Navigation2DServer::agent_set_time_horizon_agents);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &Navigation2DServer::agent_set_time_horizon_obstacles);
|
||||
|
@ -193,7 +193,7 @@ public:
|
||||
/// time of the simulation. If the number is too
|
||||
/// low, the simulation will not be safe.
|
||||
/// Must be non-negative.
|
||||
virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) = 0;
|
||||
virtual void agent_set_neighbor_distance(RID p_agent, real_t p_dist) = 0;
|
||||
|
||||
/// The maximum number of other agents this
|
||||
/// agent takes into account in the navigation.
|
||||
|
@ -128,7 +128,7 @@ void NavigationServer::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer::agent_set_map);
|
||||
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer::agent_get_map);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &NavigationServer::agent_set_neighbor_dist);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "dist"), &NavigationServer::agent_set_neighbor_distance);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer::agent_set_max_neighbors);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer::agent_set_time_horizon_agents);
|
||||
ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer::agent_set_time_horizon_obstacles);
|
||||
|
@ -212,7 +212,7 @@ public:
|
||||
/// time of the simulation. If the number is too
|
||||
/// low, the simulation will not be safe.
|
||||
/// Must be non-negative.
|
||||
virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) = 0;
|
||||
virtual void agent_set_neighbor_distance(RID p_agent, real_t p_dist) = 0;
|
||||
|
||||
/// The maximum number of other agents this
|
||||
/// agent takes into account in the navigation.
|
||||
|
Loading…
Reference in New Issue
Block a user