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animated_sprite.cpp
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animated_sprite.h
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area_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.h
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audio_stream_player_2d.cpp
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audio_stream_player_2d.h
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back_buffer_copy.cpp
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Notify child controls when BackBufferCopy's rect changed
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2023-08-30 10:48:20 +02:00 |
back_buffer_copy.h
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camera_2d.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
camera_2d.h
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
canvas_item.cpp
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Ported: Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
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2023-08-27 22:02:26 +02:00 |
canvas_item.h
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Ported: Physics Interpolation - add support for CPUParticles2D
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2023-08-27 21:59:54 +02:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cpu_particles_2d.cpp
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Ported: Physics Interpolation - add support for CPUParticles2D
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2023-08-27 21:59:54 +02:00 |
cpu_particles_2d.h
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Ported: Physics Interpolation - add support for CPUParticles2D
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2023-08-27 21:59:54 +02:00 |
joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
light_2d.h
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
light_occluder_2d.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
light_occluder_2d.h
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
line_2d.cpp
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Backport fixes to documentation for paths, curves and navigation servers
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2022-09-16 13:07:20 +02:00 |
line_2d.h
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line_builder.cpp
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line_builder.h
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listener_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
listener_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_2d.cpp
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navigation_2d.h
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navigation_agent_2d.cpp
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Backported from godot4: Add agent pause mode to NavigationServer
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2023-09-04 19:04:29 +02:00 |
navigation_agent_2d.h
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Backported from godot4: Add agent pause mode to NavigationServer
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2023-09-04 19:04:29 +02:00 |
navigation_geometry_parser_2d.cpp
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navigation_geometry_parser_2d.h
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navigation_link_2d.cpp
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Backported from godot4: Add NavigationServer API to enable regions and links
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2023-09-04 20:22:28 +02:00 |
navigation_link_2d.h
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navigation_obstacle_2d.cpp
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Backported from godot4: Fix NavigationObstacle2D debug position
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2023-09-04 21:21:56 +02:00 |
navigation_obstacle_2d.h
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Backported from godot4: Update navigation obstacle API
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2023-09-04 19:55:32 +02:00 |
navigation_polygon_instance.cpp
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Backported form godot4: Add NavigationRegion function to change navigation map
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2023-09-04 21:17:49 +02:00 |
navigation_polygon_instance.h
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Backported form godot4: Add NavigationRegion function to change navigation map
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2023-09-04 21:17:49 +02:00 |
node_2d.cpp
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Ported: Physics Interpolation - add support for CPUParticles2D
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2023-08-27 21:59:54 +02:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
parallax_layer.h
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path_2d.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
path_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_body_2d.cpp
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physics_body_2d.h
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polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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shape_cast_2d.h
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sprite.cpp
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sprite.h
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touch_screen_button.cpp
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touch_screen_button.h
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visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
y_sort.h
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