|
4873a3429d
|
Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
|
2023-06-05 14:15:49 +02:00 |
|
|
d093365b00
|
Fix some property names being the same as getters / setters.
|
2023-06-01 15:42:32 +02:00 |
|
|
b7e273b226
|
Bind missing enum constants.
|
2023-05-31 22:33:20 +02:00 |
|
|
5acb19630d
|
Fix the order of some default arguments in bindings.
|
2023-05-31 22:14:12 +02:00 |
|
|
8d7090241a
|
Make sure that the editor can be built even when the new code_editor module is disabled.
|
2023-02-17 23:20:10 +01:00 |
|
|
1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
|
|
227e32b67c
|
Now modules make use of the new registration levels.
|
2023-01-15 17:04:00 +01:00 |
|
|
e9a19c1a66
|
Added module initialization levels (similar idea to what's in godot4, although I added more).
|
2023-01-15 11:46:13 +01:00 |
|
|
fc991ede18
|
Re-extracted class docs.
|
2023-01-14 13:38:58 +01:00 |
|
|
b240df7df6
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
|
|
41f130d9fd
|
Re-extracted the class docs.
|
2022-11-20 23:27:04 +01:00 |
|
|
4f06946cf5
|
Centralize LZ4 usage.
|
2022-11-19 19:51:29 +01:00 |
|
|
258857332c
|
Replaced MESH_UTILS_PRESENT defines aswell.
|
2022-10-05 14:35:44 +02:00 |
|
|
2fdaacfa66
|
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
|
2022-10-05 12:54:17 +02:00 |
|
|
ea2a36c4ea
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
|
|
ece362681d
|
Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
|
2022-10-05 10:25:48 +02:00 |
|
|
27316923d3
|
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
|
2022-09-10 04:16:50 +02:00 |
|
|
b886d14cf5
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
|
|
24a1580dbf
|
Renamed the files aswell.
|
2022-08-29 17:33:10 +02:00 |
|
|
e4ae7f2ebc
|
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
|
2022-08-29 17:21:40 +02:00 |
|
|
2aee6ab0bb
|
Renamed World to World3D.
|
2022-08-29 16:49:00 +02:00 |
|
|
a1974c8338
|
Re-extracted the class docs.
|
2022-08-23 13:09:12 +02:00 |
|
|
714547cb17
|
Re-extracted class docs.
|
2022-08-21 00:40:49 +02:00 |
|
|
e2d42db711
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
99e94b08c4
|
Moved base input related classes to core/input.
|
2022-08-17 17:02:24 +02:00 |
|
|
04feb63860
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
|
|
220b2db443
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
|
|
dc9cc716c7
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
|
|
9555ee56b9
|
Moved Variant related classes under a variant folder in core.
|
2022-08-17 13:17:12 +02:00 |
|
|
388b88678e
|
Moved container related classes in core under a new containers directory.
|
2022-08-17 12:53:49 +02:00 |
|
|
0d2fc2e9f2
|
Moved color to core/math.
|
2022-08-17 11:38:15 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
b6eb2db442
|
Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
|
2022-08-11 02:24:30 +02:00 |
|
|
249dd4d661
|
Updated property hints for variant arrays.
|
2022-07-30 21:58:40 +02:00 |
|
|
8300dbee0f
|
Fix shadowed variable warning.
|
2022-03-24 22:23:49 +01:00 |
|
|
57ffe2211b
|
Added material cache support for Voxelman, and Terraman's bake texture mesher step type.
|
2022-03-24 21:50:16 +01:00 |
|
|
8dbfe124f7
|
Moved my module specific docs under a new central folder.
|
2022-03-20 12:30:04 +01:00 |
|
|
ae9f5b9bee
|
Fixed the remaining potential crashes found by the godot test tool.
|
2022-03-20 02:29:14 +01:00 |
|
|
d740ef5d18
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
|
|
7fd581f987
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
49fcf7ad80
|
Removed unneeded variable from TerrainWorld's IntPos struct.
|
2022-03-18 17:51:50 +01:00 |
|
|
7b1eadb465
|
Removed the CALL macros.
|
2022-03-18 10:56:48 +01:00 |
|
|
4050779e1f
|
Removed the CONNECT and DISCONNECT macros.
|
2022-03-18 10:32:50 +01:00 |
|
|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
|
|
48805f5f8f
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
|
|
3039645b4a
|
Cleaned up Terraman's version checks.
|
2022-03-18 02:41:08 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|