Backported from godot4: Unbind NavigationServer3D.process()

Unbinds NavigationServer3D.process().
- smix8
f1026450bf
This commit is contained in:
Relintai 2023-09-03 09:26:48 +02:00
parent f84d928aff
commit 9fd4b941e2
2 changed files with 1 additions and 11 deletions

View File

@ -591,15 +591,6 @@
Sets the outline vertices for the obstacle. If the vertices are winded in clockwise order agents will be pushed in by the obstacle, else they will be pushed out.
</description>
</method>
<method name="process">
<return type="void" />
<argument index="0" name="delta_time" type="float" />
<description>
Process the collision avoidance agents.
The result of this process is needed by the physics server, so this must be called in the main thread.
[b]Note:[/b] This function is not thread safe.
</description>
</method>
<method name="query_path" qualifiers="const">
<return type="void" />
<argument index="0" name="parameters" type="NavigationPathQueryParameters3D" />

View File

@ -156,8 +156,7 @@ void NavigationServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer::free);
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer::set_active);
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer::process);
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer::get_process_info);
ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer::set_debug_enabled);