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about
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Small improvements, and the implementation now also supports the File tag.
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2020-07-11 14:32:06 +02:00 |
actionbars
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Actionbars are also a module now.
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2020-09-22 16:37:03 +02:00 |
auraframe
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AuraFrame is also a module now.
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2020-09-22 16:47:09 +02:00 |
autoload
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
bags
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Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
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2020-09-15 17:01:53 +02:00 |
buttons
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |
castbar
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Same treatment for the CastBar.
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2020-09-22 16:49:27 +02:00 |
character
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Added index export to the ui windows module.
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2020-09-22 16:27:44 +02:00 |
crafting
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
debug
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Moved the fonts out from data.
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2020-04-26 13:32:24 +02:00 |
errorframe
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The ui.
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2019-11-20 14:30:34 +01:00 |
icons
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
ingame_menu
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
interface
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
keybinds
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
login
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The ui.
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2019-11-20 14:30:34 +01:00 |
loot_window
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
map
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The ui.
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2019-11-20 14:30:34 +01:00 |
menu
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Moved around a few folders.
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2020-04-26 10:10:07 +02:00 |
minimap
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The ui.
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2019-11-20 14:30:34 +01:00 |
nameplates
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Fix initial value for the nameplates.
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2020-06-15 15:10:10 +02:00 |
numbers
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Moved the fonts out from data.
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2020-04-26 13:32:24 +02:00 |
options
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Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
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2020-09-12 23:23:54 +02:00 |
player_ui
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Same treatment for the CastBar.
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2020-09-22 16:49:27 +02:00 |
register
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The ui.
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2019-11-20 14:30:34 +01:00 |
spellbook
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Update to the latest ESS, to get the description/translation api changes.
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2020-02-26 17:26:07 +01:00 |
starmap
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The ui.
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2019-11-20 14:30:34 +01:00 |
talents
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Update the talent window to use the new class interfaces.
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2020-07-25 23:26:22 +02:00 |
theme
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
touch_controls
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The touch controls are also a module now.
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2020-09-22 16:32:21 +02:00 |
touch_pad
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Fix turn panel.
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2020-04-26 00:57:32 +02:00 |
unitframes
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The target unit frame will now show the target's level.
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2020-08-03 21:58:38 +02:00 |
vendor_window
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Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
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2020-09-13 17:08:52 +02:00 |
windows
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Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
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2020-09-22 15:10:34 +02:00 |