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Replace navigation demo locations.
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Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
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</description>
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<tutorials>
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<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
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<link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
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</tutorials>
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<methods>
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<method name="get_closest_point" qualifiers="const">
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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes.
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</description>
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<tutorials>
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<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
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<link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
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</tutorials>
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<methods>
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<method name="get_closest_point" qualifiers="const">
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This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
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</description>
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<tutorials>
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<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
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<link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
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<link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md</link>
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</tutorials>
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<methods>
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When making procedual changes, a call to [method commit_changes] is required to apply these changes and to synchronize them with the [NavigationServer].
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</description>
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<tutorials>
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<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
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<link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
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<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md</link>
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</tutorials>
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<methods>
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[/codeblock]
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</description>
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<tutorials>
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<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
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<link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
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<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md</link>
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</tutorials>
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<methods>
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This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
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</description>
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<tutorials>
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<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
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<link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
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<link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md</link>
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</tutorials>
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<methods>
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