pandemonium_engine/scene/2d
2023-09-04 21:21:56 +02:00
..
animated_sprite.cpp
animated_sprite.h
area_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp Notify child controls when BackBufferCopy's rect changed 2023-08-30 10:48:20 +02:00
back_buffer_copy.h
camera_2d.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
camera_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
canvas_item.cpp Ported: Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE 2023-08-27 22:02:26 +02:00
canvas_item.h Ported: Physics Interpolation - add support for CPUParticles2D 2023-08-27 21:59:54 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cpu_particles_2d.cpp Ported: Physics Interpolation - add support for CPUParticles2D 2023-08-27 21:59:54 +02:00
cpu_particles_2d.h Ported: Physics Interpolation - add support for CPUParticles2D 2023-08-27 21:59:54 +02:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_occluder_2d.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_occluder_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
line_2d.h
line_builder.cpp
line_builder.h
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_agent_2d.h Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_geometry_parser_2d.cpp
navigation_geometry_parser_2d.h
navigation_link_2d.cpp Backported from godot4: Add NavigationServer API to enable regions and links 2023-09-04 20:22:28 +02:00
navigation_link_2d.h
navigation_obstacle_2d.cpp Backported from godot4: Fix NavigationObstacle2D debug position 2023-09-04 21:21:56 +02:00
navigation_obstacle_2d.h Backported from godot4: Update navigation obstacle API 2023-09-04 19:55:32 +02:00
navigation_polygon_instance.cpp Backported form godot4: Add NavigationRegion function to change navigation map 2023-09-04 21:17:49 +02:00
navigation_polygon_instance.h Backported form godot4: Add NavigationRegion function to change navigation map 2023-09-04 21:17:49 +02:00
node_2d.cpp Ported: Physics Interpolation - add support for CPUParticles2D 2023-08-27 21:59:54 +02:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
parallax_layer.h
path_2d.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform_2d.h
SCsub
shape_cast_2d.cpp
shape_cast_2d.h
sprite.cpp
sprite.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
y_sort.h