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6783cb92ab
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Re-extracted class docs.
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2024-04-26 17:32:25 +02:00 |
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f09ab537e0
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Clang-format everything.
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2024-04-21 15:27:36 +02:00 |
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f270c67ca1
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Improved Light setup in PropInstance.
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2024-03-18 09:12:02 +01:00 |
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a52a68afb7
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Added more properties to PropDataLight and other light helper classes.
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2024-03-18 08:38:27 +01:00 |
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e63a88836c
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Added Material and merger support for PropDataMergeGroup.
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2024-03-17 23:45:53 +01:00 |
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5ae8d147f0
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Added Material support for PropDataProp.
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2024-03-17 23:42:39 +01:00 |
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f3745546c1
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Re-extracted class docs.
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2024-03-17 22:48:15 +01:00 |
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018f59305e
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Added a new PropDataMergeGroup Node for props.
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2024-03-17 22:48:05 +01:00 |
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0edc5438dd
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Re-extracted class docs.
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2024-02-25 10:26:26 +01:00 |
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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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3afe20bdc7
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More old copyright header cleanups.
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2023-12-17 23:24:10 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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11945d7f1d
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
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9d2309bfe1
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Moved shapes to core.
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2023-12-10 19:58:44 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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9df5649c1b
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
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763f662263
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
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deccaed2cc
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
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2cc42b045a
|
Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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3b8f836a41
|
Re-extracted class docs.
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2023-10-20 15:06:38 +02:00 |
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0fa7faf43a
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Added support for PropDataStaticBody in PropInstance and PropInstanceMerger.
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2023-10-13 20:35:10 +02:00 |
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ac39ffb96b
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Fix typo.
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2023-10-13 19:36:17 +02:00 |
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73bdeb40c6
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Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child.
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2023-10-13 19:28:56 +02:00 |
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da2daebbb8
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Fixed processing collision shapes in PropDataCollisionObject.
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2023-10-13 19:27:40 +02:00 |
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f7ecfb412a
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Initial StaticBody support for the prop system.
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2023-10-13 15:58:42 +02:00 |
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93a2081a58
|
Re-extracted class docs.
|
2023-10-12 01:59:32 +02:00 |
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f30f2b37b8
|
Small tweak to the tooltip of the quick prop convert buttons.
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2023-09-03 13:25:00 +02:00 |
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62840e8517
|
Use an icon for the quick prop conversion buttons instead of text.
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2023-09-03 13:15:23 +02:00 |
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201d6aa8e7
|
Added a VSeparator to the To Prop editor buttons.
|
2023-09-03 13:09:56 +02:00 |
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8ed3b41865
|
Re-extracted class docs.
|
2023-08-26 22:41:21 +02:00 |
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a5365f8ca8
|
Fix build.
|
2023-07-13 14:47:04 +02:00 |
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e56d6fa906
|
Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release.
|
2023-06-17 02:20:24 +02:00 |
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8d679355df
|
Re-extracted class docs pt3.
|
2023-06-13 17:34:41 +02:00 |
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a7f1f3356c
|
Re-extracted class docs pt2.
|
2023-06-13 16:51:37 +02:00 |
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f058c87868
|
Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
|
2023-06-10 20:58:49 +02:00 |
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4873a3429d
|
Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
|
2023-06-05 14:15:49 +02:00 |
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d093365b00
|
Fix some property names being the same as getters / setters.
|
2023-06-01 15:42:32 +02:00 |
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dbc5b1df35
|
Fixed disrepancies between a few getter and setters.
|
2023-06-01 13:06:24 +02:00 |
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9c28249819
|
Bind enum constants.
|
2023-05-31 22:43:57 +02:00 |
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a1402fd46a
|
Bind enum constants.
|
2023-05-31 22:42:59 +02:00 |
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5acb19630d
|
Fix the order of some default arguments in bindings.
|
2023-05-31 22:14:12 +02:00 |
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81c9a7f940
|
Don't serialize editor only omni lights in PropDataLight.
|
2023-02-25 12:13:07 +01:00 |
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ee8014d15e
|
Removed comment.
|
2023-02-25 12:09:23 +01:00 |
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47525f401b
|
Added noise offset support to TiledWalls.
|
2023-02-25 12:08:49 +01:00 |
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1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
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227e32b67c
|
Now modules make use of the new registration levels.
|
2023-01-15 17:04:00 +01:00 |
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e9a19c1a66
|
Added module initialization levels (similar idea to what's in godot4, although I added more).
|
2023-01-15 11:46:13 +01:00 |
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fc991ede18
|
Re-extracted class docs.
|
2023-01-14 13:38:58 +01:00 |
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