Commit Graph

146 Commits

Author SHA1 Message Date
bcebec81d4 Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work. 2022-02-11 16:23:49 +01:00
f85ad88081 Implement show_keybind_text and show_cooldown_text options. 2022-02-11 16:14:01 +01:00
5a56b91e6a Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo. 2022-01-19 01:01:32 +01:00
cfeee3b5b3 Added naturalist's talents back to the resource db. This fixes them. 2022-01-12 21:06:26 +01:00
2a08f5de05 Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours. 2022-01-12 15:55:18 +01:00
2d5e17b5be Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements. 2022-01-12 12:06:00 +01:00
321302e9c5 Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
6062255177 Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error. 2021-09-22 00:11:19 +02:00
b181be5ddf Fix error spam due to missing method. 2021-09-06 12:26:31 +02:00
9fb8e01314 Fix error printed to the console on clients. 2021-08-31 02:00:49 +02:00
bf40b5c12f Updated ess to the latest. Replaced the range checks with the newly added helper calls. 2021-08-05 23:01:31 +02:00
2e15d3f74e Same logic for the vendor window. 2021-08-05 22:07:34 +02:00
78af5acc8a The trainer window will now close itself if the player gets too far. 2021-08-05 22:04:37 +02:00
b3c7c142c5 Now tab containers are also navigable with keys in the menu. 2021-07-31 15:46:59 +02:00
dca4ea1cb4 Keyboard/controller navigation for the main menu. 2021-07-31 15:09:54 +02:00
e34e005890 Update the engine tot he latest. 2021-07-26 09:59:46 +02:00
cea803979c Fix property deprecation warnings. 2021-07-20 22:12:50 +02:00
8f60d2a87e Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
a3634380ed Updated Terraman and added the new chunk_lod_first_falloff parameter to the ingame settings. 2021-04-19 18:39:43 +02:00
3d7b24ff5a Update copyright headers. 2021-04-15 11:52:32 +02:00
9a07052455 Implement button index support for the in-game menu buttons. 2020-10-19 13:09:08 +02:00
901c275912 The character, crafting, spellbook and talent windows will properly ignore the mouse now. 2020-10-19 12:39:09 +02:00
6358d0237d Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00
8888814101 Update the engine. 2020-10-06 21:10:15 +02:00
48476d1f7a Removed a few now unnecessary scenes, and moved a few. 2020-09-24 17:06:02 +02:00
93097ada5e Same for the trainer window. 2020-09-24 17:03:47 +02:00
2e14445d8d Same for the vendor window. 2020-09-24 16:58:39 +02:00
ed417cf2c1 The loot window is now also a module. 2020-09-24 16:54:10 +02:00
91656e1060 Fix a path for the item tooltip inside the inventory ui. 2020-09-24 16:23:41 +02:00
1cc886593e Same treatment for the inventory. 2020-09-24 11:11:50 +02:00
084aa107b9 The crafting window is a module now aswell. 2020-09-24 10:55:50 +02:00
2bab93e6c7 The TalentWindow is a module now aswell. 2020-09-24 10:39:34 +02:00
020f744e78 The SpellBook is now a module aswell. 2020-09-24 10:32:00 +02:00
6bcb37b339 Same treatment for the unitframes. 2020-09-22 16:52:12 +02:00
dcc0d1d83d Same treatment for the CastBar. 2020-09-22 16:49:27 +02:00
96a32aa928 AuraFrame is also a module now. 2020-09-22 16:47:09 +02:00
c292704eb2 Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
a1810628e9 Actionbars are also a module now. 2020-09-22 16:37:03 +02:00
56385cd5e9 Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment. 2020-09-22 16:34:08 +02:00
4ea4478158 The touch controls are also a module now. 2020-09-22 16:32:21 +02:00
c6e4c8f4f0 Added index export to the ui windows module. 2020-09-22 16:27:44 +02:00
392cca545b Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists). 2020-09-22 15:23:13 +02:00
e7334f483b Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
c520e9037a Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes. 2020-09-15 17:01:53 +02:00
8648d5556c Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items. 2020-09-15 01:18:00 +02:00
f68e3e1054 Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00
980725ccd3 Hide the trainer window by default. 2020-09-13 00:22:37 +02:00
bf15090942 Resized and repositioned the trainer window. 2020-09-13 00:20:28 +02:00
7bf9fab465 Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side. 2020-09-13 00:08:32 +02:00
cddda7d5e2 Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00