broken_seals_roguelike/game/scenes
2020-07-16 19:46:07 +02:00
..
BrokenSeals.tscn Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
CharacterCreationMenu.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
CharacterSelector.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
CharacterSelectorMenu.gd Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
DungeonLevel.gd Only update visibility around the player. 2020-07-16 19:46:07 +02:00
GameScene.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
Main.tscn Removed the 16x16 and 8x8 tilesets, as I don't like the feel that they give. I kept all of the 32x32 ones for now, but eventually I'll probably end up with a mixed tileset built from all of them. 2020-07-16 15:27:39 +02:00
MainScene.gd Implement support for multiple levels. 2020-07-16 19:36:14 +02:00
Menu.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
Menu.tscn Removed multiplayer related things from the menu. Also other smaller ui cleanups. 2020-07-16 15:11:15 +02:00
Shared.tscn Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
World.gd Implement support for multiple levels. 2020-07-16 19:36:14 +02:00
World.tscn Implement support for multiple levels. 2020-07-16 19:36:14 +02:00