Commit Graph

  • 7c379a5e15 Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres. Relintai 2022-02-11 23:41:34 +0100
  • f62aedfeab Rename the imported tree mesh's derived stuff. Relintai 2022-02-11 23:39:26 +0100
  • 34b3586063 Removed the blender, and gltf files of the character's bodyparts. Relintai 2022-02-11 22:19:30 +0100
  • cc4597ff45 Replaced all links to the character's parts with the new tres version. Relintai 2022-02-11 22:16:51 +0100
  • 6801d14b89 Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. Relintai 2022-02-11 22:12:31 +0100
  • d7c64334dc Re generate normals. Relintai 2022-02-11 19:25:36 +0100
  • 0707a9fa84 Fix normal (re)generation in mdr ed. Relintai 2022-02-11 19:25:27 +0100
  • 2d38189554 Add the seams, and unwrap / optimize calf left again. Relintai 2022-02-11 19:22:59 +0100
  • 0b94071aa1 Flip the incorrect faces in calf left. Relintai 2022-02-11 19:19:06 +0100
  • 1156387c58 Also save the character's bodyparts as tres. Relintai 2022-02-11 19:16:30 +0100
  • 0bae2dcf7c Remove the original files. Relintai 2022-02-11 19:13:04 +0100
  • ba0191a6ec Found more references. Relintai 2022-02-11 19:12:53 +0100
  • 2b7ebebfcc Save the core models also as tres, and replace every instance of them to the tres variant. Relintai 2022-02-11 19:09:08 +0100
  • 7b2c95eae4 Updated the mesh data resource module. I added a new import option that should make converting everything to plain mesh data resoruces easier. Relintai 2022-02-11 18:57:33 +0100
  • 7e05bda987 Added a flip face action to mdr ed. Relintai 2022-02-11 17:29:37 +0100
  • bcebec81d4 Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work. Relintai 2022-02-11 16:23:49 +0100
  • f85ad88081 Implement show_keybind_text and show_cooldown_text options. Relintai 2022-02-11 16:14:01 +0100
  • f5c356c91c Updated the engine. Relintai 2022-02-09 15:16:08 +0100
  • c72269b41e Updated all the modules. I added only smaller fixes to these ones. Relintai 2022-02-09 14:42:45 +0100
  • 232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. Relintai 2022-02-08 14:44:37 +0100
  • 467145d994 Disabled the plugin refresher addon. Relintai 2022-01-31 15:14:11 +0100
  • 3e4038a8ee Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time. Relintai 2022-01-31 14:40:42 +0100
  • a71ce91836 Fix zipping the osx editor app in make_release.sh. v0.3.8 Relintai 2022-01-29 21:46:53 +0100
  • f14995f175 Increment version number. Relintai 2022-01-29 21:14:14 +0100
  • 7a2649c0e5 Also add osx and javascript editor support for the make release script. Relintai 2022-01-29 20:20:16 +0100
  • 060dcfe91b Add osx support for the export all script, and added osx to the example export presets. Relintai 2022-01-29 20:04:14 +0100
  • a2e352e687 Added a helper script that can check whether all required files are present before release generation. Relintai 2022-01-29 18:57:13 +0100
  • feeb36f99e Added an export template setup script for osx. Relintai 2022-01-29 18:56:06 +0100
  • ad78491e59 Better logic for the create editor app script. Relintai 2022-01-29 18:55:34 +0100
  • dd12b1a293 Renamed the create app script. Relintai 2022-01-29 18:48:20 +0100
  • 2c31f387b4 Now the podman build script will check for the requred files at the end and will notify if something is missing. Relintai 2022-01-29 18:45:15 +0100
  • b112a88381 Fix the javascript editor's build command. Relintai 2022-01-29 18:30:06 +0100
  • 740be9911e Add the export templates properly to lipo.sh. Relintai 2022-01-29 17:07:09 +0100
  • f524ade29d Osx lipo and create app script. Relintai 2022-01-29 12:06:50 +0100
  • 5765491335 Only build the msvc container if it's explicitly stated via an argument, juts like in the godot build containers repo. Relintai 2022-01-29 00:32:57 +0100
  • 7004ce14a4 Added osx (and commented out ios) build commands to the build all script. Relintai 2022-01-29 00:29:01 +0100
  • e5f0d7b0d2 Added osx, headless, and cleaned up the ios build target. Relintai 2022-01-29 00:27:36 +0100
  • c10a4e8bb7 Updated the xcode, osx, and ios build containers, and also small fixes. Also removed 2 unneeded line from the container build script. Relintai 2022-01-28 23:40:23 +0100
  • 0d4a4347f4 Added the module root to the data manager as a selectable fodler. Relintai 2022-01-28 18:42:33 +0100
  • 03c86c6389 Removed the cwatcher script. Relintai 2022-01-28 14:50:17 +0100
  • e1c0932942 Add the javascript editor to the release and export all scripts aswell. Relintai 2022-01-28 14:47:25 +0100
  • eb686fc0f3 Added the html5 editor build to the podman build script. Relintai 2022-01-28 14:15:24 +0100
  • 9610e56c9a Added threads postfix for build words. Relintai 2022-01-28 14:14:51 +0100
  • 61cfc92beb Fix created face's orientation when only 3 verts are selected. Relintai 2022-01-28 13:58:17 +0100
  • f080b6041e Fix typo. Relintai 2022-01-28 13:23:26 +0100
  • fd0486ff7e Now pivot points also work for scaling. Relintai 2022-01-28 13:16:17 +0100
  • 15404a82d9 Now pivot points work for rotation. Relintai 2022-01-28 13:14:24 +0100
  • aa70306e6b Improved mdr'eds tranlate action by a lot. Also work on pivot point support. Relintai 2022-01-28 13:12:10 +0100
  • 410d48d0fa Remove unused code, and added a helper method. Relintai 2022-01-28 11:01:03 +0100
  • f1a8188dfa Proper rotation implementation. Relintai 2022-01-28 10:57:43 +0100
  • 43b70b854e Lots of improvements to translate and scale. Initial (bad for now) rotation implementation. Relintai 2022-01-28 10:25:47 +0100
  • d2beb36e2c Make sure to only apply a drag operation to a vertex only once. Relintai 2022-01-28 10:08:05 +0100
  • ce1c408bc2 Implemented the clean mesh action. Relintai 2022-01-27 20:34:49 +0100
  • 4e1c6046b0 Updated the engine. Relintai 2022-01-27 19:56:43 +0100
  • 38f6c15f36 Now the new edges are automatically selected after an extrude. Relintai 2022-01-27 19:32:43 +0100
  • 53f01ae370 Use the new delaunay triangulation for the add face action in case more than 3 verts are selected. Relintai 2022-01-27 19:26:47 +0100
  • e0dac27954 Updated the mesh utils plugin to get support for 3d delaunay triangulation even on 3.x. Relintai 2022-01-27 19:05:17 +0100
  • bb8eebfc0b Remove stray print. Relintai 2022-01-27 17:34:24 +0100
  • b2c3f6c4e7 Handles can be dragged properly again without them sticking to the mouse pointer. Relintai 2022-01-27 17:25:42 +0100
  • 1c6c2a6931 Hide the vertex split operation for now as it's not implemented. Relintai 2022-01-27 17:12:34 +0100
  • 7622f36b44 Decreased them by a little. Relintai 2022-01-27 17:09:33 +0100
  • dca6a0c960 Now mdr ed's handle markers have a fixed size. Relintai 2022-01-27 17:08:46 +0100
  • e75b44089c Fix typo. Relintai 2022-01-27 17:04:04 +0100
  • 20276b77c7 Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm. Relintai 2022-01-27 17:01:40 +0100
  • 0cd86b089c Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon. Relintai 2022-01-27 16:39:23 +0100
  • fb044323a3 Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor. Relintai 2022-01-26 22:25:37 +0100
  • 78f97c94ea Now the history tab will try to fall back to use the resource name property if the text name property cannot be found. Relintai 2022-01-26 22:17:19 +0100
  • da9b6703c9 Fix the resource pane. now it will properly show the folder entries. Relintai 2022-01-26 22:12:41 +0100
  • 9f1d06c7f8 Now clicking the fodler entries will again pass the relevant informations to the resource panel. Relintai 2022-01-26 22:09:47 +0100
  • 1ee8220992 Check whether the confirmed signal is already connected in the add folder dialog. Relintai 2022-01-26 21:14:30 +0100
  • 8b486e156b Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it. Relintai 2022-01-26 21:13:08 +0100
  • d8f93baeba Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it. Relintai 2022-01-26 20:38:09 +0100
  • 33ea23e3c3 Added a modules tab to the data manager's main panel. Also made it collect all the modules in the project. Relintai 2022-01-26 20:21:35 +0100
  • 58d707c695 Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel. Relintai 2022-01-26 19:40:36 +0100
  • cdd8d73686 Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though. Relintai 2022-01-26 19:37:46 +0100
  • d4220bbbbb Mostly ported the old settings json for the data manager. Relintai 2022-01-26 19:17:59 +0100
  • 77111d0ee0 Implement a folders array for the data managers's settings resource similar to how the json used to be. Relintai 2022-01-26 18:58:49 +0100
  • 357900e87e Create the settings file with the .tres extension so it's not saved as binary. Relintai 2022-01-26 18:57:16 +0100
  • 965ecd5f18 Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder. Relintai 2022-01-26 18:17:09 +0100
  • 3db96fec68 Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it. Relintai 2022-01-26 18:04:30 +0100
  • 1a509a9751 Added a description and a dependencies property to game module. Relintai 2022-01-26 17:46:44 +0100
  • 1ab2e6bd62 Also change it's name in it's cfg file. Relintai 2022-01-26 17:29:50 +0100
  • 0c096227e0 Change the data manager plugin's name to "Data". Relintai 2022-01-26 17:29:17 +0100
  • 9afecbc546 Fix paths. Relintai 2022-01-26 17:23:27 +0100
  • 644d5f22dc Renamed the module manager addon to data manager. Relintai 2022-01-26 17:20:44 +0100
  • a9c36ff8b6 Only zoom with the scroll wheen when over the canvas. Relintai 2022-01-25 19:18:36 +0100
  • f6de6a0a8a The tools should not be extended vertically. Relintai 2022-01-25 19:16:52 +0100
  • 2174b218d5 Changed Godoxel's middle section's root node's type to HBoxContainer and changed the left and right panel's type to PanelContainer. Relintai 2022-01-25 19:13:58 +0100
  • 20029bfec2 Changed the "NoBCViewportsnotworking26181" node in Godoxel to HBoxcontainer. This makes the the ui slimmer and more responsive. Relintai 2022-01-25 19:10:46 +0100
  • bbde564348 Godoxel's navbar is now a HBoxcontainer instead of a normal container. Relintai 2022-01-25 19:07:52 +0100
  • 625f36b4b8 Now in godoxel you won't be able to draw behind other controls. Relintai 2022-01-25 19:02:14 +0100
  • c8337cc505 Fix typo. Relintai 2022-01-25 18:15:38 +0100
  • f465df60ee Added a HSeparator under the select all button. Relintai 2022-01-25 18:15:03 +0100
  • 72fec658ac Fix handle selection types when the mesh data instance is not at origin. Relintai 2022-01-25 18:11:52 +0100
  • 06f1785695 Implemented handle selection types. Relintai 2022-01-25 18:01:55 +0100
  • 0cf7be7fc7 Removed handle normals. Relintai 2022-01-25 15:53:59 +0100
  • 78993c214f Implemented handle normal calculation, and facing checks based on them for clicking. This doesn't work well, so it will be removed, but committing it because the normal calculations might come in handy later,. Relintai 2022-01-25 15:52:51 +0100
  • a5cb7ab767 More setup and smaller fixes. Relintai 2022-01-25 15:21:20 +0100
  • af604f845e Added handle selection types to mdi ed's sidebar, and set up events for them. Relintai 2022-01-25 14:47:18 +0100
  • 0d45bd0f97 Moved the selection codes to their own methods. Relintai 2022-01-25 14:34:53 +0100