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7b6962be59
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Moved free look cam and the texture tools under a new tools directory.
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2022-02-27 01:25:06 +01:00 |
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7953add9a3
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Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually.
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2022-01-30 19:51:23 +01:00 |
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ccae78e3be
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Update the engine and modules. Also updated most of the project (except for the UI).
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2021-02-21 00:05:04 +01:00 |
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12b503aa2a
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Hide and show only the enemies discovered by the player on level change. (The rest just gets ignored).
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2020-07-17 13:21:45 +02:00 |
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3c8c5c2010
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Now the player's visibility area gets pre-generated as an array.
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2020-07-17 13:16:22 +02:00 |
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255a2cf973
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rename plot_line.
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2020-07-17 12:51:33 +02:00 |
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7254f42161
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Codestyle.
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2020-07-17 12:48:14 +02:00 |
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777f91cfb5
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Add a test only variant for line of sight tests.
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2020-07-17 12:46:58 +02:00 |
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c616fbf56e
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Use Bresenham's line algorithm for visibility, as using the physics system for this is not only an overkill, but it doesn't even works too well.
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2020-07-17 12:43:44 +02:00 |
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3e1abc4b2c
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Remove the style setting.
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2020-07-16 20:07:49 +02:00 |
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4e71be4245
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Only update visibility around the player.
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2020-07-16 19:46:07 +02:00 |
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7843e75599
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Implement support for multiple levels.
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2020-07-16 19:36:14 +02:00 |
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df0584a9e1
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Renamed World.gd to DungeonLevel.gd.
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2020-07-16 17:22:28 +02:00 |
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81b8a73a80
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Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement.
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2020-07-16 15:39:25 +02:00 |
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29f32bb3cb
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Removed the 16x16 and 8x8 tilesets, as I don't like the feel that they give. I kept all of the 32x32 ones for now, but eventually I'll probably end up with a mixed tileset built from all of them.
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2020-07-16 15:27:39 +02:00 |
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8ddb76b4c9
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Removed multiplayer related things from the menu. Also other smaller ui cleanups.
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2020-07-16 15:11:15 +02:00 |
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7f8cd1a3ba
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Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action.
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2020-07-15 21:34:14 +02:00 |
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ae86236870
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Proper mob spawning.
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2020-07-15 19:35:48 +02:00 |
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8d34206fe3
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Implement visibility based on the same tutorial.
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2020-07-15 18:57:45 +02:00 |
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f6ce594362
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Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 .
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2020-07-15 16:26:14 +02:00 |
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1e14874db8
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Work on the new controls.
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2020-07-15 00:41:25 +02:00 |
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5b152735ce
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Update ESS to the latest to grab a crashfix, also update the Engine.
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2020-07-14 12:59:52 +02:00 |
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491a302c3a
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Styles are now selectable at runtime.
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2020-07-13 21:51:58 +02:00 |
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fcfed3b282
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Test player sprites for all styles.
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2020-07-13 21:40:26 +02:00 |
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4e78f34268
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Added simple style selection. Also player's skeleton is now using a simpler setup.
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2020-07-13 20:52:10 +02:00 |
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ac75b6a45e
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Added a bunch of tilesets from opengameart, as I want to try a few different styles.
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2020-07-13 19:33:29 +02:00 |
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5d2e030470
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Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
This reverts commit 0bd9fe0b87 .
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2020-07-13 01:47:44 +02:00 |
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0bd9fe0b87
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Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now.
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2020-07-13 01:38:56 +02:00 |
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c4a191d166
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Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes.
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2020-07-12 19:34:44 +02:00 |
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cc1c3114e7
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
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ca464def38
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Create HEADS, also grab everything from the 2d version once again.
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2019-12-22 22:47:22 +01:00 |
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3675e59f8f
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The project is licensed under the MIT license now.
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2019-12-22 19:27:49 +01:00 |
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ed8c13c542
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
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