Re-extracted class docs pt1.

This commit is contained in:
Relintai 2023-06-13 15:22:43 +02:00
parent decade59c8
commit ee6f207b0d
272 changed files with 300 additions and 311 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="@GlobalScope" version="3.11">
<class name="@GlobalScope" version="3.12">
<brief_description>
Global scope constants and variables.
</brief_description>
@ -63,9 +63,6 @@
<member name="NavigationMeshGenerator" type="NavigationMeshGenerator" setter="" getter="">
The [NavigationMeshGenerator] singleton.
</member>
<member name="NavigationMeshGeneratorManager" type="NavigationMeshGeneratorManager" setter="" getter="">
The [NavigationMeshGeneratorManager] singleton.
</member>
<member name="NavigationServer" type="NavigationServer" setter="" getter="">
The [NavigationServer] singleton.
</member>
@ -113,6 +110,8 @@
<member name="TranslationServer" type="TranslationServer" setter="" getter="">
The [TranslationServer] singleton.
</member>
<member name="UnitTestDB" type="UnitTestDB" setter="" getter="">
</member>
<member name="UserDB" type="UserDB" setter="" getter="">
</member>
</members>
@ -1449,6 +1448,10 @@
Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string.
The hint string is a comma separated list of names such as [code]"Hello,Something,Else"[/code]. Whitespaces are [b]not[/b] removed from either end of a name. For integer and float properties, the first name in the list has value 0, the next 1, and so on. Explicit values can also be specified by appending [code]:integer[/code] to the name, e.g. [code]"Zero,One,Three:3,Four,Six:6"[/code].
</constant>
<constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="40" enum="PropertyHint">
Hints that a string property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values.
</constant>
<constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint">
Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"inout"[/code] to also include in/out easing.
</constant>
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</constant>
<constant name="PROPERTY_HINT_SAVE_FILE" value="39" enum="PropertyHint">
</constant>
<constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="40" enum="PropertyHint">
Hints that a string property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values.
</constant>
<constant name="PROPERTY_HINT_LINK" value="41" enum="PropertyHint">
Hints that a vector property should allow linking values (e.g. to edit both [code]x[/code] and [code]y[/code] together).
</constant>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AABB" version="3.11">
<class name="AABB" version="3.12">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AESContext" inherits="Reference" version="3.11">
<class name="AESContext" inherits="Reference" version="3.12">
<brief_description>
Interface to low level AES encryption features.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" version="3.11">
<class name="AStar" inherits="Reference" version="3.12">
<brief_description>
An implementation of A* to find the shortest paths among connected points in space.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar2D" inherits="Reference" version="3.11">
<class name="AStar2D" inherits="Reference" version="3.12">
<brief_description>
AStar class representation that uses 2D vectors as edges.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AcceptDialog" inherits="WindowDialog" version="3.11">
<class name="AcceptDialog" inherits="WindowDialog" version="3.12">
<brief_description>
Base dialog for user notification.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite" inherits="Node2D" version="3.11">
<class name="AnimatedSprite" inherits="Node2D" version="3.12">
<brief_description>
Sprite node that contains multiple textures as frames to play for animation.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite3D" inherits="SpriteBase3D" version="3.11">
<class name="AnimatedSprite3D" inherits="SpriteBase3D" version="3.12">
<brief_description>
2D sprite node in 3D world, that can use multiple 2D textures for animation.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedTexture" inherits="Texture" version="3.11">
<class name="AnimatedTexture" inherits="Texture" version="3.12">
<brief_description>
Proxy texture for simple frame-based animations.
</brief_description>
@ -68,6 +68,7 @@
<member name="pause" type="bool" setter="set_pause" getter="get_pause" default="false">
If [code]true[/code], the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to [code]false[/code].
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
</members>
<constants>
<constant name="MAX_FRAMES" value="256">

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Animation" inherits="Resource" version="3.11">
<class name="Animation" inherits="Resource" version="3.12">
<brief_description>
Contains data used to animate everything in the engine.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNode" inherits="Resource" version="3.11">
<class name="AnimationNode" inherits="Resource" version="3.12">
<brief_description>
Base resource for [AnimationTree] nodes.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd2" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeAdd2" inherits="AnimationNode" version="3.12">
<brief_description>
Blends two animations additively inside of an [AnimationNodeBlendTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd3" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeAdd3" inherits="AnimationNode" version="3.12">
<brief_description>
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="3.11">
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="3.12">
<brief_description>
Input animation to use in an [AnimationNodeBlendTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend2" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeBlend2" inherits="AnimationNode" version="3.12">
<brief_description>
Blends two animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend3" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeBlend3" inherits="AnimationNode" version="3.12">
<brief_description>
Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" version="3.11">
<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" version="3.12">
<brief_description>
Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.11">
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.12">
<brief_description>
Blends linearly between three [AnimationNode] of any type placed in a 2D space.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="3.11">
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="3.12">
<brief_description>
[AnimationTree] node resource that contains many blend type nodes.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOneShot" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeOneShot" inherits="AnimationNode" version="3.12">
<brief_description>
Plays an animation once in [AnimationNodeBlendTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOutput" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeOutput" inherits="AnimationNode" version="3.12">
<brief_description>
Generic output node to be added to [AnimationNodeBlendTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="3.11">
<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="3.12">
<brief_description>
State machine for control of animations.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.11">
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.12">
<brief_description>
Playback control for [AnimationNodeStateMachine].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachineTransition" inherits="Resource" version="3.11">
<class name="AnimationNodeStateMachineTransition" inherits="Resource" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeScale" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeTimeScale" inherits="AnimationNode" version="3.12">
<brief_description>
A time-scaling animation node to be used with [AnimationTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="3.12">
<brief_description>
A time-seeking animation node to be used with [AnimationTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTransition" inherits="AnimationNode" version="3.11">
<class name="AnimationNodeTransition" inherits="AnimationNode" version="3.12">
<brief_description>
A generic animation transition node for [AnimationTree].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationPlayer" inherits="Node" version="3.11">
<class name="AnimationPlayer" inherits="Node" version="3.12">
<brief_description>
Container and player of [Animation] resources.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationRootNode" inherits="AnimationNode" version="3.11">
<class name="AnimationRootNode" inherits="AnimationNode" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTrackEditPlugin" inherits="Reference" version="3.11">
<class name="AnimationTrackEditPlugin" inherits="Reference" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTree" inherits="Node" version="3.11">
<class name="AnimationTree" inherits="Node" version="3.12">
<brief_description>
A node to be used for advanced animation transitions in an [AnimationPlayer].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area" inherits="CollisionObject" version="3.11">
<class name="Area" inherits="CollisionObject" version="3.12">
<brief_description>
3D area for detection and physics and audio influence.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="3.11">
<class name="Area2D" inherits="CollisionObject2D" version="3.12">
<brief_description>
2D area for detection and physics and audio influence.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Array" version="3.11">
<class name="Array" version="3.12">
<brief_description>
A generic array datatype.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ArrayMesh" inherits="Mesh" version="3.11">
<class name="ArrayMesh" inherits="Mesh" version="3.12">
<brief_description>
[Mesh] type that provides utility for constructing a surface from arrays.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AspectRatioContainer" inherits="Container" version="3.11">
<class name="AspectRatioContainer" inherits="Container" version="3.12">
<brief_description>
Container that preserves its child controls' aspect ratio.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture" version="3.11">
<class name="AtlasTexture" inherits="Texture" version="3.12">
<brief_description>
Crops out one part of a texture, such as a texture from a texture atlas.
</brief_description>
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<member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2( 0, 0, 0, 0 )">
The AtlasTexture's used region.
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
</members>
<constants>
</constants>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioBusLayout" inherits="Resource" version="3.11">
<class name="AudioBusLayout" inherits="Resource" version="3.12">
<brief_description>
Stores information about the audio buses.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffect" inherits="Resource" version="3.11">
<class name="AudioEffect" inherits="Resource" version="3.12">
<brief_description>
Audio effect for audio.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectAmplify" inherits="AudioEffect" version="3.11">
<class name="AudioEffectAmplify" inherits="AudioEffect" version="3.12">
<brief_description>
Adds an amplifying audio effect to an audio bus.
Increases or decreases the volume of the selected audio bus.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" version="3.11">
<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" version="3.12">
<brief_description>
Adds a band limit filter to the audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" version="3.11">
<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" version="3.12">
<brief_description>
Adds a band pass filter to the audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectCapture" inherits="AudioEffect" version="3.11">
<class name="AudioEffectCapture" inherits="AudioEffect" version="3.12">
<brief_description>
Captures audio from an audio bus in real-time.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectChorus" inherits="AudioEffect" version="3.11">
<class name="AudioEffectChorus" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a chorus audio effect.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectCompressor" inherits="AudioEffect" version="3.11">
<class name="AudioEffectCompressor" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a compressor audio effect to an audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDelay" inherits="AudioEffect" version="3.11">
<class name="AudioEffectDelay" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDistortion" inherits="AudioEffect" version="3.11">
<class name="AudioEffectDistortion" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a distortion audio effect to an Audio bus.
Modify the sound to make it distorted.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" version="3.11">
<class name="AudioEffectEQ" inherits="AudioEffect" version="3.12">
<brief_description>
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" version="3.11">
<class name="AudioEffectEQ10" inherits="AudioEffectEQ" version="3.12">
<brief_description>
Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" version="3.11">
<class name="AudioEffectEQ21" inherits="AudioEffectEQ" version="3.12">
<brief_description>
Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" version="3.11">
<class name="AudioEffectEQ6" inherits="AudioEffectEQ" version="3.12">
<brief_description>
Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
Each frequency can be modulated between -60/+24 dB.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectFilter" inherits="AudioEffect" version="3.11">
<class name="AudioEffectFilter" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a filter to the audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" version="3.11">
<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" version="3.12">
<brief_description>
Adds a high-pass filter to the Audio Bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" version="3.11">
<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" version="3.12">
<brief_description>
Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectInstance" inherits="Reference" version="3.11">
<class name="AudioEffectInstance" inherits="Reference" version="3.12">
<brief_description>
</brief_description>
<description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLimiter" inherits="AudioEffect" version="3.11">
<class name="AudioEffectLimiter" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a soft-clip limiter audio effect to an Audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" version="3.11">
<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" version="3.12">
<brief_description>
Adds a low-pass filter to the Audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" version="3.11">
<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" version="3.12">
<brief_description>
Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz].
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" version="3.11">
<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" version="3.12">
<brief_description>
Adds a notch filter to the Audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPanner" inherits="AudioEffect" version="3.11">
<class name="AudioEffectPanner" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a panner audio effect to an Audio bus. Pans sound left or right.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPhaser" inherits="AudioEffect" version="3.11">
<class name="AudioEffectPhaser" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPitchShift" inherits="AudioEffect" version="3.11">
<class name="AudioEffectPitchShift" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a pitch-shifting audio effect to an Audio bus.
Raises or lowers the pitch of original sound.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectRecord" inherits="AudioEffect" version="3.11">
<class name="AudioEffectRecord" inherits="AudioEffect" version="3.12">
<brief_description>
Audio effect used for recording the sound from an audio bus.
</brief_description>

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectReverb" inherits="AudioEffect" version="3.11">
<class name="AudioEffectReverb" inherits="AudioEffect" version="3.12">
<brief_description>
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="3.11">
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="3.12">
<brief_description>
Audio effect that can be used for real-time audio visualizations.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" version="3.11">
<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" version="3.12">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" version="3.11">
<class name="AudioEffectStereoEnhance" inherits="AudioEffect" version="3.12">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioServer" inherits="Object" version="3.11">
<class name="AudioServer" inherits="Object" version="3.12">
<brief_description>
Server interface for low-level audio access.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStream" inherits="Resource" version="3.11">
<class name="AudioStream" inherits="Resource" version="3.12">
<brief_description>
Base class for audio streams.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGenerator" inherits="AudioStream" version="3.11">
<class name="AudioStreamGenerator" inherits="AudioStream" version="3.12">
<brief_description>
Audio stream that generates sounds procedurally.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" version="3.11">
<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" version="3.12">
<brief_description>
Plays back audio generated using [AudioStreamGenerator].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamMicrophone" inherits="AudioStream" version="3.11">
<class name="AudioStreamMicrophone" inherits="AudioStream" version="3.12">
<brief_description>
Plays real-time audio input data.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayback" inherits="Reference" version="3.11">
<class name="AudioStreamPlayback" inherits="Reference" version="3.12">
<brief_description>
Meta class for playing back audio.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlaybackResampled" inherits="AudioStreamPlayback" version="3.11">
<class name="AudioStreamPlaybackResampled" inherits="AudioStreamPlayback" version="3.12">
<brief_description>
</brief_description>
<description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer" inherits="Node" version="3.11">
<class name="AudioStreamPlayer" inherits="Node" version="3.12">
<brief_description>
Plays back audio non-positionally.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" version="3.11">
<class name="AudioStreamPlayer2D" inherits="Node2D" version="3.12">
<brief_description>
Plays positional sound in 2D space.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Spatial" version="3.11">
<class name="AudioStreamPlayer3D" inherits="Spatial" version="3.12">
<brief_description>
Plays positional sound in 3D space.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamRandomPitch" inherits="AudioStream" version="3.11">
<class name="AudioStreamRandomPitch" inherits="AudioStream" version="3.12">
<brief_description>
Plays audio with random pitch shifting.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamSample" inherits="AudioStream" version="3.11">
<class name="AudioStreamSample" inherits="AudioStream" version="3.12">
<brief_description>
Stores audio data loaded from WAV files.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BackBufferCopy" inherits="Node2D" version="3.11">
<class name="BackBufferCopy" inherits="Node2D" version="3.12">
<brief_description>
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BaseButton" inherits="Control" version="3.11">
<class name="BaseButton" inherits="Control" version="3.12">
<brief_description>
Base class for different kinds of buttons.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Basis" version="3.11">
<class name="Basis" version="3.12">
<brief_description>
3×3 matrix datatype.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitMap" inherits="Resource" version="3.11">
<class name="BitMap" inherits="Resource" version="3.12">
<brief_description>
Boolean matrix.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitmapFont" inherits="Font" version="3.11">
<class name="BitmapFont" inherits="Font" version="3.12">
<brief_description>
Renders text using fonts under the [url=https://www.angelcode.com/products/bmfont/]BMFont[/url] format.
Handles files with the [code].fnt[/code] extension.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxContainer" inherits="Container" version="3.11">
<class name="BoxContainer" inherits="Container" version="3.12">
<brief_description>
Base class for box containers.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoxShape" inherits="Shape" version="3.11">
<class name="BoxShape" inherits="Shape" version="3.12">
<brief_description>
Box shape resource.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" version="3.11">
<class name="Button" inherits="BaseButton" version="3.12">
<brief_description>
Standard themed Button.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ButtonGroup" inherits="Resource" version="3.11">
<class name="ButtonGroup" inherits="Resource" version="3.12">
<brief_description>
Group of Buttons.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CPUParticles" inherits="GeometryInstance" version="3.11">
<class name="CPUParticles" inherits="GeometryInstance" version="3.12">
<brief_description>
CPU-based 3D particle emitter.
</brief_description>
@ -253,7 +253,6 @@
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
Orbital velocity randomness ratio.
</member>
<member name="portal_mode" type="int" setter="set_portal_mode" getter="get_portal_mode" overrides="CullInstance" enum="CullInstance.PortalMode" default="0" />
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
Particle system starts as if it had already run for this many seconds.
</member>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CPUParticles2D" inherits="Node2D" version="3.11">
<class name="CPUParticles2D" inherits="Node2D" version="3.12">
<brief_description>
CPU-based 2D particle emitter.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CallbackTweener" inherits="Tweener" version="3.11">
<class name="CallbackTweener" inherits="Tweener" version="3.12">
<brief_description>
Calls the specified method after optional delay.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Camera" inherits="Spatial" version="3.11">
<class name="Camera" inherits="Spatial" version="3.12">
<brief_description>
Camera node, displays from a point of view.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Camera2D" inherits="Node2D" version="3.11">
<class name="Camera2D" inherits="Node2D" version="3.12">
<brief_description>
Camera node for 2D scenes.
</brief_description>
@ -115,10 +115,6 @@
<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="false">
If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Controls whether the camera can be active or not. If [code]true[/code], the [Camera2D] will become the main camera when it enters the scene tree and there is no active camera currently (see [method Viewport.get_camera_2d]).
When the camera is currently active and [member enabled] is set to [code]false[/code], the next enabled [Camera2D] in the scene tree will become active.
</member>
<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false">
If [code]true[/code], draws the camera's drag margin rectangle in the editor.
</member>
@ -128,6 +124,10 @@
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true">
If [code]true[/code], draws the camera's screen rectangle in the editor.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Controls whether the camera can be active or not. If [code]true[/code], the [Camera2D] will become the main camera when it enters the scene tree and there is no active camera currently (see [method Viewport.get_camera_2d]).
When the camera is currently active and [member enabled] is set to [code]false[/code], the next enabled [Camera2D] in the scene tree will become active.
</member>
<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit" default="10000000">
Bottom scroll limit in pixels. The camera stops moving when reaching this value.
</member>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasItem" inherits="Node" version="3.11">
<class name="CanvasItem" inherits="Node" version="3.12">
<brief_description>
Base class of anything 2D.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasItemMaterial" inherits="Material" version="3.11">
<class name="CanvasItemMaterial" inherits="Material" version="3.12">
<brief_description>
A material for [CanvasItem]s.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasLayer" inherits="Node" version="3.11">
<class name="CanvasLayer" inherits="Node" version="3.12">
<brief_description>
Canvas drawing layer.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasModulate" inherits="Node2D" version="3.11">
<class name="CanvasModulate" inherits="Node2D" version="3.12">
<brief_description>
Tint the entire canvas.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleMesh" inherits="PrimitiveMesh" version="3.11">
<class name="CapsuleMesh" inherits="PrimitiveMesh" version="3.12">
<brief_description>
Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape" inherits="Shape" version="3.11">
<class name="CapsuleShape" inherits="Shape" version="3.12">
<brief_description>
Capsule shape for collisions.
</brief_description>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape2D" inherits="Shape2D" version="3.11">
<class name="CapsuleShape2D" inherits="Shape2D" version="3.12">
<brief_description>
Capsule shape for 2D collisions.
</brief_description>

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