Rodolphe Suescun
1799ade2f2
Fixed switch node (so it supports all port types) + minor bug fixes
2019-12-25 10:36:45 +01:00
Rodolphe Suescun
509853e743
Updated skulls example (fixed type of subgraph ports).
2019-12-24 16:04:10 +01:00
Rodolphe Suescun
be432c7223
Added documentation for all 3D signed distance functions nodes.
2019-12-24 15:42:09 +01:00
Rodolphe Suescun
97e923e781
Added types to ios nodes
2019-12-22 23:27:02 +01:00
Rodolphe Suescun
f0a22b593f
Added new example with 3D SDF
2019-12-22 23:25:25 +01:00
RodZill4
d80e3caeb9
Added 2d arc node (also useful to create torus arcs)
2019-12-21 21:49:16 +01:00
RodZill4
9b961e50c5
Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes.
2019-12-21 10:11:39 +01:00
RodZill4
4b968cc63e
More 3D SDF nodes
2019-12-21 07:44:44 +01:00
RodZill4
78891affae
Added capsule and cylinder
2019-12-18 23:18:28 +01:00
RodZill4
b7fb257d4c
Added more raymarching nodes and examples
2019-12-18 22:36:44 +01:00
RodZill4
864e4e9fe8
More signed distance functions nodes...
2019-12-15 16:21:15 +01:00
RodZill4
e919507f06
Added support for raymarching
...
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
2019-12-15 12:41:00 +01:00
RodZill4
2a51e3b726
Prepared function generation for inputs
2019-12-12 23:11:43 +01:00
RodZill4
69871b32f2
Removed in-editor Material Maker (now obsolete thanks to the import plugin)
2019-12-11 08:02:22 +01:00
RodZill4
9a4800883f
updated 2d view to show texture as square with margins
2019-12-10 08:00:55 +01:00
RodZill4
52e2af231d
Made background 3D preview independant
2019-12-10 06:54:10 +01:00
RodZill4
7ec31234db
Moved 2D and 3D preview into separate tabs
2019-12-08 08:50:14 +01:00
RodZill4
fe03a4b28a
Added swap channels node
2019-12-04 22:36:01 +01:00
RodZill4
256272a125
Merge branch 'master' into dev-new-nodes
2019-12-04 22:31:36 +01:00
RodZill4
8282ab24fe
Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values
2019-12-04 22:26:54 +01:00
RodZill4
8106811812
Added box and sphere node templates and an example
2019-12-04 21:20:59 +01:00
RodZill4
ebeb998333
Fix in convolution node and 4 new convolution node templates
2019-12-03 23:10:48 +01:00
RodZill4
f05c8a408b
Added behive and generic truchet nodes, update bricks
2019-11-30 18:54:46 +01:00
RodZill4
e251cb3af6
Updated bricks and added indirect uv node
...
Bricks now have rounded corners, an UV map for each brick and an UV map for each brick corner.
2019-11-27 23:58:16 +01:00
RodZill4
8edd21e488
Added new examples to test splatter node and material workflow
2019-11-27 07:45:58 +01:00
RodZill4
b153b3306f
(last?) changes for 0.7
2019-11-24 18:47:21 +01:00
RodZill4
cab8020b4d
Tiny doc fix
2019-11-23 12:23:03 +01:00
RodZill4
22ccb6fd51
Documentation update
2019-11-23 12:18:34 +01:00
RodZill4
799f18cf3d
Updated library with new nodes
2019-11-23 10:44:00 +01:00
RodZill4
431be88767
Doc and examples update
2019-11-23 09:08:48 +01:00
RodZill4
71edcfd72d
Added missing library icons
2019-11-22 23:19:20 +01:00
RodZill4
f5a558e65f
Updated new node templates
2019-11-22 23:07:34 +01:00
RodZill4
5b4aa0984b
Examples update
2019-11-22 08:41:32 +01:00
RodZill4
bcd3855273
Added new node templates, updated old ones
2019-11-22 07:50:17 +01:00
RodZill4
2e06e9db9a
Disabled window position/size save/restore in tool mode
2019-11-22 07:48:14 +01:00
RodZill4
8650a5ae40
Fixed a bug that allowed Material to be duplicated
2019-11-22 07:47:45 +01:00
RodZill4
4542c2d22e
Minor ui changes
2019-11-22 07:46:23 +01:00
RodZill4
bb3aefeca8
Updated documentation
2019-11-21 08:55:13 +01:00
Hugo Locurcio
16a87e6f2b
Add .desktop
and AppStream metadata files for Linux integration
2019-11-20 14:31:13 +01:00
RodZill4
d72f1f2055
Fixed problem when duplicating gradient (interpolation mode was not copied)
2019-11-19 07:16:09 +01:00
RodZill4
816a758652
More progress on documentation...
2019-11-19 07:08:36 +01:00
RodZill4
1db87750fb
Documentation update
2019-11-18 08:47:31 +01:00
Rodz Labs
41622c8e34
Merge pull request #52 from Calinou/remember-window-position-size
...
Remember the window position and size across restarts
2019-11-17 07:56:44 +01:00
Rodz Labs
a65caf3728
Merge pull request #53 from Calinou/add-fullscreen-toggle
...
Implement fullscreen toggle by pressing F11 or Alt + Enter
2019-11-17 07:55:57 +01:00
RodZill4
960c87e49c
Updated documentation
...
Everything not describing the nodes library, and the "Simple" section of the library should be ready now.
2019-11-17 07:42:44 +01:00
RodZill4
3ff862f446
minor changes and fixes
...
- Added an option to duplicate nodes
- Creating a subgraph will now show the contents of the subgraph (so it can be easily renamed)
- Fixed node preview updtae when the node's seed is modified
2019-11-17 07:40:50 +01:00
Hugo Locurcio
eda5e2f9d1
Implement fullscreen toggle by pressing F11 or Alt + Enter
2019-11-16 23:27:07 +01:00
Hugo Locurcio
89237ccbc4
Remember the window position and size across restarts
2019-11-16 23:23:36 +01:00
RodZill4
cfca689e3f
Doc update (everything except nodes from the library)
2019-11-14 08:49:10 +01:00
RodZill4
2e97888437
Fixed float edit problem when max <= min
2019-11-14 08:48:16 +01:00
RodZill4
4d90c20493
Bug fixes
...
* In Material node, ORM was not rendered when a channel depended on a texture
* Missing HSlider in generic node broke the Switch
2019-11-14 08:47:21 +01:00
RodZill4
fd2064181e
Updated the float editor so it stops when sliding to bounds
2019-11-10 22:51:03 +01:00
RodZill4
f0beafceb5
Added an icon for the remote node
2019-11-10 17:55:59 +01:00
RodZill4
ced53d01db
Added an icon for the remote node
2019-11-10 17:45:03 +01:00
RodZill4
75be7358af
Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
2019-11-10 17:42:23 +01:00
RodZill4
5b457eb41a
Started updating the documentation
2019-11-10 17:41:02 +01:00
Rodz Labs
587f5d85a3
Merge branch 'master' into remove-trailing-whitespace
2019-11-10 17:19:53 +01:00
RodZill4
40fa352dc6
Fixed icon name in saved library
2019-11-10 15:38:54 +01:00
RodZill4
85599c2fea
Added menu to show nodes documentation and updated import plugin
2019-11-10 15:02:00 +01:00
Hugo Locurcio
fc3173b9b4
Remove trailing whitespace, add newlines at end of files
...
This results in less merge conflicts when using the
Text Editor > Files > Trim Trailing Whitespace editor setting.
.ptex, .mmg and .json files generated weren't modified
as these are saved by Material Maker. These files could be made
to end with a newline automatically on save in a future commit.
2019-11-10 01:21:11 +01:00
RodZill4
d37fc835f9
Updated library export to generate unique icon names
2019-11-07 08:25:57 +01:00
RodZill4
46c2c1b684
Fixed randomness condition on groups
2019-11-06 23:55:09 +01:00
RodZill4
8f4a525107
Added missing return types ( #30 )
2019-11-06 23:49:26 +01:00
RodZill4
f4a1681fc8
Added new samples
2019-11-06 22:34:23 +01:00
RodZill4
bbfe288b15
Preloaded renderer, support for subsurface scattering, minor fixes
2019-11-06 22:33:01 +01:00
RodZill4
e7a70af690
Filtered unwanted mouse events in float editor and updated shader parameter editor
2019-11-06 08:31:38 +01:00
RodZill4
1c4e904a22
Added singed distance function nodes
2019-11-06 08:30:36 +01:00
RodZill4
5141b3e297
Added new float_edit widget to replace the spinbox and the hslider
2019-11-05 22:28:55 +01:00
RodZill4
e341e25e7f
updtaed preview refresh code to avoir queueing many refreshes when tweaking parameters
2019-11-05 22:28:01 +01:00
RodZill4
df07cfab06
Added an option to save the library and updated the library
2019-11-05 20:00:28 +01:00
RodZill4
c121f7c00a
Updated loader and random seed handling ( #15 )
...
Loader is not a lot more generic and deserialization code moved to generators.
There is now a small dice button on nodes that create random patterns that can be used to freeze the seed. Frozen nodes can thus be moved without affecting the seed.
Graph nodes can also transmit their seed to their children (this behavior can be enabled/disabled using the dice button at the top right of the graph pane).
2019-11-04 07:58:17 +01:00
Rodolphe Suescun
c466d20229
Preoared random seed lock button
2019-11-03 10:04:23 +01:00
Rodolphe Suescun
f136046082
Added support for shader materials and added a tesselated sphere in preview shapes
2019-11-02 22:58:29 +01:00
Rodolphe Suescun
3bd0cf228a
Updated noise node and added color_noise
2019-11-02 22:56:14 +01:00
Rodolphe Suescun
2c606a2b1e
Disabled import in the library directory
2019-11-02 22:51:17 +01:00
Rodolphe Suescun
bfa1306b0e
Added export and debug nodes
2019-11-02 08:43:54 +01:00
Rodolphe Suescun
9e0d384730
Fixed grid in graph editor
2019-11-01 13:04:38 +01:00
RodZill4
5430f96f29
Removed useless debug output in convolution
2019-11-01 06:21:28 +01:00
RodZill4
e598f0867d
Updated convolution (support for sparse matrix content to override matrix function) and added emboss node
2019-10-31 22:14:18 +01:00
RodZill4
5a7e093eef
Added Studio environment provided by @tinmanjuggernaut (issue #29 )
2019-10-31 20:58:46 +01:00
RodZill4
972da9407b
Added support for drag and drop between gradient editors
2019-10-30 23:20:18 +01:00
RodZill4
f664a54e4b
Updated gradient with a choice of 4 interpolation options
2019-10-30 22:57:51 +01:00
RodZill4
47fa19c65f
fix in convolution node (incorrect behavior near edges)
2019-10-29 22:12:53 +01:00
RodZill4
c375c7e23e
Added an output and a parameter to support LOD in buffer
2019-10-29 22:12:14 +01:00
RodZill4
c7c1e61597
Removed old blur node
2019-10-29 22:11:29 +01:00
RodZill4
8b9084f72b
Fixed gradient editor (Cursors not updtaed when color was modified)
2019-10-29 22:10:54 +01:00
RodZill4
4c2274104b
Made IOs node editable (can add/remove ports)
2019-10-29 22:10:08 +01:00
RodZill4
cd08666123
Fixed image node so the image is displayed the node is duplicated
2019-10-27 15:22:14 +01:00
RodZill4
46d0e0f5cd
Updated switch to update connections when changing the number of choices/outputs and added tooltips
2019-10-27 14:48:35 +01:00
RodZill4
f07e4475a2
JSON files are now pretty-printed
2019-10-27 14:36:16 +01:00
Rodz Labs
1a8cfca668
Merge pull request #49 from Calinou/add-svg-image-format
...
Add SVG as a loadable image format
2019-10-27 12:50:31 +01:00
Rodz Labs
675c0ac8ff
Merge pull request #48 from Calinou/environment-increase-radiance-size
...
Increase the environments' radiance size to 512×512
2019-10-27 12:49:43 +01:00
Hugo Locurcio
e7a46b73a9
Add SVG as a loadable image format
...
This makes use of Godot's SVG importer to load SVGs and rasterize them.
2019-10-27 11:33:32 +01:00
Hugo Locurcio
cf86111b81
Increase the environments' radiance size to 512×512
...
This makes reflections more detailed, which is especially noticeable
on smooth materials.
2019-10-27 11:26:13 +01:00
RodZill4
6013148778
Fixed parameter order in normal map to remain compatible with previous version
2019-10-27 10:25:49 +01:00
RodZill4
e41c509e9f
Updated normal map generator and fixed bugs
2019-10-27 10:12:03 +01:00
RodZill4
b60085edd1
Updated shader editor so parameters, inputs and outputs can be reordered
2019-10-26 13:51:15 +02:00
RodZill4
f17cf65f29
Added scratches generator
2019-10-26 13:50:15 +02:00
RodZill4
4c9ada6249
Fixes in remote node
2019-10-26 13:49:35 +02:00
RodZill4
26f083cd3d
Updated remote and group creation
2019-10-24 09:00:31 +02:00