pandemonium_engine/doc
Relintai 7e64510427 Ported: Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
2023-06-11 09:52:39 +02:00
..
classes Ported: Add setting to control the window used to run the project for the Android editor 2023-06-11 09:52:39 +02:00
engine Fix typos with codespell. 2022-12-22 19:51:25 +01:00
tools Ported: Update make_rst.py to match the master version 2023-04-15 11:20:13 +02:00
translations Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
Doxyfile Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
Makefile Fixes doc/Makefile fails if path contains spaces 2022-10-08 16:22:55 +02:00