broken_seals/game/ui
2020-09-24 10:55:50 +02:00
..
about Small improvements, and the implementation now also supports the File tag. 2020-07-11 14:32:06 +02:00
actionbars Actionbars are also a module now. 2020-09-22 16:37:03 +02:00
auraframe AuraFrame is also a module now. 2020-09-22 16:47:09 +02:00
autoload Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
bags Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes. 2020-09-15 17:01:53 +02:00
buttons Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
castbar Same treatment for the CastBar. 2020-09-22 16:49:27 +02:00
character Added index export to the ui windows module. 2020-09-22 16:27:44 +02:00
crafting The crafting window is a module now aswell. 2020-09-24 10:55:50 +02:00
debug Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
errorframe The ui. 2019-11-20 14:30:34 +01:00
icons Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
ingame_menu Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
interface Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
keybinds Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
login The ui. 2019-11-20 14:30:34 +01:00
loot_window Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
map The ui. 2019-11-20 14:30:34 +01:00
menu Moved around a few folders. 2020-04-26 10:10:07 +02:00
minimap The ui. 2019-11-20 14:30:34 +01:00
nameplates Fix initial value for the nameplates. 2020-06-15 15:10:10 +02:00
numbers Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
options Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default. 2020-09-12 23:23:54 +02:00
player_ui The crafting window is a module now aswell. 2020-09-24 10:55:50 +02:00
register The ui. 2019-11-20 14:30:34 +01:00
spellbook The SpellBook is now a module aswell. 2020-09-24 10:32:00 +02:00
starmap The ui. 2019-11-20 14:30:34 +01:00
talents The TalentWindow is a module now aswell. 2020-09-24 10:39:34 +02:00
theme Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property. 2020-08-03 19:13:17 +02:00
touch_controls The touch controls are also a module now. 2020-09-22 16:32:21 +02:00
touch_pad Fix turn panel. 2020-04-26 00:57:32 +02:00
unitframes Same treatment for the unitframes. 2020-09-22 16:52:12 +02:00
vendor_window Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value. 2020-09-13 17:08:52 +02:00
windows The crafting window is a module now aswell. 2020-09-24 10:55:50 +02:00