335d98afcd
Ported:
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Add missing newlines to the generated default_env.tres in new projects. This prevents unnecessary whitespace changes in VCS diffs when saving a scene for the first time in a new project. - Calinou
053b54b67c
2022-07-25 19:05:27 +02:00
eb99e955d9
Ported:
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Update SceneTree debug colors when settings changed - timothyqiu
37d4306c2e
2022-07-25 18:55:29 +02:00
Ev1lbl0w
5dbc95691c
Hide .gdignore'd folders
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(cherry picked from commit 057a0e00ebb3a7cbfd5692363c9d219156f0373c)
2022-07-25 18:48:54 +02:00
Haoyu Qiu
168b1c2ae5
Fix popup dialog UI in AnimationTreePlayer editor
2022-07-25 18:48:32 +02:00
82aaf6d586
Fix build.
2022-07-25 18:42:16 +02:00
Haoyu Qiu
8eb81855d9
Disable "Open in Inspector" when there is no animation
2022-07-25 18:18:44 +02:00
Haoyu Qiu
c0010ad0f1
Focus filter LineEdit after Theme Type dialog popup
2022-07-25 18:15:49 +02:00
Haoyu Qiu
9e0a1c88a0
Add missing CheckBox & CheckButton editor icons
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Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-07-25 18:12:28 +02:00
ConteZero
d45100b57b
Fix Copy Selection on editor_log
2022-07-25 18:10:21 +02:00
Nicholas Huelin
344d18b2ee
Hide "Normal Map" import option when using lossless compression on Texture
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This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.
Resolves : #59435
(cherry picked from commit 01ca9d3eec71154b6b0d32d34cab6b9fdb6fd24c)
2022-07-25 17:49:58 +02:00
Daniel Kříž
62dc43396c
Fix persistent favorites after rename
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Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
(cherry picked from commit 0535ef549a6563e374c95ff9bdf6171117a59e6a)
2022-07-25 17:49:27 +02:00
Vitika9
41eb735bb2
Made reload current project ask for confirmation with unsaved changes
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(cherry picked from commit eb81ac8fc524edf7fa3fdcaaa1e7f22ffbbe287c)
2022-07-25 17:48:55 +02:00
taigi100
4ce3baf8f9
Update properties to properly filter for templates.
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(cherry picked from commit d8d73cdd023253d778acf0e826b38be4046a6e1f)
2022-07-25 17:45:18 +02:00
Haoyu Qiu
10eba686fb
Fix crash when exporting projects with shared libraries
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(cherry picked from commit 680bcef82546fa0f50b431f20423b62621d1c5ac)
2022-07-25 17:43:42 +02:00
Rémi Verschelde
92561386ec
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd664c993772a0b71ba99a875106b523)
2022-07-25 17:42:23 +02:00
Vitika9
b6273a70ce
Removed extra separator in absence of ChangeType and Rename
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(cherry picked from commit 46ca4737f19f3701ec352f2e898514109c096587)
2022-07-25 17:41:16 +02:00
Priyansh Rathi
a834816352
fix same project opening mutliple times from project manager
2022-07-25 17:38:49 +02:00
Haoyu Qiu
c14e9cc48b
Update inspector layer names when project settings changed
2022-07-25 17:32:32 +02:00
fb02d16983
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
73ac91dc86
Fixed remaining issues and added cscript to the build.
2022-07-12 22:58:44 +02:00
2093cef963
Ported the EditorZoomWidget from Godot4.
2022-04-10 23:29:21 +02:00
85536b1134
Removed the online docs link from the top of the script editor.
2022-03-23 23:29:58 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
408cd17225
Removed all translations except hungarian, as I won't be able to keep them updated.
2022-03-23 22:04:58 +01:00
2c5d5b7d3f
Removed download support from the export templates manager for now.
2022-03-23 21:48:34 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
14a7a209af
Fix the new errors during the start of the editor.
2022-03-22 09:38:47 +01:00
4871c46ec0
Also hackfix Rect2i's icon name .
2022-03-22 01:53:24 +01:00
beb83b286d
Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties.
2022-03-22 01:52:54 +01:00
68c0469aa5
Added editor properties for Vector2i, Vector3i, and Rect2i.
2022-03-22 01:34:43 +01:00
6c91c3f9d5
Added a hack to the editor icon builder script, because it capitalized The new int classes wrong. (Vector2i was capitalized Vector2I).
2022-03-22 00:40:56 +01:00
84955fab68
Added icons for the newly added core classes.
2022-03-21 23:50:08 +01:00
c4811ebf6f
Removed the arvr related icons.
2022-03-21 23:49:48 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
aa1fb22309
Backported: Add missing navigation node icons - timothyqiu, YeldhamDev - bb257543d8
2022-03-20 20:30:43 +01:00
5f7421974c
Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. ( d76c9f8d92
)
2022-03-20 14:59:19 +01:00
b287513656
Replaced the godot editor icon.
2022-03-20 13:50:41 +01:00
bad39216b9
Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
2022-03-20 13:30:49 +01:00
77ed14e2f8
Fix 2 runtime errors found by tools.
2022-03-19 10:23:56 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
7fd581f987
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
bca78798ef
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
b41f01cb92
Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
2022-03-18 22:55:47 +01:00
2b5cc26584
More include cleanups to the classes under editor/plugins.
2022-03-18 21:48:35 +01:00
6f637e65b0
Include cleanps.
2022-03-18 21:07:58 +01:00
a112bd877c
Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
2022-03-18 20:18:56 +01:00
1ab4a46da0
Moved som of the includes from headers to cpp files under the editor folder.
2022-03-18 19:32:23 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00