Micky
fa226ade2a
Rewrite most of Resource's documentation
2024-02-08 14:35:34 +01:00
Cody Roberts
eb8ca6d2ed
Add project settings for AVAudioSessionCategory on iOS
...
Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-02-08 14:06:59 +01:00
DylanCheetah
d04de8ef62
Implement UWP version of OS.get_unique_id
function.
2024-02-08 13:59:32 +01:00
bef218d7e4
Fix some of the missing docs for String.
2024-01-10 20:11:04 +01:00
2f53a26f36
Re-extracted class docs.
2023-12-25 20:20:30 +01:00
e44c46d7a9
Fixed include paths, compile errors and some code style.
2023-12-25 20:00:07 +01:00
db08e3c8b9
Re-extracted class docs.
2023-12-23 00:54:40 +01:00
0d6f38b317
Re-extracted class docs.
2023-12-22 19:49:04 +01:00
cf76e6debf
Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them.
2023-12-21 00:48:25 +01:00
Fredia Huya-Kouadio
6713693291
Add Android project settings for gesture support
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- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-12-20 23:08:39 +01:00
0146de37da
Initial docs for the WindowServer.
2023-12-12 14:55:38 +01:00
2c78ecad0f
Re-extracted docs for PLogger.
2023-12-12 14:52:01 +01:00
4628e5354e
Reworked the wide mode setting for the filesystem dock. Now the code is more flexible and less error prone.
2023-10-20 17:02:41 +02:00
3b8f836a41
Re-extracted class docs.
2023-10-20 15:06:38 +02:00
2e7709185a
Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property.
2023-10-20 15:06:23 +02:00
e6ee1f0c0f
Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property.
2023-10-20 13:44:43 +02:00
a2f1f2925f
Added docs for the 2 new editor properties.
2023-10-12 02:12:20 +02:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
b4692f1763
Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
23a71e54e5
Added back the translations from godot.
2023-10-02 20:03:52 +02:00
59ae5c4662
Ported from godot: add support for 3 dir shadow splits
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- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
cc012d3f92
Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
Hugo Locurcio
a80ecfcd3a
Mark debugger limits settings as requiring a restart
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These settings are only read once on engine initialization.
2023-10-02 16:42:00 +02:00
ca105c2f88
Added class docs for the new SubProcess class.
2023-09-10 12:37:33 +02:00
70db9caf20
Re-extracted class docs. Also fixed smaller issues.
2023-09-10 08:42:24 +02:00
b572af1287
Small fixes to ScriptServer's docs.
2023-09-10 08:30:35 +02:00
e31c09d1f4
Small fixes to the docs.
2023-09-10 08:26:35 +02:00
9207afc6cb
Added run, create_process and create_instance helper methods to OS. Inspired by godot4's split of execute.
2023-09-10 08:20:35 +02:00
4637f73099
Backported the shortcut context system from godot4.
2023-09-07 12:57:34 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
8ff20ba6e3
Added docs for StringName.
2023-09-06 20:49:07 +02:00
7fab5e4c25
Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong.
2023-09-06 20:45:01 +02:00
91f98e39a1
Also added doc for SceneTree::get_first_node_in_group().
2023-09-06 15:21:26 +02:00
deb5c49700
Backported the new output window from godot4.
2023-09-06 13:08:24 +02:00
b506468b53
Revert "Backport implement loading DDS textures at run-time"
...
This reverts commit 4b76c7e89c
.
Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
2a7a431c94
Replace navigation demo locations.
2023-09-05 12:42:59 +02:00
102ef3ac12
Backported from godot4: Add navigation tutorial links inside class doc
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Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
- smix8
7506ecc5d9
2023-09-05 09:32:40 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
54acfac5e2
Backported from godot4: NavigationAgent2D, NavigationAgent3D typo fixes
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Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
- JustinDodemaide
29a228595c
2023-09-05 08:16:03 +02:00
1e5f9895e7
Backported from godot4: Remove SceneTree debug avoidance hint
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Removes SceneTree debug avoidance hint.
- smix8
f1d8ddd9bd
2023-09-04 21:43:06 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
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Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
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Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
c326722a65
Backported from godot4: Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
- smix8
f6a10c0565
2023-09-04 18:03:12 +02:00
493af67f7a
Backported from godot4: Add detail to NavigationAgent signal descriptions
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Adds detail to NavigationAgent signal descriptions.
- smix8
99e70ab6ef
2023-09-04 17:55:11 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
b4dbd26415
Backported from godot4: Expose NavigationAgent path postprocessing and pathfinding algorithm options
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Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
- smix8
6e324bb341
2023-09-03 10:12:41 +02:00
a516cf2e1b
Backported from godot4: Tweak NavigationAgent3D defaults
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Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
- smix8
8be4af38e4
2023-09-03 09:43:32 +02:00
9fd4b941e2
Backported from godot4: Unbind NavigationServer3D.process()
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Unbinds NavigationServer3D.process().
- smix8
f1026450bf
2023-09-03 09:26:48 +02:00
935ed3c807
Backported from godot4: Tweak NavigationAgent2D defaults
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00
6ff5c5f7f3
Added missing doc for NavigationPolygon's cell_size.
2023-09-02 14:01:54 +02:00
e6e30d2f27
Backported from godot4: Disable NavigationMesh edge_max_length property by default
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Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
2023-09-02 13:46:13 +02:00
697d4a32fc
Backported from godot4: Change 2D navigation ProjectSettings from integers to floats
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Changes 2D navigation ProjectSettings from integers to floats.
- smix8
2852fb43f7
2023-09-02 13:38:20 +02:00
76488d4381
Also add docs for the newly bound methods.
2023-09-02 12:26:15 +02:00
eb8943a4f6
Backported from godot4: Add Path2D/3D debug options
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- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
5d93975c8d
Ported: Fix custom res caching sub-res even if no-cache
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-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
Hugo Locurcio
7a49ea5bda
Document the database for Input.get_joy_name()
and Input.get_joy_guid()
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(cherry picked from commit 922d2b7034fb1655f489fce502a3eb5eadf801f2)
2023-08-30 11:03:43 +02:00
stmSi
ec6ed1f398
Added note to used set_deferred while setting scroll values in _ready function.
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(cherry picked from commit 83626ab90db2dee1152d3e147e44aac658b92067)
2023-08-30 10:58:44 +02:00
Ninni Pipping
971ae4eb5d
Add information about how Engine.time_scale
affects Timers
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(cherry picked from commit 16a1465380df708edebffc53c77011cd771f6b91)
2023-08-30 10:53:33 +02:00
Hugo Locurcio
e3c9959aa6
Document custom mouse cursors larger than 128×128 potentially having issues
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(cherry picked from commit 92730fb07dbeb7e3640d0bed60c9b9033bc30577)
2023-08-30 10:53:03 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
889cba3244
Added back missing descriptions to Translation's class docs.
2023-08-29 22:17:16 +02:00
65d4c57233
Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales.
2023-08-29 22:02:31 +02:00
17fa82ac02
Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
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Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00
d977ed360e
Ported: 2D Fixed Timestep Interpolation
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Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
Luke Hubmayer-Werner
f80e276363
PulseAudio: Remove get_latency() caching
2023-08-27 12:14:00 +02:00
puzzud
21d78d77f6
Prevent double input events on gamepad when running through steam input #79706
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Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-08-27 11:47:35 +02:00
Marcin Nowak
4b76c7e89c
Backport implement loading DDS textures at run-time
2023-08-27 11:31:12 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
3244eab5c5
Fix docs for the write lock part of the RWLock, as it's not re-entrant.
2023-07-06 21:46:45 +02:00
bbbcfacd84
Re-extracted class docs.
2023-07-06 21:17:58 +02:00
be022b610f
Bind RWLock, so it's accessible to scripts.
2023-07-06 21:17:13 +02:00
5b869f8b54
Ported from godot: Canvas item hierarchical culling
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Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
75ceb22100
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
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This reverts commit ad6e504a5b
.
2023-06-28 19:00:29 +02:00
ee54ca3808
Ported from godot: Input - fix just pressed and released with short presses
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Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
- lawnjelly
63d208d1b0
2023-06-28 12:48:36 +02:00
83468ef10b
Added missing descriptions to Input's class docs from godot.
2023-06-28 12:39:36 +02:00
Ninni Pipping
e492213868
Add example for NodePath
to grandparent
2023-06-28 12:23:49 +02:00
Ninni Pipping
c25ea39a3b
Clarify String.get_slice
behavior
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Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-28 12:23:28 +02:00
Patrick
78bc0eeb97
Backport VideoLooping and fix for initial black frame
2023-06-28 12:22:49 +02:00
1a5cba555c
Backported godot4 PR: Support threads in the script debugger
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* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
- reduz
PR 76582
Will be available here after it's merged:
6b176671c4
2023-06-14 14:43:55 +02:00
4b9989b553
Committing small change on test docs re-extraction.
2023-06-13 18:20:18 +02:00
fe56b4c6b5
Fixed up the remaining newly extracted class doc xmls.
2023-06-13 18:19:02 +02:00
24df83cd32
Added more newly extracted class docs.
2023-06-13 17:55:03 +02:00
8d679355df
Re-extracted class docs pt3.
2023-06-13 17:34:41 +02:00
a7f1f3356c
Re-extracted class docs pt2.
2023-06-13 16:51:37 +02:00
ee6f207b0d
Re-extracted class docs pt1.
2023-06-13 15:22:43 +02:00
d4175f9676
Ported parts of : Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing godotengine/godot-proposals#6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
- reduz
98c655ec8d
- Only got the smaller improvements, and the thread safety for Node and SceneTree. I'm planning to implement a similar system, but I have a different way of doing it in mind.
2023-06-12 21:13:26 +02:00
de1763d40d
Renamed neighbor_dist properties / getters / setters for the navigation server.
2023-06-12 08:37:57 +02:00
3afa1142b9
Merged the functionality of BSInputEventKey to InputEventKey. This new setting can make input event keys act as if they are shortcut matched.
2023-06-11 16:06:09 +02:00
37fa118ec4
Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
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When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
- m4gr3d
b78935ef51
2023-06-11 13:16:13 +02:00
d6f5dd35e8
Ported: Enable granular control of touchscreen related settings
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- m4gr3d
61e41facc7
2023-06-11 12:57:25 +02:00
3331a7ae04
Ported: Augment the InputEvent class with a CANCELED state
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The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
- m4gr3d
94d6c3dcc6
2023-06-11 10:26:23 +02:00
7e64510427
Ported: Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
2023-06-11 09:52:39 +02:00
ShadyChibinko
38bb088c1e
Add Tab Metadata
2023-06-11 09:19:03 +02:00
SysError99
830ad2a71d
Improve tooltip for CanvasLayer.layer (3.x)
2023-06-11 09:18:20 +02:00
Aaron Franke
a0a6843a25
Fix small mistake in docs, "antecedents" -> "ancestors"
2023-06-11 09:13:12 +02:00
needleful
cfabdb87f0
Add allow_search property to ItemList and Tree
2023-06-11 09:12:26 +02:00
Ninni Pipping
92fe699254
Clarify range of various ID values are 32 bit
2023-06-11 09:10:45 +02:00