Commit Graph

115 Commits

Author SHA1 Message Date
6783cb92ab Re-extracted class docs. 2024-04-26 17:32:25 +02:00
f09ab537e0 Clang-format everything. 2024-04-21 15:27:36 +02:00
f270c67ca1 Improved Light setup in PropInstance. 2024-03-18 09:12:02 +01:00
a52a68afb7 Added more properties to PropDataLight and other light helper classes. 2024-03-18 08:38:27 +01:00
e63a88836c Added Material and merger support for PropDataMergeGroup. 2024-03-17 23:45:53 +01:00
5ae8d147f0 Added Material support for PropDataProp. 2024-03-17 23:42:39 +01:00
f3745546c1 Re-extracted class docs. 2024-03-17 22:48:15 +01:00
018f59305e Added a new PropDataMergeGroup Node for props. 2024-03-17 22:48:05 +01:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
3afe20bdc7 More old copyright header cleanups. 2023-12-17 23:24:10 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
11945d7f1d Split material.h. 2023-12-10 21:26:28 +01:00
9d2309bfe1 Moved shapes to core. 2023-12-10 19:58:44 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
763f662263 Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
deccaed2cc Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
3b8f836a41 Re-extracted class docs. 2023-10-20 15:06:38 +02:00
0fa7faf43a Added support for PropDataStaticBody in PropInstance and PropInstanceMerger. 2023-10-13 20:35:10 +02:00
ac39ffb96b Fix typo. 2023-10-13 19:36:17 +02:00
73bdeb40c6 Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child. 2023-10-13 19:28:56 +02:00
da2daebbb8 Fixed processing collision shapes in PropDataCollisionObject. 2023-10-13 19:27:40 +02:00
f7ecfb412a Initial StaticBody support for the prop system. 2023-10-13 15:58:42 +02:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
f30f2b37b8 Small tweak to the tooltip of the quick prop convert buttons. 2023-09-03 13:25:00 +02:00
62840e8517 Use an icon for the quick prop conversion buttons instead of text. 2023-09-03 13:15:23 +02:00
201d6aa8e7 Added a VSeparator to the To Prop editor buttons. 2023-09-03 13:09:56 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
a5365f8ca8 Fix build. 2023-07-13 14:47:04 +02:00
e56d6fa906 Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release. 2023-06-17 02:20:24 +02:00
8d679355df Re-extracted class docs pt3. 2023-06-13 17:34:41 +02:00
a7f1f3356c Re-extracted class docs pt2. 2023-06-13 16:51:37 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
4873a3429d Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
d093365b00 Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
dbc5b1df35 Fixed disrepancies between a few getter and setters. 2023-06-01 13:06:24 +02:00
9c28249819 Bind enum constants. 2023-05-31 22:43:57 +02:00
a1402fd46a Bind enum constants. 2023-05-31 22:42:59 +02:00
5acb19630d Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
81c9a7f940 Don't serialize editor only omni lights in PropDataLight. 2023-02-25 12:13:07 +01:00
ee8014d15e Removed comment. 2023-02-25 12:09:23 +01:00
47525f401b Added noise offset support to TiledWalls. 2023-02-25 12:08:49 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00