An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-09-11 12:26:41 +02:00
ai Added 3 AIAction classes, also added an array for them into CharacterClass. 2019-09-09 01:28:29 +02:00
atlases Added CharacterAtlas, and CharacterAtlasEntry. 2019-08-24 19:44:04 +02:00
data Added 2 more events. 2019-09-11 11:01:30 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities Added the new enums into EntityData as well. Also small bug and typo fixes. 2019-09-11 12:26:41 +02:00
infos A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
inventory Moved the inventory system into Player. Also Added a new inventory class, and renamed everything in playyer to use that instead of bag. 2019-08-16 02:24:32 +02:00
loot Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder). 2019-08-09 02:10:08 +02:00
meshes Build fix on linux. 2019-07-19 20:54:57 +02:00
pipelines Added 2 more events. 2019-09-11 11:01:30 +02:00
skeleton Fixed up CharacterSkeleton3D. 2019-08-26 11:46:43 +02:00
spells Added a bunch on new classes (Visual related). Moved some of the bindings around. 2019-08-26 20:10:26 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility Renamed CharacterClass to EntityData. Also moved it around, with a few related classes. 2019-09-09 14:26:18 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc The bag is now scriptable. 2019-08-14 15:52:23 +02:00
entity_enums.cpp Added more enums into EntityEnums. 2019-09-10 21:01:20 +02:00
entity_enums.h Added more enums into EntityEnums. 2019-09-10 21:01:20 +02:00
item_enums.cpp Added a flags binding to item types, also added an allowed types variable to bag. 2019-08-07 03:31:45 +02:00
item_enums.h Added a flags binding to item types, also added an allowed types variable to bag. 2019-08-07 03:31:45 +02:00
register_types.cpp Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData. 2019-09-09 22:12:04 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData. 2019-09-09 22:12:04 +02:00
spell_enums.cpp -Talent is now inherited from Aura. 2019-08-13 23:58:42 +02:00
spell_enums.h -Talent is now inherited from Aura. 2019-08-13 23:58:42 +02:00