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Re-extracted class docs.
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@ -193,6 +193,8 @@
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<member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled" default="false">
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If [code]true[/code], the viewport will not receive input events.
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</member>
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<member name="gui_scale_tooltips" type="bool" setter="set_gui_scale_tooltips" getter="is_gui_scaling_tooltips" default="false">
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</member>
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<member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled" default="true">
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If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly.
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</member>
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@ -188,6 +188,7 @@
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</member>
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<member name="model_index" type="int" setter="set_model_index" getter="get_model_index" default="0">
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</member>
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<member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled" overrides="YSort" default="false" />
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</members>
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<constants>
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</constants>
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@ -483,6 +483,12 @@
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<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="LayeredTileMap.VisibilityMode" default="0">
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Show or hide the LayeredTileMap's navigation meshes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
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</member>
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<member name="rao_noise_params" type="FastnoiseNoiseParams" setter="rao_set_noise_params" getter="rao_get_noise_params">
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</member>
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<member name="rao_strength" type="float" setter="rao_set_strength" getter="rao_get_strength" default="0.3">
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</member>
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<member name="rao_use" type="bool" setter="rao_set_use" getter="rao_get_use" default="true">
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</member>
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<member name="rendering_quadrant_size" type="int" setter="set_rendering_quadrant_size" getter="get_rendering_quadrant_size" default="16">
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The LayeredTileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together [code]16 * 16 = 256[/code] tiles.
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The quadrant size does not apply on Y-sorted layers, as tiles are be grouped by Y position instead in that case.
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13
modules/props/doc_classes/PropDataMergeGroup.xml
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13
modules/props/doc_classes/PropDataMergeGroup.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PropDataMergeGroup" inherits="PropDataProp" version="4.3">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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modules/props/doc_classes/PropMergeGroup.xml
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modules/props/doc_classes/PropMergeGroup.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PropMergeGroup" inherits="Spatial" version="4.3">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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